Drow Scout

Vindir Siadon's page

47 posts. Alias of Dragoncat.


Full Name

Vindir Siadon

Race

Drow

Classes/Levels

Phantom (Dedicated Focus) 9|HP: 63/63|AC: 19 (E)/21 (I), 13 (E)/21 (I), 16 (E)/16 (I)|Saves: +6 Fort, +6 Ref, +7 Will (+4 bonus vs. enchantments)|Init: +2|Perc: +0

Gender

(Currently Incorporeal)|DR: 5/magic (ecto)|Male

Size

Medium

Age

123

Special Abilities

Phantom Power

Alignment

CN

Deity

None

Location

Wherever Triel Goes

Languages

All Languages Triel Knows

Occupation

Ghostly Guardian

Strength 12
Dexterity 16
Constitution 14
Intelligence 7
Wisdom 10
Charisma 15

About Vindir Siadon

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Statblock
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Vindir Siadon
Male Drow Phantom (Dedicated Focus) 9
CN Medium Outsider (phantom)
Init +2; Senses Darkvision 60 ft; Perception +0
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Defense
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AC 18 ecto/20 incorp, touch 12 ecto/20 incorp, flat-footed 16 ecto/16 incorp (+2 DEX, +6 Natural/Deflection base, +2 Deflection CHA incorp)
hp 63 (7d10+14)
Fort +5, Ref +5, Will +6 (+4 vs. enchantments)
Defensive Abilities DR 5/magic when ectoplasmic
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Offense
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Speed 30 ft, 40 ft. flying (incorp)
Melee Slam +8 (1d10+1/x2), Slam +8 (1d10+1/x2) (Magical!)
Ranged
Special Attacks Dutiful Strike
Spells Known

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Statistics
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STR 12, DEX 16, CON 14, INT 7, WIS 10, CHA 15
Base Atk +7; CMB +8; CMD 22
Feats Iron Will, Antagonize, Weapon Finesse, Piranha Strike, Weapon Focus (Slam)
Traits
Skills +10 Diplomacy, +10 Intimidate, +9 Sense Motive, +11 Stealth, +4 Survival
Languages Undercommon, Elven, Common, Drow Sign Language, Abyssal
SQ Darkvision, Link, Share Spells, Deliver Touch Spells (30 ft.), Devotion, Incorporeal Flight
Combat Gear
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Special Abilities
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Emotional Focus: Each phantom has an emotional focus—a powerful emotion based on some experience in life that keeps it tethered to the Material and Ethereal planes. This emotional focus also grants the phantom abilities that it can use while manifested. The type of each ability and its power are determined by the spiritualist's level. (Focus: Dedication)

The emotional focus determines which bonus skill ranks the phantom gains, as well as the skills in which its spiritualist master gains Skill Focus. It also determines the good saving throws of the manifested phantom and the special abilities the phantom gains as it increases in level.

While phantoms tend to appear much as they did in life—at least as they did at the time of death— each emotional focus twists a phantom's visage, mannerisms, and even personality in its own way. Unlike with most creatures, a phantom's emotion aura often manifests for all to see, even those without the benefit of spells or abilities.

Skills: The phantom gains a number of ranks in Diplomacy and Sense Motive equal to its number of Hit Dice. While confined in the spiritualist's consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Reflex and Will.

Iron Will: The phantom gains Iron Will as a bonus feat. Furthermore, When the phantom is within its master's consciousness, it grants the benefits of Iron Will to its master if its master doesn't have that feat.

Dutiful Strike (Su): When a creature makes an attack against the phantom's master, the phantom gains a +2 bonus on attack rolls against that target, and deals damage against that target as if the phantom were one size category larger. For the purposes of this ability, an attack includes any harmful spell targeting the spiritualist master of whose area or effect includes the spiritualist master.

Dutiful strike lasts for 1 minute, until another creature attacks the phantom's spiritualist master (at which point this effect transfers to the new attacker), or until the attacking creature is reduced to fewer than 0 hit points, whichever occurs first.

Defending Aura (Su): When the spiritualist reaches 7th level, the phantom can emit a 10-foot-radius aura that grants protection to nearby allies. It can activate this aura at will as a swift action. Allies within the aura gain a +2 deflection bonus to AC and a +2 bonus to CMD and on all saving throws. Deactivating the aura is a free action.

Manifestations:
Ectoplasmic: When the spiritualist manifests her phantom in ectoplasmic form, the phantom gains the following abilities.

Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.

Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype (Pathfinder RPG Bestiary 301), including a deflection bonus to AC equal to its Charisma modifier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.

Incorporeal Flight (Su): When the phantom manifests in incorporeal form, it has a fly speed of 40 feet (good).

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Description & Personality
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Before you stands a glowing blue elven figure, his body dark and his eyes a stark white. He stands about 6'3", and his body is lean with well-defined muscles. A very nasty gash runs from his chest to his belly. He tilts his head forward and smiles at you. The smile is devoid of warmth, only showing teeth.

As he was in life, Vindir is protective of his twin sister in death. That being said, he loves teasing her as much as any normal sibling would. Those who look closer can see an unmistakeable sadness behind his eyes--it's entirely likely his ribbing is a way of coping with the fact that he's dead. When trouble arises, his joking demeanour vanishes entirely, replaced by a cold, tranquil fury that drives him to fight anyone who seeks to harm Triel.