Straightforward and combat focused scenario. There are a few chance for investigation, mostly for faction side quests though, but virtually no major conversation or social roleplay aspects. When submitted as such, as an above ground dungeon crawl, it does match up quite well to expectations.
The only major flaw is that in one encounter a character fights until disabled with no further moral details. This is relevant because a good party can completely disable the character without an actual fight. Thus the GM will need to heavily moderate the scenario instructions with their own sense of reason to avoid the annoyance of being forced to play out through an entire fight when the thing was resolved before it started. It also lacks any instructions on the characters behavior or attitude if taken alive. So again, it's a single encounter in the scenario requiring more adaptation and improvisation from the GM than any other portion of the scenario.
That said the encounter is not a huge part of the scenario and the enjoyable portions do a good job of overshadowing it and thus the whole is a pleasant experience.