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On page 21 of the Bestiary: "For each character in the party beyond the fourth,
So, if I have 5 PCs and I want to run a HIGH-Difficulty Encounter, I need to come up with around ~100 xp worth of obstacles/foes (80 for the normal 4 party, +20 per pc over). BUT, do I award the group 100xp each...or do I award the 80? I've been doing the latter, but then, out of the blue, despite being 6 sessions into a PF2 campaign, it felt funky. Thoughts? (Thanks in advance!)
Me, the GM: Longtime TTRPG guy. Most recently lots of 5e. Have written, 3rd party, Ennie-nominated stuff for Pathfinder and 4e. Just loves games. Setup:
My group is very beer & pretzels. We make characters and roleplay, but we like rolling dice, snacking, drinking, and yucking it up. We are all in our later 30s. I’m the DM. 3-5 players per session. Character Creation:
I did extend it over two nights. Night 1 = board games seguing into character creation. Night 2 = fleshing out motivations, alignment, equipment, etc. and playing for about 2.5 hours. The PCs:
GM Prep
While not starting with an AP, I plan on seeding opportunities as they move throughout the world to become embroiled with any of them. I also stealing liberally from...well..everything. I like creating scenarios and hooks, and letting the PCs go where they will. For this session, I greatly reworked an old Dungeon Magazine ["Wild in the Streets," Dungeon #62] and seeded three possible threads. I had the PCs starting near the docks of Magnimar, when a crate fell revealing a trio of firepelt cougars (Level 0 Bobcats). These bewildered and feral beasts just so happened to attack the nearest PC, but also
- Jeminda -- a bureaucrat...who is missing gold from Ravenmoor (Leads to "Feast of Ravenmoor"). - And the cats belong to Master Basaalee Mindavu...an evil ranger who run’s an animal fight club in Magnimar. Hooks aplenty. Prepping was easy. Grabbed some statblocks that made sense (bobcats). Picked out my 1st level treasure parcels if needed. Wrote down motivations for the NPCs...and we we’re off. Actual Play
The combat pitted 3 Level 0 Bobcats vs. 3 PCs. This should be a High Difficulty Level 1 Encounter. But, to be fair, I had 2 of the 3 bobcats focus fire on pedestrians (Deverins & Jeminda) thus opening up my hooks into further story. Things went pretty well for the PCs. Fighter oneshot his cougar and the ranger grabbed the other two: via his bear companion (Teddy) and an arrow. Skill rolls and the like were all intuitive to anyone who has played a version of D&D 3.0 on. Lingering Thoughts
So for example: PC 1 says wait do these cougars look familiar? DM says, that is a Recall Lore skill (or whatever) and so on. Again, if you have super-invested players, and as they become more familiar with the rules, let them help. The point being...and this was a pitfall of 4e’s power system ... clearly defined labels can limit the imagination of some players. They don't react to the world...they seek to implement a predefined power or trait on it. However, as PF2’s list of actions/activities is fairly broad, I don’t foresee that happening. I.E. They seemed to have reversed engineered this...people do whatever, these prescribed actions just help map how they affect the world. Anyways, that is session 1. A lot of preamble, but I’ll make sure to get more crunchy with my thoughts as we move forward. (We played session2 last night...very combat heavy. I'll post soon. If readers have questions, feel free to ask. I'll answer the best I can. So far, I like the system.)
I'm sure I am missing something, so any help would be appreciated. Expert Armor reduces the check penalty by 1. It does not raise the AC by 1...right? Thus, Expert Leather Armor, for example, isn't useful at all...as regular Leather Armor already lacks a check penalty. This sound right...or does it get a bonus to AC?
I'm doing some miniature shopping. Unlike some other, admittedly more miniature-focused sites, Paizo's store doesn't reveal the amount in-stock. I don't want to order a bunch then get alerted that some % of the order cannot be filled thus leaving me to deal with a portion of what I wanted. Is there a workaround? Is it simply going through the ordering process that alerts you to the fact, pre-checkout, that certain #s cannot be filled? Apologies in advance if this question has been answered before. I gave a quick glance but missed it if it was. Best.
because they're fun. Also, 5e rules, Pathfinder fluff. The Cast: Bastion Sorrow
Spoiler:
Lived a life in solitude in Cheliax until his studies and the urging of his patron suggested that Thassilonian magic may help him alleviate the condition of his fellow tieflings.
TRAIT: Everything that happens is part of the cosmic plan. IDEAL: Logic. Emotion is for fools. BOND: Your belief that the Thassilonian rulers could be revived is over most people’s heads…and for those it isn’t, it could be dangerous. FLAW: There’s nothing you wouldn’t risk to know more. Azmades of Erastil
Spoiler:
Raised by the town jailor, Vachedi, and welcomed in to the town despite his heritage, Azmades is one of Sandpoint’s best and brightest. Serving with the guard has been rewarding, but the pull of adventure and Erastil’s call interest the young man in moving on.
TRAIT: Eager. Somehow nothing in your hard life to date has been able to dampen your cheer, exuberance and optimism. IDEAL: Glory. In honorable battle is where one’s legacy is made. BOND: Your life is devoted to a simple notion…you will stamp out every evil you find. FLAW: Violence is too often your answer to life’s many problems. Nyrin
Spoiler:
Taken in by the caretaker of a Riddleport-based Shrine to Irori, you grew up dedicated to the path of enlightenment. However, when your caretaker passed, you realized to achieve said enlightenment, you would have to venture into the world to test your abilities and steel your resolve.
TRAIT: There is no enemy you cannot find common ground with. Empathy is your most subtle weapon. IDEAL: You always help those in need. No Matter the Cost. BOND: You believe enlightenment means putting others before you. You will always protect the ‘little’ guy. FLAW: You place to much faith in those who share your or similar faiths. Daergar Agatebeard
Spoiler:
Sent as an emissary of Janderhoff’s religious elite, Daergar arrived in Sandpoint seeking to establish a relationship with the newly raised cathedral. But, as a merchant-cleric, he is very keenly aware other opportunities might present themselves.
TRAIT: Perfectionist. You demand the most from yourself and others. IDEAL: It is the duty of the civilized to strengthen the bonds of community and security. BOND: You aim to prove to everyone that you are world’s greatest jeweler. FLAW: You are greedy. You don’t part with money easily, and you haggle over everything. William Robert Alvertin
Spoiler:
Son of the Alvertin family who owns Sandpoint’s finest bakery and brother to Casp Alvertin, an unfortunate casualty of the Late Unpleasantness, BillyBob is a dedicated young member of the guard. He joined, in part, to make sure what happened to his brother never happened to anyone again…especially him.
TRAIT: You can stare down a hell hound without flinching. IDEAL: People who just follow orders blindly may as well be embracing tyranny. BOND: You fight for those who cannot fight for themselves. FLAW: You’d rather eat your armor than admit when you are wrong. SESSION 1
If you are familiar in the least with this campaign, you know how things go down. Speeches. Games. Swallowtail Release. Good Eats… I made sure to sneak in some background here and there…the speeches directly mention Nualia (amongst other deceased), the Late Unpleasantness, etc. As for the PCs, during the festivities things were pretty copacetic…the ½ Orc Paladin and Human Fighter, the two local boys, are played by 13-year old boys (they’re dads are the Warlock and Cleric). It was the first time for them, and the first time for our group to have such young players. It was a blast…made us remember how enthused and un-jaded we used to be. Highlights of the festivities:
Highlights of the fight:
Aftermath:
GM Plans:
Anyways, a lot of fun…I’ll keep this going. For my own sake if nothing else.
I am sure this is answered somewhere, but I am up against a time gun and, after looking at the FAQ, I figured this would be quickest. I'm setting up Brigadoom! as part of the Lost Perils Adventure. Do I only use monsters, items, etc that have a B (Base) or C (Character Add-On)? RIght? I should leave the 1 for the RotRL stuff, right? RIGHT!? ;) Any help is, as always, super appreciated. Thanks. Matt
Probably been answered elsewhere,but my Perception is low. I'm DMing a game with a bit of a newer player who is running a Magus. A few issues have arisen regarding Concentration Checks, Spell Combat, and Spellstrike. I will lay out my scenarios below, and if someone could confirm or correct me, I'd much appreciate it: A. Magus attacks with a +6 on a single normal attack with his sword. B. If Magus uses Spell Combat, his sword attack now becomes a +4, and he may cast a spell. However, he needs to make a Concentration Check to cast defensively or else he takes an AoO. He can subtract from his attack bonus to further bolster his Concentration check (up to Int bonus). C. Magus wants to use Spell Combat & Spellstrike. He makes a normal attack at +4. Makes a concentration check to cast shocking grasp, and then delivers the attack with his sword, again at a +4. If he hits, he deals the spell damage in addition to his sword damage. D. Magus wants to make a single Spellstrike attack. After making a Concentration Check, he makes a single attack at his full attack bonus. Sound about right? Am I mussing something up? Thanks in advance.
I play a lot of games. As work and family life demands more of my free time, I've realized I've had to cut back on some games. Setting 4e aside for now, Fantasy Craft is too mechanical for me to get lost in currently . . . Long story short, I've settled on Pathfinder for my "complex" fantasy gaming needs and Dragon Age for my "simple" gaming needs. One thing I've noticed however, is that, despite PF's clear popularity, it lacks as solid a presence on the internet as one would think. 4e gamers/amateur designers have countless blogs, podcasts, and twitterfeeds dedicated to discussing that version of D&D. Heck, even Dragon Age has a burgeoning online community through twitter and a few blogs. I know Paizo has this messageboard, weekly chats, and some fan podcasts (2), but am I missing worthwhile discussion elsewhere? Does this forum replace 4e's use of twitter as a haven for discussing the game? Are there few blogs because of the prevalence of 3rd party publishers? Or am I missing something? Thanks MAC
Hey! My latest contribution to the fine folks at Alluria is up. A lot of people wrote a lot a quality stuff here. Undersea rules, totally new base classes, races, and monsters, new feats, spells . . . it is a full-blown campaign setting. If you like the art from the Fey Folio or Creepy Bestiary, you will love the art, and abundance of it, in here as well. Matthew AC
Scenario: PCs fight off a bunch of bandits who are on horseback. When figuring the XP budget would you count the horses total as well? My inclination is to leave the horses out of it; they are essentially non-combatant except as directed by the bandits. However, I'd like to hear other opinions before deciding. Thanks in advance.
I wrote an article up at KQ (part 1) that will inject some more variety and roleplay into your rage powers. Part 2 will be up tomorrow.
I am seriously considering running a Monday or Wedensday Night Pathfinder Game. The game would use current Pathfinder rules. 3rd party support would be allowed, after discussing it with me. The game would run during the evenings (EASTERN STD TIME) - and would be run via a combination of Skype (free) and Gametable (also free). Before I give full commitment to the game, I want to gauge interest. Is anyone here interested in this? You'd need to have one of those nights free. So?
For those interested in such things . . . Session 1 of our PF Curse of the Crimson Throne game can be found here. I also plan on posting some general DM advice, a monster or so a week, and other gaming stuff.
Ok -- here we go: HERE we see that monsters have a die assigned to them based on size when it comes to the damage that they deal. HERE we see a feat that allows for a monster to progress up to the next best die. HERE & HERE we see two examples that do not match up. According to the rules, as I see them, the gargoyles claw attack as a medium creature should be a base 1d4 and the mummies slam should be as well. Note that neither creature takes the Improved Natural Attack feat. What gives? I know that monster's have a certain damage output to reach, and thus need to do a certain amount of damage. But if we are kowtowing to that maxim, why have the feat in the first place? It seems useless. I am sure I am missing something and that someone will illuminate it for me -- my interest lies purely in the fact I wanted to homebrew some baddies, and am wondering how, if, this feat may play into their stats. Thanks in advance.
Hey everyone, the last year or so I've been eyeball deep in 4e, but I am gearing up to run my first full blown PF game. However, I find myself a bit rusty with the rules. For the most part, the book itself has been very clear, but the following question came up. Check the following stat blocks on the PF SRD: Goblin Warchanter - Goblin Bard 1 (CR 1/2)
What am I missing here? I thought that a leveled creature, if it is the base, has a CR = to the level of their classes. Therefore in order the CRs should be 1, 1, 3? What am I missing?
I know, Joela does a better job of this than anyone, but it may not hurt to have a thread to discuss these things. For player options try Adamant's new line of Warlock Pacts [url]http://adamantenter.livejournal.com/[/url] And for DMs looking to add to their creature collection, check out Blackdirge's Critter Cache, which is available here at Paizo. They are currently two collections out, along with some encounter add-ons. Good stuff.
It is a funny word, huh?
The game will have elements of the supernatural (magic, monsters, etc), but I want it to be a rule set that really supports this type of play. I love D&D . . . but 3.x nor 4e make pulling off this game to easy. While it is arguable, and I agree somewhat, that style of game (grim & gritty, in this case) is dependent more on DMing than rules, there gets to be a certain point in any edition of D&D that the PCs just bring too much to the table to be worried about more mundane threats. I have been thinking Savage Worlds or True20, or even Mutants & Masterminds, but am open (see also: asking) for suggestions, experiences, and thoughts. Right now I am running a 4e game that captures the Sword & Sorcery/pulp feel well, but I am getting nostalgia for some grit.
Hey guys, I thought I would just post a general critique/praise thread for the races. I open it to everyone who has some comments they want to make on the races; hopefully, this way it will be clean, neat, and, therefore, easy for the designers to take note of. DWARVES: Hits:
Misses: 1> Charisma as a penalty. I understand the gruffness aspect, but what this does via game mechanics I have always found odd (not just here, but any racial charisma penalty). Essentially, this penalty is saying that Dwarves actually find themselves to be less charismatic than other races on the whole . . .even Elves. I know I am reading a bit much into this, but it is just a pet peeve kind of thing. 2> Greed. I like the concept of the ability, as it, along with Keen Senses, Hatred, etc., add flavor to the dwarf. It is just that the name Greed is a bit connotative, eh? Thoughts:
ELVES: Disclaimer - I have always been of the mind that Elves should be sorcerers. Why? Because in most literature they are described as inherently magical (a la the sorcerer), they are described as having an unearthly appeal or charisma (a la the 3.5 sorcerer), and rarely are they portrayed as studious or bookish (a la the classic wizard). So that may color my view of the elf. So before I continue, again this is my opinion . . .a lot of this stuff looks mechanically sound, just thought I'd argue for a flavor change while I was at it. Hits:
Misses:
Crawling back to you . . .great song by _________________ (for a cookie). Anyways, I just re-subscribed to Pathfinder because of all this. I had always maintained a modules subscription because I want to support Paizo, but had canceled the AP because my group and I were leaning towards giving a real big try with 4e. We still might. But, even though you may have seen me argue for 4e or wonder aloud if Paizo can be viable with a 3.X game in the face of 4e, I only did so because I care about the products that Paizo puts out. Their ideas synch well with my own, and their customer service is absolutely unrivaled. I will likely still look at 4e . . .I do have hopes of getting something published in the gaming world after all, but when it comes down to it, you got to make a decision . . .today I choose Paizo. Now to go convice my group ;)
Just starting a thread for people to offer their likes and concerns regarding Pathfinder. LIKES: - Not surprisingly, I loved the Rogue love you guys gave. Liked talents, would like to see more. - Love domain and school powers . . .way to counter the thought that these guys have nothing to do when they run out of spells. One minor issue is the idea that every Evoker (for example) has fire ray to start with . . .perhaps offer element of your choice. CONCERNS: - Nothing yet. I am interested and optimistic to see how monsters come into play and a further refining of the XP/Encounter system . . .even if it means a whole new MM or some such business. - When will the modules and Pathfinder switch over? Congrats on your decision and best of luck guys! I am truly impressed with the work that went into that PDF.
Young aspiring author alert! I have been building up a folder of short fiction suitable for the literary magazine market. I currently have a story out at a publication; they respond in 6-8 weeks. It has been 10 weeks and no word. I plan on writing an e-mail after one more week (if not sooner). My concern is how should I approach this. I think we all know the life of an editor is a busy one, and I would hate for a poorly timed e-mail to have some effect on my work or future works. Any suggestions or, better yet, experiences? Thanks all. I appreciate it. |