Red Dragon

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Organized Play Member. 25 posts (533 including aliases). No reviews. No lists. No wishlists. 16 aliases.




So here’s how it is...

The Galactic Republic of Coruscant has been dissolved, and the Empire has risen in its place. Supreme Chancellor Palpetine seized power during the Clone Wars, becoming the first Galactic Emperor. His rule has caused a great amount of distress for those civilizations who previously clung to democracy and equal rights. Palpetine’s strict rule has seen the marginalization of most non-human races, and some have even been taken by the Empire as slaves. The dissidents and non-conformists and general malcontents have been displaced. Ostracized by the empire, many have been forced from their worlds and left to the cruel fates of the galaxy. Many of these outcasts have fled to the outer rim: the worlds most distant from the galactic core, where the Empire’s influence is least felt, and now struggle to eke out a living on worlds both strange and beautiful, hostile and lucrative.

On these fringe worlds, petty galactic fiefdoms arise, and crime syndicates take what they will. The Hutt cartel, once an ancient and formidable power now reduced to a shadow of its former glory, is one of the prominent powers in these fringe systems. But as cruel as it may be to live under the gangsters’ oppression, there are still other worlds where law and civility are but a distant memory, and where protection of any kind would be better than living in perpetual fear of raiders and privateers.

Among those who resent the empire, a group of aliens and humans alike have banded together to form the Rebel Alliance. A thorn in the emperor’s side, this group of extremists seeks to liberate the galaxy from the Empire’s tyranny. But not everyone appreciates their methods as they have earned the label “extremists” for good reason.

To be a man among the distant stars, is to be one with the scum of the galaxy, constantly looking over your shoulder for the ‘big man’ and struggling to make ends meet. A ship brings opportunity for work. A gun will help you keep it. And so a crew will gain a reputation, and reputations do not go unnoticed. Reputations bring contracts, but also bring enemies. The crew of a ship becomes tight like family, constantly living on the edge. Risks are taken to keep food on the table, and fuel in the engines. The object of the game is to come out as the richest son-of-a-gun this side of the universe, and to live long enough to enjoy it. The name of the game... is smuggling.

Meet Gael Devarian, Captain of the Morningwalker. He and his crew have been all over the outer rim, from Sullust to Kessel and everywhere in between. His co-pilot, Chuba, a furry little creature, has been the longest running member of his current crew, and is, as the captain would say, “the best damned pilot this side of the galaxy.” With them are Kaede Hayate, an ex-Imperial intelligence officer, and Vaclav Ygar, a Togorian brute. Their team is tried and true, but a string of bad luck has forced them to work in less profitable sectors, and take jobs from some unsavoury sorts. Their ship, while it has saved their lives on countless occasions, is still little more than the junker it was when the captain bought it from a Rodian boatswain in a backwater scrapyard. Captain Devarian hopes that this is all about to change...

The crew has picked up a contract, sourced from a friend of a friend of someone’s brother who worked in the cartel. The job is just a cargo run, supposedly little more than a milk run, but the contact - known only as “Bluebird” - specifically wanted a crew who was not affiliated with the cartel and who had a clean record with imperial customs. Captain Devarian happened to have the closest ship with a crew that matched that record. Just now they are arriving at the spaceport on Nar-Shaddaa, with directions to meet the contact at Gorba’s Pleasure Palace, a somewhat more opulent casino in the city’s upper-middle district.

We pick up just as the Morningwalker pulls into orbit above the sprawling city-moon...

***

An alert pops up on the Morningwalker’s holo-communications terminal: PRIORITY ALERT: INCOMING MESSAGE FROM BLUEBIRD. The message flashes several times indicating a waiting call.


Male Human (Canadian) Post-secondary Student, Genetics Major (3)

Put your discussion stuff here.


I'm currently experiencing a problem with image display on the website in general. It seems whenever I load a page that can be edited (my account homepage, new thread window, preview window when posting on PBP, alias editing window) all of the images that should be loaded on that page disappear, replaced with "image not found" icons. I expect that is is a user side error - so no I don't know if it has anything to do with the website - as this phenomena doesn't seem to occur when I access the above mentioned pages on another device. It seems to be solely related to my computer.

The distressing factor is that this has not always been the case. The problem seems to have manifested sometime in the last week or so. My suspicion is that it may have had something to do with resetting the settings of my browser a while back, and I do not remember what custom settings may or may not have been in place at the time. I use Google Chrome, in case you are wondering.

As an addition to the above, the same issue manifests when loading the page in Firefox, so it doesn't seem to be solely an application issue.

If anyone has any suggestions on how to fix this, I would greatly appreciate the feedback.


Male Human (Canadian) Post-secondary Student, Genetics Major (3)

Here we go, booting up our private session. Hope you're ready for this Kagrenac, Fate's dice are thirsty for Khanan blood. For now just sign in so I know you've found the thread. Once you've done so, I'll see about inviting your past allies (at least those of whom have paizo accounts and aliases) to view the gameplay and discussion threads. As per usual, we'll keep this thread reserved for out of character comments and questions.


Insubstantial Ëatherial Voice |

Prelude:

It is the year 1433 of the Second Era of man. (772 in the Third Era of the dwarves.) These are the golden days of peace. Adventurers roam throughout the land seeking fame and fortune, and the honorary title of “Hero.”

The Hero’s Guild protects the legacy of all true heroes and determines when a new hero is truly born from amidst the ranks of the worthy. As such, adventurers of all ssorts and stripes embark upon quests of daring to earn themselves the sought after title. These are the days of the fool-hardy and headstrong, the cunning and the brave, the illustrious and the indominable. And just as the age old saying goes: ”all roads lead to Khendean,” so do many of these would-be heroes seek the City of Merchants, the capital of that great nation: Mindraas. From there the venture forth into the world, doing what deeds they can. You are not the first, and neither shall you be the last, but you follow in the footsteps of the great ones who went before you, seeking your place among the world’s renowned. Though truth be told, it is life of much less risk than in days of yore, for the world has become a more docile place since then.

The dragons and their vile ilk are all but vanquished. The Leviathan has not been seen for a millennium. The Dark Lord himself seems to sleep within the mountain walls of Xzoskuur. The Great Nations wax in their power and splendour, the long days of peace stretched out before and behind them. But as dusk follows day, so the world turns in its sleep, and the things once forgotten are reawakening. As the sun begins to set upon the days of peace, rumours begin to stir. Reports say Goblins have once again been sighted crossing the Dark Lands. Dissent is spread upon the winds to the far nations. The forgotten perils of the deep are coming back to life. The mountain kingdoms of the dwarves have shut their doors against the coming night. And in the back rooms of taverns can be heard the words: “the Black Queen marches…”

In the declining days of the Age of Heroes, at the closing of the Second Era, six unassuming adventurers made their way to the city of Mindraas, unaware that their footsteps already walked the path of fate. They were each but travellers, making their way towards what they hoped would be a grand future, each with his/her own baggage brought from past lives, each of different race and heritage, and unique in name and spirit. Yet they all shared this one same thing: the call of adventure beckoned unto them, and they answered. They answered the call to adventure and excitement, not knowing that the fate of many nations would come to rest on their shoulders…


Male Human (Canadian) Post-secondary Student, Genetics Major (3)

Here we go, booting up our private session. Hope you're ready for this Kagrenac, Fate's dice are thirsty for Khanan blood. For now just signh in so i know you've found the thread. Once you've done so, I'll see about inviting your past allies (at least those of whom have paizo accounts and aliases) to view the gameplay and discussion threads. As per usual, we'll keep this thread reserved for out of character comments and questions.