Pharast

Masigonde's page

118 posts. Organized Play character for Blake's Tiger.


About Masigonde

PFS Information:

PFS Number: 230524-2003
Experience: 25
Fame: 1
Gross Gold: 127.38

Training: Swords

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel: 25 (liked)
All Faction Reputation
Total (Sum of the Above) Reputation: 25 (liked)

Purchased Boons
Verdant Wheel Champion (Faction) (0 Fame)
Hireling (Society & Puzzle Lore) (Ally) (4 Fame)

Masigonde:

Ethnicity: Bekyar
Nationality: Mwangi Expanse
Birthplace:
Age: 20
Gender & Pronouns: Male (he/him)
Height:
Weight:
Physical Appearance:

Human (versatile)
Trailblazer
Ranger (flurry); Level: 3; Experience: 25
Medium humanoid (human)
True Neutral
Languages: Taldane (common), Mwangi, Sylvan
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SENSES
[dice=Perception (E)]1d20+8[/dice]
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DEFENSES

HIT POINTS: 44/44

ARMOR CLASS
AC: 20 (10 + (4 dex) + (1 item) + (5 trained))

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
[dice=Fortitude (E)]1d20+9[/dice]
[dice=Reflex (E)]1d20+11[/dice]
[dice=Will (E)]1d20+8[/dice]
Notes: +1 saves vs. divination
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OFFENSE

Class DC: 19 (10 + (4 dex) + (5 trained) + (item))

Speed: 25 ft

Melee Strikes
[dice=Strike: Handwraps, Fist (T)]1d20+10[/dice]
[dice=Magical, B, Non-lethal]1d4+2[/dice] (agile, finesse, non-lethal, unarmed)

[dice=Strike: Shortsword]1d20+9[/dice]
[dice=S/P]1d6+2[/dice] (agile, finesse, versatile S)

[dice=Strike: Whip]1d20+9[/dice]
[dice=S, Non-lethal]1d4+2[/dice] (disarm, finesse, non-lethal, reach, trip)

Ranged Strikes
[dice=Javelin (T)]1d20+9[/dice]
[dice=B]1d6+2[/dice] (range 30 ft, thrown)

Weapon Proficiencies
Simple: [T], Martial: [T], Other (unarmed): [T]
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MAGIC

Magic Traditions
Primal: 3

Spell Attack Roll (primal): +6 = ((1 wis) + (5 trained))
Spell DC (primal): 16 = (10 + (1 wis) + (5 trained))

Focus Points: 1/1

Focusi Spells Known
Heal Companion
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SKILLS

[dice=Acrobatics (T)]1d20+9[/dice]
Arcana: ## = (int) + (prof) + (item) [T/E/M/L]
[dice=Athletics (T)]1d20+7[/dice]
Crafting: ## = (int) + (prof) + (item) [T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [T/E/M/L]
Diplomacy: ## = (cha) + (prof) + (item) [T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]
[dice=Lore (Cartography) (T)]1d20+5[/dice]
[dice=Lore (Magic Warrior) (T)]1d20+5[/dice]
[dice=Lore (Pathfinder Society) (T)]1d20+5[/dice]
[dice=Lore (Puzzles) (H)]1d20+5[/dice] Basic Hireling (2+Level)
[dice=Medicine (T)]1d20+6[/dice]
[dice=Nature (E)]1d20+8[/dice]
Occultism: ## = (int) + (prof) + (item) [T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [T/E/M/L]
[dice=Religion (T)]1d20+6[/dice]
[dice=Society (H)]1d20+5[/dice] Basic Hireling (2+Level)
[dice=Stealth (E)]1d20+11[/dice]
[dice=Survival (T)]1d20+6[/dice] +1 in Forests/Jungles
[dice=Thievery (U)]1d20+4[/dice]
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ABILITY SCORES

STR 14 (+2), DEX 18 (+4), CON 14 (+2)
INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
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FEATS:

Ancestry Feats and Abilities
Special 1st: +1 language
Heritage 1st: Versatile (Battle Medicine)
1st: Natural Ambition (Heal Companion)

Skill Feats
Background: Experienced Tracker (forest)
2nd: Assurance (medicine)

General Feats
3rd: Incredible Initiative

Class Feats and Abilities
Feature 1st: Hunt Prey
Feature 1st: Hunter’s Edge (flurry)
1st: Animal Companion
2nd: Magic Warrior Dedication (archetype)
3rd: Iron Will

Bonus Feats
Battle Medicine (versatile)
Heal Companion (natural ambition)
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EQUIPMENT

Held: Short Sword
Worn: Leather Armor, Handwraps of Might Blows (+1), Whip, Javelin (5), Backpack, Signal Whistle, Clothing (explorer’s), Manacles (poor), Compass
Stowed: Candle (1), Chalk, Earplugs, Mug, Piton, Sack, Torch (1), Bedroll, Soap, Flint and Steel, Waterskin, Grappling Hook, Hammer, Clothing (winter), Crowbar, Rope (50 ft), Tent (pup), Writing Set
Temporary Items:

Bulk: 3.7 (Encumbered at: 7 = 5 + (2); Maximum at: 12 = 10 + (2))
*Backpack: 1.1 - 2 = 0

Coins: 80.69 gold
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Botting Instructions:

Combat

Movement

Skills

He has a hireling with Society and Lore (Puzzle). Use if desperate.


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ANIMAL COMPANION

Bear (Sun Bear)
Size Small
Armor Class 17
Melee [dice=Strike: Jaws]1d20+8[/dice] [dice=Piercing]1d8+3[/dice]
Melee [dice=Strike: Claw (agile)]1d20+8[/dice] [dice=Slashing]1d20+3[/dice]
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 30
Skills Acrobatics (T) +7, Athletics (T) +8, Intimidation (T) +5
Senses [dice=Perception]1d20+6[/dice] low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Support Benefit: Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.
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Purchases
Backpack, Signal Whistle, Clothing (explorer’s), Manacles (poor), Compass
Candle (1), Chalk, Earplugs, Mug, Piton, Sack, Torch (1), Bedroll, Soap, Flint and Steel, Waterskin, Grappling Hook, Hammer, Clothing (winter), Crowbar, Rope (50 ft), Tent (pup), Writing Set, Healer’s Tools
Cost: 10.19 gp
Handwraps of Mighty Blows (+1)
Cost: 35 gp
Whip, Short Sword, Javelin (10)
Cost: 1.5 gp