Fighter

Masayoshi's page

101 posts. Organized Play character for KingTreyIII.


Full Name

Masayoshi Kahlvet

Race

| HP 59/59 | AC 17 T 12 FF 16 | CMB +4, CMD 16 | F: +10, R: +6, W: +13 | Init: +2 | Perc: +7, SM: +16 | Speed 50ft

Classes/Levels

| Channel Negative Energy (DC 22): 5/8 Agile Feet: 8/8 Sudden Shift: 8/8 Dimensional Hop: 20/80 feet | Spells: 1st 4/6+1 2nd 3+1/4+1 3rd 2+1/4+1 4th 2+1/3+1| Active conditions: Longstrider, Ant Haul.

Gender

Male CN Aasimar (Tian-Min)[Scion of Humanity] Cleric of Sun Wukong 8

About Masayoshi

Masayoshi Kahlvet:
Masayoshi Kahlvet
Male aasimar cleric of Sun Wukong 8 (Pathfinder RPG Bestiary 7)
CN Medium outsider (native)
Init +2; Senses Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 59 (8d8+16)
Fort +10, Ref +6, Will +13; +2 circumstance vs. blinded or dazzled
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 50 ft.
Melee cold iron cestus +4/-1 (1d4-2/19-20)
Special Attacks ale/wine variant channeling 8/day (DC 22, 4d6 plus 0 channel penalty), sudden shift
Spell-Like Abilities (CL 8th; concentration +13)
. . At will—halo
. . 1/day—daylight
Domain Spell-Like Abilities (CL 8th; concentration +13)
. . At will—dimensional hop (80 feet/day), master's illusion (8 rounds/day)
Cleric Spells Prepared (CL 8th; concentration +13)
. . 4th—air walk, cure critical wounds, dimension door[D], freedom of movement
. . 3rd—cure serious wounds, dispel magic, fly[D], prayer, second wind
. . 2nd—cure moderate wounds (2), grace[APG], mirror image[D], lesser restoration
. . 1st—ant haul[APG] (2, DC 16), bless (3 2), longstrider[D], shield of faith
. . 0 (at will)—create water, detect magic, guidance, read magic
. . D Domain spell; Domains Trickery (Deception[APG] subdomain), Travel
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Statistics
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Str 7, Dex 14, Con 14, Int 12, Wis 20, Cha 21
Base Atk +6; CMB +4; CMD 16
Feats Blind-fight, Channel Force[ARG], Improved Channel, Improved Channel Force[ARG], Selective Channeling
Traits innocent, sacred conduit
Skills Acrobatics +1 (+9 to jump), Bluff +16, Diplomacy +18, Intimidate +5 (+7 circumstance vs. evil creatures), Knowledge (nobility) +14, Knowledge (religion) +8, Perception +7, Sense Motive +16, Spellcraft +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common, Tien
SQ agile feet (8/day), halo[ARG], scion of humanity[ARG]
Combat Gear potion of enlarge person (3), potion of enlarge person, scroll of breath of life, wand of cure light wounds (45 charges), wand of cure moderate wounds (16 charges), wand of endure elements (49 charges), wand of heroism (4 charges), alchemist's fire (5), hollowed chalice, sanctified rings (pair) (2); Other Gear +1 chain shirt, cold iron cestus[APG], cloak of resistance +2, handy haversack, headband of alluring charisma +2, incandescent blue sphere ioun stone, ring of the weary sky, sleeves of many garments[UE], wayfinder[ISWG], bandolier[UE], bandolier[UE], dwarven stout (per mug)[UE] (2), fine wine (per bottle), flint and steel, holy symbol with flask of Sun Wukong[UE], kumis (per wineskin)[UE], masterwork backpack[APG], mead (per gallon)[UE], noble's outfit, oldlaw whiskey (per bottle)[UE], pulque (per wineskin)[UE], spell component pouch, tattoo holy symbol of Sun Wukong[UE], torch (2), waterskin, wine, corentyn (per bottle) (2), wrist sheath, spring loaded, wrist sheath, spring loaded, 11,451 gp
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Special Abilities
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Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Ale/Wine Variant Channeling Ignore nauseated & sickened, or become nauseated.
Ale/Wine Variant Channeling 4d6 plus 0 channel penalty (8/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Blind-Fight Re-roll misses because of concealment, other benefits.
Channel Force Use channel to push or pull a single foe up to 10 ft.
Cleric Domain (Deception) Bluff, Disguise, and Stealth are class skills.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dimensional Hop (16 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Improved Channel Force When using channel force, you can affect all creatures in a 60 foot line or 30 foot cone.
Master's Illusion (8 rounds/day, DC 19) (Sp) Hide self and allies in 30 ft, as with veil but enhanced DC.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sudden Shift (8/day) (Su) As an immediate action after being missed by a melee attack, teleport up to 10' away, within the reach of the attacker.

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