Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Bad news... I won't have time to run or play in any campaigns for a long while. At least a Month or more. Something suddenly came up that I have to focus on. Really sorry. I might can bring in a newer character later on if you wish. Maybe say Masamura got a letter of pardon and is returning home. Really sorry.
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sorry for lack of posts. My computer had some core system files corrupted while trying to set up a server. Lesson Learned: Don't use a Windows Laptop to set-up a Linux-Based Game Server. Unfortunately this means I had to reinstall which cost me the file that was updated for Masamura's Level 6 form...
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sorry came down an Ear Infection, Suspected Strep Throat, and Pneumonia. Really sorry. Not my month it seems. Will stand up and Attack when I can. Masamura uses Bej's arm to aid him up and then fluidly swings at the Warg. Attack(2H Katana): 1d20 + 6 ⇒ (7) + 6 = 13
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, I am avoiding Leadership and such. Though I might look into switching to a Ranger(Guide) I was building for my IRL Groups Jade Regent Campaign that got cancelled. I think the Dwarven Ranger would make a better addition. Especially once I remove his Gunslinger(Musket Master) Levels. He actually ended up being a better scout than the ninja.
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Pharast 16th: Masamura glances back at Wilhelm."Thinking we might want to look into filling in our ranks with some mercenaries. Maybe offer them minor positions such as command of their own Regiment or something for the warriors, a temple or shrine for the priests, maybe a Godswood for Shaman, a Thieves' Guild for a Thief, and so on." To Lanya and Dante's conversation on her and Wilhelm."To bad would have been an interesting time in the kingdom then..."He then gulps down the last of his tea then grins at something in his mind. Pharast 18: Masamura looks up at Anastacia when she is finished talking."Looks like you could use a warm bath and time to relax... If you wish I can set-up a way to heat the water in a bath. All I need is a large enough barrel or a metal tub. Though the barrel would be better. And did you say a Dragon? That might prove to be a wonderful ally in the future."
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Masamura looks at Dante."Been a bit since I experienced the cold like that. Guess I need to get some cold weather suited clothing and some furs." Note: I typically play where the Sleeves I have don't provide the Cold Weather, Fur, nor Warm Weather clothing bonuses but I guess that is something I should have checked on...
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, What I was meaning is if their acquisition would maybe be worth the set back and at the vary least make those spells a bit lower on the list. Like a Fireball instead of Burning Hands kinda thing. But I haven't dealt with Magic in PFRPG for a bit and Shadowrun Magic has really got me with the number of spells one can have so having a massive spellbook with many spells appeals to me. On the SR Front: They have been healed up thanks to my Shaman (Think of her as the Doctor from SR:R's Initial Quest) contact. No one can insult my characters that I built as a Face. You do he will either ruin your rep, shoot you dead with an Ares Predator, or have one of his contacts get you.
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, If they are worth the cost get them regardless. On an unrelated note: Anyone have ideas on how to smooth over a fight between a Technomancer and a Mage? The Mage refuses to heal the Technomancer given the fact that the technomancer's wounds were from their own mistake with a grenade that injured both of them.
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sorry as I said in that thread I seemed to have missed both of Kertuffle's last posts. I am currently trying to get caught up. Though that might be a bit slow as I am currently posting in-between turns in my IRL Shadowrun Game. We have started a Astral, Matrix, Material rotation that means we rotate through with Matrix getting 3 Turns, Astral 2 Turns, then Material having 1 all in the same Combat Phase. It is a surprisingly easy way of speeding up combat. And the final thing to say for this post: "I fragging hate Lone Star!"
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sanita Malvanna Or'Fana Kalnath wrote:
And it is official... I need to stop playing shadowrun with my friend's sister... If only for what she said in response to this...
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Okay so many walls of text I am unsure of what it is talking about... Also I think a STR or DEX based Role is best for me... I forgot what the roles are and require though... Gonna have to study them up. Though guess we could always through Sanita in as a Consort or Co-Ruler. *Ducks behind a table.*
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Walking up beside Dareon, Masamura speaks while drawing his blade."The Stag Lord is dead. We can perhaps find a way to prove this given time."[i]Masamura tries to remember what happened during the fight but is a bit foggy on the details.
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Well just being able to put out a hail storm of arrows would be good for closing in on enemies. And one of my Rogue's Clones, Science Fantasy Pathfinder Setting kind of like Final Fantasy XIII in feel, died simply because he fell on a DC 10 Balancing check. I don't like my odds on climbing and stealthing. NOTE: Clone explanation was simply to provide a reasonable way for my character to easily get back into play.
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Hmm... You know I have been thinking of how our group's abilities and distributed and I can't really see that much ranged capability Mainly just a few bows, slings, daggers, & spells... Maybe it would be a good thought to get some cheap Shortbows &/or longbows alongside some Stone Arrows or such. NOTE: Stone Arrows allows us to get 4x the arrows for the same cost as normal arrows. On another note: With the way my luck has been going I might aughta start work on some back-up characters. Any thoughts? I am thinking a Guide &/or Skirmisher Ranger might be handy. Though if we had access to firearms I have a good Musket Master3/Guide SkirmisherX that is a wonderful ranged support. Explaination for the concern: So far I have failed to roll over a 3 in the past few gaming session I have done. And most of those dice where either a d20 or d6. My Shadowrun Sniper has failed to even hit a target let alone get a KO. And I ain't even gonna admit what my Pathfinder Rogue has had happen to him...
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Masamura at first is oblivious to the Kobolds until one blocks his light then looks around with a slightly surprised look. He then puts the stone away as he speaks to them."Well hello there everyone. Can I help you with something?"
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Oh come on leaving him to fret over the language barrier might be funny. Oh well. Masamura find a quiet place where his back is to a wall and he can drink some tea and watch everyone else. He occasionally fiddles with a small shiny stone he found that has preoccupied him for a while now.
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Wow one day and already this many posts... Also I guess it can be assumed Masamura is remaining quiet do to being distracted by some shiny rock he found that raised nostalgia for zen gardens. +10 Points to anyone who got that reference.
Male Human Ninja4
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AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, I think Masamura working with an outdoorsman type ranger might make a wonderful training set-up for scouts, spies, and a small unit of assassins for when necessary. I do say if we are to give the Kobolds Autonomy the kingdom waits until it has larger tracts of land. Or maybe give them the choice of starting off Autonomous in which case they get a small amount of territory and aid only in dire circumstances or starting as part of the whole and ending up as a larger Fief and more open aid.
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sorry for the lack of posts this past week. The guy who couched me in baseball and got me first into these types of games died last Sunday and well lets just say it has been one hell of a week. It will probably be a bit before I can catch up completely as I am a little loopy from the pain meds... (Done something to my elbow and shoulder in the game we played yesterday as part of his funeral.)
Male Human Ninja4
Spoiler:
AC 16/12T/14FF, HP 27/27, Fort +4, Ref +6, Will +2, Init +2, Per +8, Ki 3/3, Sorry for lack of posts had electrical problems that made my internet inaccessible for most of the week. Kertuffle wrote: Thank you for informing Masamura which map was being used. Masamura if you want to make a Climb check of 15 you can get up to the top of the tower as a move action by Jackie Chaning between tower and wall, and you can make a Stealth check at -5 to catch them by surprise (-10 for moving while stealthing but +5 circumstance). Climb check of 10 will take you a full round to get up there and you will lose the element of surprise. Of course you always have access to sneaky ninja tricks. Uhm I suffer no penalty for moving at full speed for stealth so how would that work? But I think I will go for that. That is if that is still possible.
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