Markus Dawntracker
Half-Elf Ranger 1
LN Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Shortsword +2 (1d6+1/19-20/x2)
Ranged Longbow +4 (1d8/x3)
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 13, Dex 17, Con 12, Int 13, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Point Blank Shot, Skill Focus (Survival)
Traits Suspicious
Skills Bluff +0 (+2 vs. goblinoids), Heal +6, Intimidate +4, Knowledge (geography) +5 (+7 vs. goblinoids), Knowledge (nature) +5 (+7 vs. goblinoids), Perception +8 (+10 vs. goblinoids), Ride +7, Sense Motive +3 (+5 vs. goblinoids), Stealth +7, Survival +9 (+11 vs. goblinoids, +10 to track); Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ elf blood, track, wild empathy
Combat Gear Oil (3); Other Gear Leather armor, Arrows (20), Longbow, Shortsword, Backpack (empty), Bedroll, Belt pouch (empty), Bread, Candle (2), Cheese, Flint and steel, Trail rations (8), Waterskin, 46 GP, 6 SP, 7 CP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Markus grew up moving from place to place. He was shunned by both his parents people. He doesn't trust lightly and disbelieves most everything anyone tells him.
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