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![]() Carpjay wrote: Many posters in that thread echoed what we've also seen here: that ganging up, particularly from a distance, works well on these guys but one or two attackers up close could be in for real trouble. Weirdly, in my example the Cryohydra was mainly brought down by a two-weapon wielding fighter, who severed 4 of the creature's 7 heads over about 5 rounds. Mind you, he was lucky, as I kept rolling badly and only landed about 8 bite attacks out of the c. 30+ the hydra attempted in the melee. In addition, the sorceror and the ranger opened up on it at range, while the cleric poured waves of channel negative energy onto the creature(he has the select feat so ignored the fighter...). So, perhaps we're right: gang-up at a distance, and be prepared for a a nasty breath attack. Resist Energy all round, me thinks, as it would protect from each breath attack. ![]()
![]() james maissen wrote:
Ah... once my players had dealt with the Cryohydra, the cleric of Wee Jas (my PF game uses GH as a background) decided to speak to it's departing spirit, and convinced it that it should be reanimated to help the party. As it was only 5HD, his animate dead spell worked wonders... and 'Frosty the Zombie Cryohydra' was (un)born... Oh, good times... Frosty blundered through the underdark like only a pet zombie hydra can, gumming all threats before him (it?) with his seven wonky bites and glassy eyed stares, and before eventually surcoming to a critical from the world's luckiest Kuo Toa guard. Oh how my players mourned... ![]()
![]() Hi Folks... Good call, and the discussion has reminded me of something about Hydra's which has been bothering me for a while... Does anyone else think that they are too tough for a CR4 creature? A few weeks ago, my players encounted a seven-headed cryohydra (CR6)in a well known scenario. Out comes the mini, the hydra gets the initiative, and moves in for the kill. I turn to the Beastiary for a detailed look at the stat block, and notice that each head can breathe cold damage of 3d6 in a 15ft cone. Hurmm, that's 21d6 in a single attack which could (in this case)reach 2 PCs. Average damage of 73.5, but allows a reflex save for half of 36.75. Ouch. Party of 5x 5th level characters: only the fighter and the ranger have more full HPs than the half damage (other's are a sorceror, a druid, and a cleric). Can you say TPK machine? So, I fudged it spread the breaths around to avoid mayhem, and got a good long hand to hand fight out of it as they made sunder attempts to effect each head (as the rules stand). Still, the Hydra got multiple attacks of opportunity as no-one has improved sunder. Great fight, and great fun (which is the point), but surely too hard for the CR as written. What do other people think? ![]()
![]() Silentwolf wrote:
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![]() My crew are now starting Zenith Trajectory... Count so far is 3 1.) Life's Bazaar - Jaffar the Blessed, Half-Orc barbarian 2 - eaten by the minic in the treasure room of the the Malachite Fortress.
Last night Gottrod's breath weapon almost claimed both Shensen Tesseril (Sorceror 5) and Six Lucky Jaguar (Druid 5), only falling to Elohir (Ranger 5) and Cryscar's (Fighter 4)final blows as they staggered on single hit points. ![]()
![]() Just a few observations about what seems to be happening in England and Scotland. Initially, 4e sold very well through specialist game shops, mainly to a targeted younger audience and die-hard collectors. There was also a major split between traditionalists (who looked forward to PF being released) and the "must-have-it-now" brigade who immediately jumped onto 4e. The latter characteristicly dumped one for the other, especially as many LFGS owners started to accept 3.5 items as trade-ins on 4e for future resale. So, I found that I could buy up tons of 3.5 stuff for reasonable or even bargain prices right throughout 2008 and 2009. Then two things seem to happen: the credit crunch and the release of the PF playtest. A number of my LFGSs went under, and others pulled back on stock. What's interesting now is that 4e seems to be sitting on shelves, while PF hardbacks tend to go quickly and require restocking. The Pathfinder modules however rose horribly in price due to the worsening exchange rate from about £10 when Rise was released up to £15 each by the time of Thieves, and from what shop staff say definitely only now sell to "those already in the know". You can also pay £12 for a new relase PF module or background book, well too expensive to break the market here. Consequently, older PF paperback stuff now seems to be moving into sales and bargin bins across the land. This should worry PF publishers, as it encourages people like me in their core audience to wait until prices drop off considerably rather than buy straight away. So, as an example, on Saturday I bought The Pazio Treasure Chest for £7, a copy of PF23 for £7, a module for £2 and the Combat Tracker for £4. That's £21. Full prices before Christmas were a total of £62. Sales through bookshops however are negligible. Bookshop stock over here is very different to that in the US or Canada, and game books have never really been heavily stocked due to distribution issues. Ergo, I've never seem PF in a bookshop. |