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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() I'm still here, but waiting for DM input, do we need to make checks for the cart lurching to a sudden halt, etc.? We might have lost too much momentum though, the game is just too slow right now, which is a crying shame as we had such a great start :( ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne attempts to keep her balance successfully and attempts to cast defensively to avoid attack and steady herself on the wagon, but the spell fizzles instead. Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Jeggrim attempts to right himself and with a roar of fury launches himself at the bandits on the wagon's legs! But the wagon jounces him off to the side at just the wrong moment and he barely glances the fellows calf. Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11
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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() As the bandits dreamy expression gets drastically altered by Staryth's axe Marianne Marianne spins seeing the danger behind. One of the riders successfully readies some sort of flaming projectile and as he does so he leaves himself open... The following assumes the AOO is a miss. Seeing the fellow riding on unharmed flame still flickering she thrusts again feeling the sickening jolt as her blade cuts through flesh and jars against bone! AOO Hero Point: 1d20 + 5 ⇒ (9) + 5 = 14Damage: 1d10 + 4 ⇒ (9) + 4 = 13 Bardic Music bonuses have finished right? Not included. Glaive Hero Point: 1d20 + 5 ⇒ (15) + 5 = 20Damage: 1d10 + 4 ⇒ (9) + 4 = 13 Lighting a torch with a tindertwig, which I assume this is akin to provokes so Marianne's glaive should give her an aoo. If not I'll edit. Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17 Please note this roll was the first I did and came out as an 11, obviously I should not put new rolls above old ones - thought that issue had been fixed. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne struggles to rise, pushing herself to her feet with her glaive and chanting while keeping an eye on the bandit. As her hand glows with warm light she reaches down and prods Jeggrim gently in the forhead, sending light coursing over his body to eat away at his injuries. "Wake up Jeggrim honey, we've got guests!" Note that Marianne provokes rising, he'll need to make a dc 15 will save though due to her adoration ability. Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Muttering a curse Marianne tries to move across to Jeggrim, but falls trying to get up tumbling to the cart bed and getting tangled in boots and equipment. With a growl of frustration she just about manages to disentangle herself, but can be of little help to Jeggrim. Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne readies herself to attack any of the bandits that come near from her seat, trying to protect Fulito so he can concentrate on driving. I know Fulito mentioned he was going to sing and use lingering song or something so I'm assuming bardic bonuses.
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Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() "Is everyone alright now," Marianne asks anxiously, glancing about at her companions, "best get healed up now in case these new fellows mean business!" Everyone should have been healed 6 points by Marianne's channel. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne stretches and yawns hugely, "Five more minutes Sister Kiera I'm having a beautiful dream, that's practically prayer... What? Oh, gods, who...?" Sensing the urgency as she sees their foes fleeing the cleric springs to her feet and races for the wagon. Glancing about anxiously to try and get to grips with the situation glaive firmly clasped in hand. When she sees injured friends she swiftly invokes the power of Shelyn calling forth the healing radiance again. Channel: 1d6 ⇒ 6 ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Here's a link to the maps from my Serpent's Skull Campaign. All I do is find an image online that is fairly close to what I want and photoshop it until it fits - usually requires very little effort - mostly they come with grids, but for those that don't I just use the photoshop ruler and line tools to create one in a couple of minutes. The imags generally look a great deal better than if I made them from scratch. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() DM Krallek:
But they were at least fifteen feet away. Marianne was only within 10 feet of the leader, at least I was assuming the one at G5 was the leader. You cannot take a five foot step and move so how could they fail to provoke and move there? If that was not the leader, then she simply hits one of the 2s.
And yes its fairer if you always use Adoration, as I can't know the result before using it. If we do it with only hits it becomes a much stronger ability. The DC for falling off a horse is 15, and its a ride check, PFSRD wrote: Soft Fall: You negate damage when you fall off a mount. If you fail the Ride check, you take 1d6 points of damage and are prone. This usage does not take an action. DC 15 Will Save DC: 1d20 + 7 ⇒ (1) + 7 = 8 Well s%$+. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Gilthanis, given that the caster should still actually be casting sleep you might want to consider transferring your shot to him - especially since you made the hell out of that spellcraft. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() DM Krallek:
Got a couple of nitpicks, mainly because I'm worried about the outcome here! The main ones being sleep does not go off yet, and I don't think either hit hit.
Sleep is a fullround action and thus would not go off until next round, so 3 should still be casting and the casters have a chance to spellcraft. Can we just assume the bandits dismounted? Otherwise they should really be using large bases sizes for their horses. I think this would make things a great deal simpler. Jeggrim seem like he should count as being in combat, and thus they should be getting a -4 to hit him. This should make both attacks miss. It seems very uncharitable to say that bandits react in some sort of perfect order where they all wait for one another and move back perfectly then surround the mad dwarf that just hurled himself into their midst. I assume they do not have precise shot since they do not appear to have point-blank shot. Adoration happens before you determine if an attack hits or not. The leader was denied his dex bonus when he fell, and flatfooted so he should not have received any aoo - barring special abilities I really hope he does not have - he should also have been denied his dex for his acrobatics check which might make a crucial difference by giving Jeggrim an aoo on him as he rises from prone. Sorry to quibble, and only doing it since this is so life and death - or possibly capture. Attack as they provoke from her reach weapon.
Marianne cries, "Get the spellcaster he is casting sleep!" Even as she rams her glaive into the thigh of one of those who move in past it. Then she moves past the bow wielding bandits trying to surround her, and rushes for the caster. No aoos for guys with bows, unless they have unarmed strike. Moves to I3. She strikes at the caster hoping to disrupt his spell, but in her hurry her lunge goes wide of the mark... "Sleep covers a big area so stay well apart if you can!" Glaive vs Spellcaster: 1d20 + 5 ⇒ (4) + 5 = 9Damage: 1d10 + 5 ⇒ (1) + 5 = 6 ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne hurries around to take up a position between Jeggrim and Damaran, thrusting out with her glaive at the arrogant leader of the bandits. But even as she lunges she recalls the sickening ease with which she butchered her two prior opponents and flinches her weapon catching nothing but air. Glaive vs G5: 1d20 + 5 ⇒ (4) + 5 = 9Damage: 1d10 + 5 ⇒ (1) + 5 = 6 Moves to G7. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() I think we should be odds on by a considerable margin here Jeggrim. Get into some cover from the arrows, make them come to us, don't let them surround you and we should kick their butts. We have healing they probably don't. And we all beat them on initiative. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne casts shield upon herself, "Fendus." If that does not trigger combat. She then take a step out of the tent and calls upon the blessing of Shelyn for herself and her companions, "Unelwey Arvitey Vitae!" "Say hon?" she shouts,[b]"You fellows are bandits right? Or free lance wealth acquisition specialists, however you prefer to put it. You aren't here on some sort of altruistic humanitarian mission are you? I just want us all to be on the same page..." ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() I say we kick there butts, drink your potions, roll them dice and lets go epic on this! We should be able to do it, though its unfortunate that Gilthanis is up in the tree with the cure wand. Marianne has a butt load of healing and a 20 AC with shield up, bless gives us all +1 to hit, and Fulito's bardic music will give us a further +1 to hit and hurt :) Let's see, Staryth can enlarge to gain reach and more damage - though his AC would drop, so he may not want to - he has the enlarge potion I believe. Jeggrim can drink the bull's strength. These guys are probably thieves, so if we kill enough there is a very good chance they will break to. Try to concentrate on killing opponents rather than just wounding them so that Marianne can be free to channel to heal us. Try to avoid getting surrounded by using the tents trees and each other to close off as much space as possible. Try to down their leader first if possible. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Has anyone else noticed any celebrity Avatars? I've spotted Niocholas Cage, and Amy Pollar(sp?) - plays Leslie Knope from Parks and Recreation SNL allum - and I'm sure there are a few more... ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() DM Krallek, please note that Marianne is going to use 1 immediate action per round to try to stop the first attack against her, ranged or melee. This is her Adoration domain ability, and they must make a DC 15 will save or loose that attack. Basically mini sanctury for one attack per round, she has 7 uses. I'd suggest it would be quicker to just roll the will save with the first attack of any given round. "Jeggrim get your butt behind something at least! Fulito says there are horses coming, and I don't care how tough you are honey, a lance between your buttocks is going to ruin your day!" Marianne calls urgently poking her head out of the canvas. She pauses for a moment and then adds, "That wasn't a euphemism! ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne frowns, "It does not seem like we can escape with a wagon if they are just riding, I'd rather choose our ground. Why don't we hide in the tents and try to fight from there? At least they'll have to come up close and personal and can't just make pin cushions out of us." Seeing no alternative she slaps her horses rump sending it off, and hurries into the tent to get out of sight. Marianne will move to F9 hiding in the tent. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Good luck with the hurricane guys - always crassly rather enjoyed them when I lived in Florida, we had hurricane parties :) Personally I'm all for brash, it often saves a great deal of time, and its often the best plan in PF, not always but often :) ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne dismounts looking around anxiously, clutching her glaive to her breast, "Well this isn't going quite as planned is it. I don't think we are going to escape with the wagon if a horde is descending upon us - though maybe they aren't mounted?" Are there any signs of horses in/around the camp? ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Lol, but, um, there's something beautiful about a full frontla assault - right ;) lol. In character, I think Marianne would still be very disturbed by killing, but she cannot see any real possibility for these men to be anything other than bandits, and would feel responsible if they went on to kill people when she could have stopped them. And out of character, stop firing bows at us and die my little chunks of XP ;) ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne is currently mounted and hiding in the nearest full cover from the camp. With a whoop Marianne spurs he steed and gallops into the clearing, holding her glaive in one hand as she rides in and directly up to and then behind the guard. I'm assuming the mounts are not combat trained? That being the case I need natural twenties on these two checks, but I don't loose anything if I fail so may as well have a go :) Ride Check to Control Mount in Battle: 1d20 ⇒ 9
So she uses her full move to ride in with a double move for the horse, failing to do it with a move action, or to dismount as a free action. I cannot see the map - says service unavailable - but she wants to be directly behind the guard. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Since the others seem determined to rely upon Jeggrim's acting ability, Marianne plays along. Knowing she is not talented at stealth she simplyt takes one of the horses and gets as close as she can while being sure she can remain unseen. ![]()
Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)
![]() Marianne nods, "Yes if all we have seen is one guard and someone is willing investigating sounds like the better plan. But we should be somewhere fairly close at hand in case things go wrong."
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