Verik Vancaskerkin

Marcus Stanic's page

184 posts. Alias of drbuzzard.


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HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will move up and attack the imp.

power attack

to hit: 1d20 + 8 ⇒ (14) + 8 = 22 damage: 1d3 + 10 ⇒ (2) + 10 = 12


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Kinda waiting to know what we see.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus nods and follows.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

I had it on a PFS character and I found it to be nearly useless. The main issue is that it requires 2 swift actions before it even gets started. You have to activate the style and identify the critter, both of which are swift actions. Swift actions are funny beasts since you can't swap other actions to be them (except immediate actions) so you can only do one per round. So unless you have a GM who allows you to always be in a combat style even while not in combat, you can only get the bonus damage on the third round, and in my experience it's a rare combat which goes that long.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will grab the ranseur. "Not my preference in weapons, but I can use it if needed. Don't much like polearms, shields are too useful. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Well there is a style feat which gives an int bonus to damage, but it's not really worth it. Tried it on a character in PFS, and the mechanics were too rough. Took a lot of rounds before it starting do anything.

Kirin style if anyone cares.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

I have to track down the modifications to fighters from the first GM, so I'm still working on leveling. I had my laptop with my character (and those mods) die on me.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

I concur on the giving the bracer back. Not like it's worth that much.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Good to have another front liner around. " and Marcus shakes his hand.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Thanks. Guess the whip works. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will try to whip it again.

power attack
to hit: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d3 + 6 ⇒ (2) + 6 = 8


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus moves up and attacks the big bug thing.

power attack
to hit: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d3 + 6 ⇒ (3) + 6 = 9


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"I'm no good against great big gobs of little bugs, so I agree with avoiding them. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"It sounds like bugs to me. "

no ranks in that skill.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Once more with the questionable whip.

power attack
to hit: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d3 + 6 ⇒ (3) + 6 = 9

better


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus again tries to whip a spider, wondering what the heck was going wrong.

power attack

to hit: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d3 + 6 ⇒ (3) + 6 = 9

He looks down at his whip in disgust "You afraid of spiders or something?"


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will attack the closest spider.

power attack
to hit: 1d20 + 8 ⇒ (5) + 8 = 13 damage: 1d3 + 6 ⇒ (3) + 6 = 9


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will move into the room and ready an attack if a spider approaches to within 15'.

power attack
to hit: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d3 + 6 ⇒ (2) + 6 = 8


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Daggers don't crit on a 15. Also, sneak damage is not doubled on a crit.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Don't look at me. I know languages and not much else. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Yeah, I feel like I got all worked up for a kobold or something. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will move up and try to lash the critter past Sevrus.

power attack
to hit: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 damage: 1d3 + 6 ⇒ (3) + 6 = 9


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus heads on in.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Getting mad at the thing doesn't sound bad to me. I'll just hit it harder. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"See? That's wasn't so bad. " as he shakes some spider guts off his whip.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus moves up and lashes up with his whip at a spider.

power attack
to hit: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d3 + 6 ⇒ (2) + 6 = 8


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Looks like brute force to me.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Maybe if someone has anti-toxin?"


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"While I don't like spiders and all, maybe if we can do something in advance to proof me against poison, I can just take them head on. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Nope, got no idea what that is, but is sure sounds creepy. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Oh crap, more bugs. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Is it possible to use a whip demonstration? That's really my best demonstration. Otherwise I can try linguistics, which is also quite a good bonus.

1d20 ⇒ 7

Either one will result in a demonstration of 16 total.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus tries to look non threatening in his heavy suit of armor while bedecked with weapons. He doubts it works.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

stealth: 1d20 + 2 + 1 - 6 - 2 ⇒ (12) + 2 + 1 - 6 - 2 = 7 he not so quietly takes his place at the door.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"It's just a mite- how much trouble can it be?"


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"I'm not terribly sneaky in all this armor, and no I don't speak that language. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"How big are they? Or more concerning, how big was the shark?"


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus heads south.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will look around.

perception: 1d20 + 6 ⇒ (8) + 6 = 14 but he's still a bit creeped out by the swarm of bats so he's not really paying enough attention to detail.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will move out first and wait for Firebird to get out as well.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will give his other alchemist fire a try.

to hit: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d6 ⇒ 6 and I guess he misses again.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will drop his whip, take out a flask of alchemist's fire, and toss it at the swarm.

to hit: 1d20 + 5 ⇒ (12) + 5 = 17 fire damage: 1d6 ⇒ 2 +50%=3


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Won't my readied attack go off as the swarm gets within 15'?


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus readies an action to attack with his whip if something hostile approaches.

power attack
to hit: 1d20 + 8 ⇒ (9) + 8 = 17 damage: 1d3 + 6 ⇒ (1) + 6 = 7


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"Meh, what's a little greed among friends? Heck we are Pathfinders. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

"There's been something leading them into darker territory than their normal pursuits. "


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will again lash at the one attacking him.

power attack, inspire courage
to hit: 1d20 + 9 ⇒ (1) + 9 = 10 damage: 1d3 + 6 ⇒ (1) + 6 = 7


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Yes, battle tank, with reach, and possibly stand still to keep things from moving if I don't want them to is the plan. He'll be OK in damage, but more is better, and he's not really going to be optimized for that.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus will try to lash the blob with his whip.

power attack, inspire courage
to hit: 1d20 + 9 ⇒ (10) + 9 = 19 damage: 1d3 + 6 ⇒ (2) + 6 = 8


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Marcus readies himself in case something emerges from the water.

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