HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Between his shield and armor, Marcus proves impervious to the strange creatures and continues to lash the one he tagged before. power attack
"Von, he may be new, but he's on our side!" clearly dismayed by the strange actions of his ally he misses.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 ⇒ (14) + 6 = 20
Marcus will attack the one to the NW. power attack
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
I like second option. It just works better since the game assumes you have a certain amount of stuff. Though as a small caveat, we end up with ioun stones which we have to have for the story. They are fairly expensive, especially compared to our current gear total. I might suggest you don't count those. If not OK was well.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Another option is a fighter starknife thrower, which is inherently a switch hitter since it can do ranged but still have a good AC so can block. They are feat intensive, so lvl 6 is only partway into the build getting good.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
There's actually a bard ranged archetype which is pretty good. It's called arrowsong minstrel. They actually get a loophole to achieve improved precise shot early.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Leveled up also. Took intimidating prowess. Otherwise just more of the same skills. Will update the profile. Wouldn't mind the boots of speed (haste). I can carry the bag of holding (or someone else can, doesn't really matter).
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
reflex save: 1d20 + 6 ⇒ (6) + 6 = 12 Marcus will continue with his attacks trying to eliminate the critter before it burns them all up. power attack
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus will continue to flay the demon with his lash. power attack
to hit: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d3 + 13 ⇒ (1) + 13 = 14 confirm: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d3 + 13 ⇒ (2) + 13 = 15
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus will do his normal whip thing.
power attack
confirm: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d3 + 13 ⇒ (2) + 13 = 15 I considered waiting for Von in case he was going to use haste to open, but he might have a different spell in mind. Given there's only one martial here, haste isn't as leveraged.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
I'm not really capable of trying to talk her into such a state since I imagine it takes some skill checks and I lack all verbal interaction skills unless she counts as an animal. One should never assume the fighter is the face man. My inclination is to beat her down with a surprise attack to start.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Prep work done, the party heads in. Marcus will take point. He will approach the 'Sorshen' to about 10, and begin to speak. "Now that we are rested, we are ready to hear of your grand plans for the future and how we fit in. " and once she starts talking, he'll take the whip to her.
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