|
Marcus Stanic's page
584 posts. Alias of drbuzzard.
|
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Aren't we due for our monthly update?
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Sounds good to me. " and he moves out following the guide.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Nothing is messing with my head right now, but these things are good at it."
Marc will ready an action to attack if he sees the creature emerge from the pit.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
The closest target is directly north, so Marcus attacks them.
to hit: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 1d3 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d3 + 14 ⇒ (3) + 14 = 17
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 ⇒ (4) + 6 = 10 Not so good
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
My 24 to hit didn't suffice? Seems like an 18 did before.
once again into the breach, Marcus continues to strike with his whip at the wounded one (unless it it down, in which case he switches targets)
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d3 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d3 + 14 ⇒ (3) + 14 = 17
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 ⇒ (18) + 6 = 24
will save: 1d20 + 6 ⇒ (15) + 6 = 21
Marcus will attack the wounded one first. If it drops, he switches to the next closes using a 5' step in the middle if necessary.
power attack
to hit: 1d20 + 15 ⇒ (9) + 15 = 24damage: 1d3 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 10 ⇒ (8) + 10 = 18damage: 1d3 + 14 ⇒ (3) + 14 = 17
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Given the nature of the creatures, I don't see how we avoid that TPK, but we'll see. If a creature controls you while you are confused, it's not confusion, it's domination.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Looking forward to continuing. I hope all goes well for you now.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will: 1d20 + 6 ⇒ (20) + 6 = 26
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
There's a creature where you have to save vs. confusion every round? We're hosed. All the ones I know you're good after a save.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Between his shield and armor, Marcus proves impervious to the strange creatures and continues to lash the one he tagged before.
power attack
to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d3 + 14 ⇒ (1) + 14 = 15
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d3 + 14 ⇒ (2) + 14 = 16
"Von, he may be new, but he's on our side!" clearly dismayed by the strange actions of his ally he misses.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 ⇒ (14) + 6 = 20
will save: 1d20 + 6 ⇒ (16) + 6 = 22
Marcus will attack the one to the NW.
power attack
to hit: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d3 + 14 ⇒ (2) + 14 = 16
to hit: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d3 + 14 ⇒ (3) + 14 = 17
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Remember Zelt has a cohort now which could use the nightvision I think.
Marcus will take point in the process, likely next to the Duskwarden.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"We're just passing through as well. We're a sort of temporary help. "
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"That sounds good to me. I expect my compatriots will be amenable. "
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"What do we need to do to make the right conditions happen?" after trading a grip with the man (though not crushing).
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus will walk up to one of the Duskwardens and ask "Hello, we're looking to head up to the city. How do we go about hiring a guide?"
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Sounds simple enough. We get a guide and it should be safe. "
what time is it? might be best to wait for morning if it's already late in the day
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Quick sounds good to me. " Says Marcus not knowing any better.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Ok upgraded equipment and put it in the profile.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Ok, I'll get Marcus done again. I did it including the Ioun Stones, but didn't post it yet.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
I meant OK as well. Eventually the cost of the ioun stones will be negligible. Right now they tend to be double the cost of the stat boost item I would have instead and almost 40% of total wealth.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
I like second option. It just works better since the game assumes you have a certain amount of stuff. Though as a small caveat, we end up with ioun stones which we have to have for the story. They are fairly expensive, especially compared to our current gear total. I might suggest you don't count those. If not OK was well.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Do we have a running money total? I might want to update some equipment before we embark.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
That sounds like a better plan than me taking it.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Umm I don't think it's been attuned yet. "
I suppose I can do it if needed assuming we have the correct ioun stone for it.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Another option is a fighter starknife thrower, which is inherently a switch hitter since it can do ranged but still have a good AC so can block. They are feat intensive, so lvl 6 is only partway into the build getting good.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
There's actually a bard ranged archetype which is pretty good. It's called arrowsong minstrel. They actually get a loophole to achieve improved precise shot early.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Otherwise it would be a good idea to recruit for a 4th.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"Yeah, a bit more muscle on the team would probably help. "
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
"We managed to avoid membership and pick up the shard. It was rather a close thing there at the end though. "
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Taking the boots of speed (haste) means I have spare boots of the cat in case you want them Von.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
OK, since I already have a shard (greed) isn't my ioun stone in that one? Can people have multiple shards? I guess it has to be that way since there's 7 shards, and the module is for 4 players.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Sell the armor, I already am invested in full plate (feats).
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
It's been long enough that I just don't remember the shard interaction stuff. I'll do as told.
"Right. Got it available. What do I do?"
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Leveled up also. Took intimidating prowess. Otherwise just more of the same skills. Will update the profile.
Wouldn't mind the boots of speed (haste). I can carry the bag of holding (or someone else can, doesn't really matter).
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Likely I missed and if we don't get a channel, it's a TPK.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
reflex save: 1d20 + 6 ⇒ (10) + 6 = 16 Ow.
HP 3/52
Power attack
to hit: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d3 + 13 ⇒ (1) + 13 = 14
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d3 + 13 ⇒ (2) + 13 = 15
now we're in trouble
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
reflex save: 1d20 + 6 ⇒ (6) + 6 = 12
Marcus will continue with his attacks trying to eliminate the critter before it burns them all up.
power attack
to hit: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d3 + 13 ⇒ (2) + 13 = 15
to hit: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d3 + 13 ⇒ (1) + 13 = 14
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Take care of yourself. Game can wait.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus attacks being a bit ticked about the mind games.
power attack
to hit: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d3 + 13 ⇒ (3) + 13 = 16
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d3 + 13 ⇒ (2) + 13 = 15
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 phew
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Think I need to wait for the critter to go before I act again.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Forgot protection from evil was up. This should block it as my understanding goes.
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
will save: 1d20 + 6 ⇒ (8) + 6 = 14 Oh well
confusion: 1d100 ⇒ 69
He bats himself with his shield damage: 1d8 + 5 ⇒ (7) + 5 = 12
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus will continue to flay the demon with his lash.
power attack
to hit: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d3 + 13 ⇒ (2) + 13 = 15
to hit: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d3 + 13 ⇒ (1) + 13 = 14
confirm: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d3 + 13 ⇒ (2) + 13 = 15
HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11
Marcus will do his normal whip thing.
5' step to close to 15' and attack.
power attack
to hit: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d3 + 13 ⇒ (2) + 13 = 15
to hit: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 1d3 + 13 ⇒ (1) + 13 = 14
confirm: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d3 + 13 ⇒ (2) + 13 = 15
I considered waiting for Von in case he was going to use haste to open, but he might have a different spell in mind. Given there's only one martial here, haste isn't as leveraged.
|