Neshiel

Marcus Delrio's page

37 posts. Alias of Johnnycat93.


About Marcus Delrio

XP 0
Male harrier grenadier 1
NG Medium humanoid (human, orc)
Init +2; Senses Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 DEX, +4 Armor)
hp 10 (1d8+2)
Fort +5, Ref +5, Will +2
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OFFENSE
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Speed 30 ft.
Melee socket bayonet +1 (1d6+1)
Ranged shotgun +2 (1d8)
Special Attacks bomb +4 5/day (1d6+4 fire, DC 14), raid tokens

Alchemist Extracts Prepared (CL 1st)
1st - cure light wounds

Alchemist Formulae Known
1st - crafter's fortune, cure light wounds, keen senses, polypurpose panacea, shield, targeted bomb admixture
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STATISTICS
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Str 13, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 13
Traits Firebug, Hedge Magician, Choke Under Pressure
Feats Endurance, Throw Anything, Gunsmithing, Point Blank Shot, Dirty Fighting
Skills Craft (Alchemy) +9, Disable Device +5, Perception +5, Knowledge (Engineering) +5, Knowledge (Nature) +9, Profession (Soldier) +5, Spellcraft +9, Survival +5, Use Magic Device +4
Languages Common, Orc, Draconic, Giant, Gnoll, Goblin
SQ Shaman's Apprentice, Sacred Tattoo, Human-Raised, Orc Blood, Alchemy, Bomb, Throw Anything, Raid Tokens, Hurry
Combat Gear 2 gp; shotgun, socket bayonet, andoran parade armor, armored kilt, alchemist's kit, gunsmith's kit, soldier's uniform, bandolier, iron vial [5], smelling salts, metal cartridge: bullet [4], metal cartridge: pellet [3]
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SPECIAL ABILITIES
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Bomb (Su)
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier

Raid Tokens (Ex)
Raid tokens represent the advantage a harrier builds from engaging in fast, effective, movement-controlling combat. From the in-character point of view, as the fight progresses the harrier sees opportunities created through his fighting style, then exploits them. From the player's perspective, raid tokens are earned by using the harrier to set up specific mechanical and tactical situations, and then spent to take full advantage of those situations.

A harrier may earn and lose raid tokens in the manners described below. A harrier can never have a number of raid tokens higher than his class level.

  • If the harrier charges a foe, he gains a raid token after the attack is resolved.
  • If the harrier strikes a foe that is flat-footed, he gains a raid token.
  • If the harrier deals damage that causes a foe to become unconscious or dead, he gains a raid token.
  • The first time each round a harrier moves through a space threatened by a foe, he immediately gains a raid token.
  • If the harrier takes a move action and a single standard action to make one attack, he gains a raid token.
  • If the harrier takes a full move action to run, or two move actions in the same round (in each action the harrier must move at least 15 feet), he gains a raid token.
  • If the harrier successfully performs a bull rush, dirty trick, overrun, reposition, or trip maneuver on a foe or successfully makes an attack that includes a bleed effect, he gains a raid token.
  • For each minute that passes without the harrier making or being the target of an attack, he loses one raid token. (If the GM determines that the harrier is not truly in a combat situation, he cannot gain any raid tokens and loses one token per minute regardless of his circumstance.)