Hi, I started to play Pathfinder a short time ago and in all honesty I don't know much of anything about the game.
I will try to keep this short.
I'm currently in a party of three, one Rogue, one Monk and my Fighter.
We all just reached level 3 and have just finished a quest, which left me with around 2300 gold pieces to spend on equipment.
Stats:
STR: 12 HP: 30
DEX: 17 AC: 19
CON: 15
INT: 11
WIS: 14
CHA: 10
Skills:
Acrobatics: 3
Appraise: 3
Climb: 5
Escape Artist: 3
Fly: 3
Heal: 2
Intimidate: 4
Knowledge (Dungeoneering): 5
Knowledge (Engineering): 4
Perception: 9
Ride: 3
Sense Motive: 2
Stealth: 4
Survival: 7
Swim: 5
Traits:
Seeker:
You are always on the lookout for reward and danger. You gain a +1 trait bonus on
Perception checks, and Perception is always a class skill for you.
Hard to Kill:
Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may
have discovered this as a child after a tragic accident or during the course of your first battle. When you are attempting a Constitution
check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point
total.
Feats:
Combat Reflexes:
You can make additional attacks of opportunity.
You may make 3 additional attacks of opportunity per round. With this feat, you may
also make attacks of opportunity while flat-footed.
Two-Weapon Fighting
You can fight with a weapon in each of your hands. You can make one extra attack
each round with the secondary weapon.
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty
for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
Two-Weapon Fighting in Chapter 8.
Weapon Finesse
You are trained in using your agility in melee combat, as opposed to brute strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Weapon Focus (Sword (Short))
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Piranha Strike
You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that prove exceptionally deadly.
Prerequisites: Weapon Finesse, base attack bonus +1.
Benefit: When wielding a light weapon, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks
to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand
weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty
increases by –1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects
last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. This feat
cannot be used in conjunction with the Power Attack feat.
Special Quality:
Armor Training (Ex)
You are more maneuverable while wearing armor. Whenever you are wearing armor,
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus
allowed by your armor by +1
Equipment:
Masterwork Sword, Short x 2
Masterwork Longbow
Masterwork Longsword
Breastplate (Mithral)
So with that all said, I was looking to build a character that fought with two swords, while relaying more on evading and attacking with dexterity than strength.
And I was thinking to build his feats to increase his effectiveness at wielding two weapons, increasing his criticals and anything else that helps him kill more while being harder to kill.
While I mostly have poor knowledge and make bad choices how to handle combat, I'm seeing that I deal way less damage than my monk and rouge party members.
I have several questions and anything you think you could tell me to improve will be appreciated, even if it isn't what I'm asking for!
1) What should I look at as equipment for the budget I just got?
2) How can I improve the base damage I deal out? (I'm really envious of the rogues dex to damage! But I know that isn't an option.)
3) What weapon should I focus on, since most of the feats I will have to choose, will be weapon specific. Or should I stick with the short swords?
4) What feats should I look to get?
5) Any advice you can think of to improve is appreciated.
Thanks in advanced!