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Hi again, thanks to covid-19 my group will play a one-shot through zoom, letting another player DM.

The party has 1 rogue, 1 fighter, either and archanist or a cleric (this player knows what he is doing, the rest and especially me have almost no clue) and my druid.

I wanted to make a mix of crowd control, animal companion (a tiger or lion) and some damage (spells and quarterstaff).

It´s a 20 point buy game, with automatic bonus progression:

Human
STR 12
DEX 14
CON 12
INT 10
WS 20 (selected this at level 4 and for the +2)
CHA 8

Traits:
Focused Mind
Reactionary

Favored class bonus: 1 Skill point x5

Nature Bond: Animal Companion

Feats:
Improved Initiative
Point-Blank Shot
Precise Shot
Natural Spell

Skills: Ranks invested
Climb 1 = 5
Fly 3 = 8
Handle Animal 5 = 7
Heal 2 = 10
Kn. Geography 1 =
Kn. Nature 5 = 10
Perception 5 = 13
Spellcraft 3 = 6
Survival 3 = 13
Swim 1 = 5
UMD 1 = 0

Spells:
Lvl0:
Create Water
Detect Magic
Guidance
Light

Lvl1:
Cure Light Wounds
Entagle
Produce Flame
Shillelagh
Snowball

Lvl2:
Barkskin
Stone Call
Wood Shape

Lvl3:
Magic Fang, Greater
Thorny Entanglement

Animal Companion:
Cat, Big I selected to increase Strength.

Feats:
Agile Maneuvers
Armor Proficiency, Light
Weapon Focus: Natural (Claw)

Tricks:
Attack
Attack (all)
Maneuver (Grapple)
Down

Skills: Ranks invested
Acrobatics 4 = 11
Perception 1 = 6

Lastly, we were given a Handy Haversack with lots of alchemic weapons/goods and 3000-3500 gold to spend on whatever we want. . . What do you recommend?

Since I only have 2 days and I still have to go to work, any and all help will be greatly appreciated!


My party and I have been commanded by the local tycoon to stop the murder of the person that deals with all his dirty works.
This came about because we stayed retraining stuff in his town while he supplied us with trainers, information and the like, instead of going to do the quest he had requested from us.
The "murder victim" is called Gafrey, he received a letter that stated he would die after 3 days, while performing his daily ritual, once the ritual candle went out.
He believes it had to be one of his 3 Lieutenants and we also distrust his Halfling assistant . . . it's always the butler!
They all live in the same inn.

Our party consists of 4 player, one Bloodrager, an Inquisitor, a Alchemist/Granadier and my Unchained Rogue.
Between the 4 of us, we feel like the 3 stooges, since not only cant we find any good ideas how to start resolving the issue . . . we even messed up our best opportunity by cremating one enemy we wanted to interrogate!!!

Long story short, we decided to work for Gafrey with the Lieutenants to see how they acted.
The first night we went together with one Lieutenant and one of her henchman to an exchange outside of town, but the other party demanded my Rogues head (part of the enemies were from the old pirate crew I was together, but they shouldn't have hard feelings for me, since they abandoned me to buy them time to escape once.)

After killing everyone and stabilizing 1 of them, we let the Lieutenant and Henchman go and told them that if they found horses, they should leave some for us.
We looted the corpses (and in my defense it was around 3am and I was dead tired!), my party demanded an explanation so I told them about my back-story and since we didn't wanted them to turn into undead, we burned them all.
On our way back to town, we found horse tracks and realized that the once we let go ahead had taken 2 horses and scared away the rest.
We hurried back to town and as we were getting close I realized . . . we cremated the dude we wanted to interrogate!!!

As a bonus, or Inquisitor is an actor both IRL and in the RP and became well known in town, so his idea is to stage it as if we will uncover the "killer" before he acts in a public staged play in order to smoke him out.
Not sure how likely that is to succeed, but since I had no better idea, I thought about asking here.

Time until our next session: 4 days!
4th of October.

Thanks in advanced for any idea you can come up with!


I want to make my second Pathfinder character and my idea was to make a ¨two faced¨ Halfling.

You could skip the rest, it just what I have thought as back story:
As far as back story goes, I was thinking something along the lines that, as he was young his entire family/village was killed by goblins and for some twisted reason he was speared by them.
They kept him as a slave and made him do lots of stuff, gathering herbs, "fish" in the river, scout out dangerous things, being bait to catch other victims by surprise and the like.
All the while they barely feed him anything, so he had to steal the little food he could get his hands on.
As he grew bigger/older he realized the goblins were seeing an end to his usefulness and he would soon be their next meal.
That is when he picked the lock of his cage, killed the sleeping goblin guards and after setting their hideout ablaze he ran off.
When he got to a human settlement, he learned that he could pass by an innocent child and since he didn't felt like he could fit in with this kind of society, instead went back to stealing.

TLDR: He was "adopted" by goblins and treated like shit, which is why he has a borderline obsessive hate for goblinoids.
I want him to be superb at hiding, ambushing (sneak attack) and outstanding at bluffing.
He shows a "kind/gentle" facade, while he schemes to get the best profit out of every situation and he has a psychopathic/sadistic tendencies towards goblinoids.

Stats (25 point buy system):
STR: 12-2=10
DEX 17+2=19
CON 14
INT 12
WIS 12
CHA 11+2 (So I can use the Childlike general feat, not sure if it worth it)

Racial traits:
• Fearless
• Halfling Luck
• Keen Senses
• Fleet of Foot
• I'm not sure if I should pick Dimdweller or Shadow Hunter

As far as traits go, I was thinking of taking Reactionary and River Rat or Adopted: Colorful Thief (Goblin), not sure if there is anything more useful or if I should take a drawback to get all 3 traits.

Lastly my idea is to try and try and excel in stealth/bluff and as for combat, I was considering going the two weapon rout with daggers, maybe add the crit. feats, but I don't know if I will have enough feats available.

Any thought or inputs would be appreciated!


I know this is a noob question, but what are good tactics or outside the box approaches to combat?

I am playing my first pathfinder campaign and my party has 3 characters.
One rouge, one monk and my fighter.
My fighter is build on DEX instead of than strength and he wields two short swords.

The rogue is just starting to get the hang of using her sneak attacks and the monk usually deals out more damage than my fighter.
Our approach up to now, was to just try and kill everything in sight, without much thought.

It's simply positioning our characters in a way that allows the rogue to have a sneak attack and then to just simply attack (no combat maneuvers what so ever).

I'm aware now that instead of going 1 on 1 with the bad guys, it is more effective to reduce their numbers as fast as possible.

So I wanted to ask you what advices you had as far as preparation before a fight, useful items and strategies of engagement (laying traps, ambushes) or anything you believe could help us out improving as a team.

Thanks in advanced for your time reading this far!


Hi, I started to play Pathfinder a short time ago and in all honesty I don't know much of anything about the game.
I will try to keep this short.
I'm currently in a party of three, one Rogue, one Monk and my Fighter.
We all just reached level 3 and have just finished a quest, which left me with around 2300 gold pieces to spend on equipment.
Stats:
STR: 12 HP: 30
DEX: 17 AC: 19
CON: 15
INT: 11
WIS: 14
CHA: 10

Skills:
Acrobatics: 3
Appraise: 3
Climb: 5
Escape Artist: 3
Fly: 3
Heal: 2
Intimidate: 4
Knowledge (Dungeoneering): 5
Knowledge (Engineering): 4
Perception: 9
Ride: 3
Sense Motive: 2
Stealth: 4
Survival: 7
Swim: 5

Traits:
Seeker:
You are always on the lookout for reward and danger. You gain a +1 trait bonus on
Perception checks, and Perception is always a class skill for you.
Hard to Kill:
Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may
have discovered this as a child after a tragic accident or during the course of your first battle. When you are attempting a Constitution
check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point
total.

Feats:

Combat Reflexes:
You can make additional attacks of opportunity.
You may make 3 additional attacks of opportunity per round. With this feat, you may
also make attacks of opportunity while flat-footed.

Two-Weapon Fighting
You can fight with a weapon in each of your hands. You can make one extra attack
each round with the secondary weapon.
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty
for your primary hand lessens by 2 and the one for your off hand lessens by 6. See
Two-Weapon Fighting in Chapter 8.

Weapon Finesse
You are trained in using your agility in melee combat, as opposed to brute strength.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Weapon Focus (Sword (Short))
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Piranha Strike
You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that prove exceptionally deadly.
Prerequisites: Weapon Finesse, base attack bonus +1.
Benefit: When wielding a light weapon, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks
to gain a +2 bonus on all melee damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand
weapon or secondary natural weapon. When your base attack bonus reaches +4, and for every 4 points thereafter, the penalty
increases by –1 and the bonus on damage rolls increases by +2. You must choose to use this feat before the attack roll, and its effects
last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. This feat
cannot be used in conjunction with the Power Attack feat.

Special Quality:

Armor Training (Ex)
You are more maneuverable while wearing armor. Whenever you are wearing armor,
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus
allowed by your armor by +1

Equipment:

Masterwork Sword, Short x 2
Masterwork Longbow
Masterwork Longsword
Breastplate (Mithral)

So with that all said, I was looking to build a character that fought with two swords, while relaying more on evading and attacking with dexterity than strength.
And I was thinking to build his feats to increase his effectiveness at wielding two weapons, increasing his criticals and anything else that helps him kill more while being harder to kill.
While I mostly have poor knowledge and make bad choices how to handle combat, I'm seeing that I deal way less damage than my monk and rouge party members.

I have several questions and anything you think you could tell me to improve will be appreciated, even if it isn't what I'm asking for!

1) What should I look at as equipment for the budget I just got?
2) How can I improve the base damage I deal out? (I'm really envious of the rogues dex to damage! But I know that isn't an option.)
3) What weapon should I focus on, since most of the feats I will have to choose, will be weapon specific. Or should I stick with the short swords?
4) What feats should I look to get?
5) Any advice you can think of to improve is appreciated.

Thanks in advanced!