Lem

Marclave's page

No posts. Organized Play character for michael lee 83.



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i missed that. i was too occupied with the movement advantage

dipping willy nilly isnt good of course but the brawler has really bad proficiency and battle dancer also loses the AC bonus. so dipping for better armor was already a good idea

accounting for shield proficiency a dip into fighter would be worth 4 feats for the battle dancer. so id definitely start with that


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you want to be a battle dancer. with the ability to move 5 ft before each strike you can position yourself so that you bull rush enemies into objects even while full attacking. this triggers the forced prone effect of Shield Slam in addition to Crushing Impact
battle dancer
crushing impact

so if you Shield Slam an enemy into a wall, they first take damage from your shield (1d6+STR+PA) then automatic dmg equal to your unarmed strike (1d8+STR+PA) thanks to Crushing Impact, followed by a swift action from Spiked Destroyer (1d6+STR+PA). finally they are knocked prone due to Shield Slam

as a lv 7 brawler you would have enough feats to take Shield Slam, Crushing Impact, and Spiked Destroyer. or you could flex into Crushing Impact when you fight in cramped areas. but id dip a level into something with better armor proficiency since youre otherwise stuck with light armor


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"I'm kinda all fighter out at moment but want to play an atypical dwarf who is like moving fortress"

sounds like you would be interested in the Mobile Fortress feat
https://aonprd.com/FeatDisplay.aspx?ItemName=Mobile%20Fortress

you need to be using a tower shield (so no bashing) but its imo the best way to truly get the "weapon-n-shield" fantasy in pathfinder. there are thousands of ways to get bonus AC and it all kinda floats together. but when youre using Mobile Fortress to set down total cover for yourself and allies hiding behind you, it really feels like having a shield matters

for an atypical dwarf you may want bloodrager. youll be fighting against the CHA penalty but a starting 12 is fine for a 4th spell levlel caster. then you could go arcane bloodline for miss chance and energy resistance, or abyssal for auto-enlarge (which allows another ally to hide behind you with Mobile Fortress)


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you can ready a swift action with your standard action

so during your turn you use your swift action to Smite Evil. and then you spend your standard action to ready a LoH with the trigger "when my turn ends". that way you don't lose any initiative

"The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so)."

"You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it."


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rolling vs point buy? try 'rolling' AND point buy

after 8 years or so, the Harrow Character Generation finally has some automated support
(https://www.reddit.com/r/Pathfinder_RPG/comments/1f41cd9/the_harrow_charac ter_generation_automated_and/)
(https://paizo.com/threads/rzs2u1rj&page=1?The-Harrow-Character-Generat ion-Attribute)

you lock the point buy to a certain number but randomize the stats by drawing Harrow Cards. so everyone ends up with the exact same point buy although with personalized arrays. it's cool, but maybe for more flexible/experienced players who haven't decided on a build before rolling their stats


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Yeup. Your GM is wrong and there's a mountain of evidence that they're wrong. Like open up any pathfinder book to a random page and there's probably something implying they're wrong or directly contradicting them.

You've already tried with showing them the clear and explicit rules, which they brain gymnastic'd.
You've appealed to common sense, which they brain gymnastic'd.

So here. A designer actually stating the obvious. (https://paizo.com/threads/rzs2l7ns&page=379?Ask-James-Jacobs-ALL-your- Questions-Here#18912)

"A fighter 2/wizard 8 has 10 HD.

He has a caster level of 8th."


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Full Level:
Brawler
Swashbuckler (bonus feats)
Warpriest (bonus feats)
Myrmidarch Magus
Phantom Blade Spiritualist (bonus feats)
Ironbound Sword

Half Level:
Magus
Vigilante (Bonus feat vig talent)

Full with limitations
Samurai (chosen weapon related)
Knight of Arnisant Cavalier (Shield Focus related)
Tempered Champion Paladin (listed in archetype)
Charger Cavalier (Lance related)
Skirnir Magus (shield related)
Musketeer Cavalier (firearm related)
Martial Artist Monk (Unarmed + Monk weapons)

Nonstandard
Kensai Magus (-3, only favored weapon related)
Ulfen Guard PRC (up to 9, can enter PRC first at lv 6)

===

Misc

Ignores fighter level prerequisites completely:
Ganzi, 1/10 chance to get the Weaponplay ability.

Allows your animal companion to qualify for Disruptive-related
Disruptive Companion

===

I'm sure I've missed something so feel free to add to the pile.

Also, there are two Rage Powers that give you the Disruptive and Spellbreaker feats without needing fighter levels. So any class/archetype giving rage powers could potentially get every feat on your list except Teleport Tactician. (as Martial Focus counts as Weapon Training)