Marcius's page

35 posts. Organized Play character for Gayel Nord.


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Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius moves out of the way and explodes his weapon.

"I needed this. "

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

I was a great adventure. (and another class tested!)

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Did i forget my token? Oh dear.

overcharge (crafting): 1d20 + 5 ⇒ (19) + 5 = 24

ready action when the foes is close:
strike: 1d20 + 6 ⇒ (7) + 6 = 13damage+overcharge: 1d12 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Marcius doesn't move. He activates his weapon that sort of vibrate and wait for the slug to come.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

init: 1d20 + 3 ⇒ (12) + 3 = 15

"Combat always happens."

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius will look around. He whines about being wet.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius swings his strange bastard sword.

strike: 1d20 + 6 ⇒ (11) + 6 = 17

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

reflex: 1d20 + 4 ⇒ (1) + 4 = 5
crafting: 1d20 + 5 ⇒ (20) + 5 = 25

Marcius tries to evade the ant and build a shelter.

He plunges directly into a ant nest but is able to construct easily a shelter.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

[spoiler=gm]I will do it this weekend.[/gm]

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

"This gnome is less experience as I was when i was in crown of the world. Isn't this natural to make rounds if danger arrives? I will take the first" says Marcius.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius is ready. He has a bastard sword with an amovible head.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Glyph doesn't work. This is a bounty!

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Snicker+Snack wrote:
Snicker nods politely at the newcomer, possibly with a glint of mischief in her eye. "It's a delight to meet you, Already. Do you have experience travelling in the jungle?"

"I would lie to you if i say yes. But i am a noble. I am beyond the common mortal. I will survive...like always."

nature: 1d20 + 3 ⇒ (7) + 3 = 10

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

"As a Taldan noble, my name is already et everywhere. Still, Noblesse Oblige."

A still young Taldan man nods at the group.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Dinardin of Longshadow wrote:
Marcius wrote:
Also Dinardin forgot about the +2 status. (Why this is happenning all the time when i am buffing? Is there a way to make players remember the buff?)

I didn't forget, but you didn't say how long the duration was. I thought a hex only affected "the next Strike". So what I suggest any time you provide a buff you provide a link to how it works and put the name in "bigger" text to remind people. Like this:

Dinardin has MAGIC WEAPON, providing +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Anyway, thanks! It was a great set of buffs!

Good idea! Writting it in big letter with a link! Hex are spell that need to be substain each round by the caster until one minute goes.

Also, i am reading back my commentary and i was kinda rude to Dinardin.. I could have written "i didn't see x buff" or something like that.

I just want to say also that before this post, i was on another game where i needed to remind the gm about particuliar buff every time.So after seeing a similar event, I had realised the error was on my side and i was asking for help..

I am still responsable for what i have written. So, sorry.

Again thanks.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Also Dinardin forgot about the +2 status. (Why this is happenning all the time when i am buffing? Is there a way to make players remember the buff?)

As the chupacabra fall, the thing get out of Marcius' backpack. It is the doll! It as animated by herself!

Rapidly, Marcius pushes back the doll into the backpack asking her to not move. Surprisingly, she listens.

I will need look after this later when i am all alone.

Marcius is open that the newborn has his name. Also wow! It was an elite level 3 creature and it falls down just like this.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

acrobatic: 1d20 + 4 ⇒ (12) + 4 = 16

Marcius is finally able to balance and move. He says a word of encouragement to Dinardin. GUIDANCE to Dinardin

"Your fervor to protect others makes you a worthy follower of iomedae."

Something inside his backpack moves like it to get out and Marcius tries very hard to not just drop his backpack and run. substain spell.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

i haven't seen the token of Dinardin move so..
Marcius casts magic weapon on Dinardin.

"I wish i could do more help you but.."

And something inside Marcius' backpack move.

and hex Dinardin with stoke the heart. +2 status to damage roll.

Hein?

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

1d20 + 4 ⇒ (6) + 4 = 10

Marcius tries to balance himself to move.

1d20 + 4 ⇒ (3) + 4 = 7

Again

1d20 + 4 ⇒ (5) + 4 = 9

And again.

"FLÛTE! Sir Dinardin, i wish to cast a spell on your halberd. I wanted to do it after moving but this is too difficult for me."

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Why i don't take a normal job? I am a Noble! Sigh.thinks Marcius.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

fort: 1d20 + 5 ⇒ (13) + 5 = 18

I understand now what my niece wanted those with alcapas fur for hair.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Looking at the reward,Marcus thinks that this is a good idea to join the expedition. The Beast is not wrong, life is expensive in drama. His pocket is almost empty.

After his visit in Irrisen, which by the way didn't help him to know what type of curse he has, her favourite niece back at Ustalav told him that her anniversary will come close and that she would like a new doll.

The problem is that her niece only like dolls by a very famous artisan that live in Druma. Doing it the usual way, would have taking months. He needed to go on site. After buying this doll (a special edition), his funds are almost empty. To return home, he may need to restrain his spending. This was inacceptable for someone of the noblesse.

"Please accept me also in your group. I have experience with those bounties."

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

A noble looks at Khagra. His face leave an heritage of both Varisian and Kellid.

This stinky beast is here! How unlunky i am! Desna really doesn't shine on me.

"Khagra, what a surprise to see you! What is your business here in Druma and how have been after this little wyrm expedition?"

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Player Name: Gayel Nord
Character Name: Marcius Delsine (may change his last name?)
Character Level:1
Perception Modifier:+4 (+6 if seeking)
PFS / SFS ID Number:43907
Faction:Envoy

I have changed Marcius class from a sorcerer with a hag bloodline to a witch with the fervor mystery.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Yes thanks!

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

true strike, telekenitic projectile
atttack: 1d20 + 7 ⇒ (10) + 7 = 17
fortune: 1d20 + 7 ⇒ (3) + 7 = 10
atttack: 1d6 + 4 ⇒ (2) + 4 = 6

Marcius has a vision of the things to come and modify the trajectory of his projectile (a chunk of ice)

As soon he does this, the noble sees his skin crawling and changing of colors a little. A clear sign that if he continues to cast spell. His curse will worsen and his appearance will be uglier.

I prefer to die than having an ugly face!

But Cantrip are still ok.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius recast fear while casting his focus spell.

"I curse you that your strength became your biggest weakness."

He casts jaleous Hex. p.45 CRB dc 17

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius walks slowly toward the frenetic fight. He sees the frenetic fight of Nikma and Dr.Yen. Even hurt, the tatzlwyrm seems to gain the one setting the tempo of this ballet of sword, fists and fangs.

As soon that the noble approches, he sees Dr.Yen receiving a deadly combo of breath weapon and bite. Not knowing the result of this attack. This event has destroy any doubt on his mind about using his family's curse that he wishs so much to get rid off. Even if this Doctor didn't know his place, he shouldn't die in this coldly place.

Marcius raises his hands and mumbles a few occult words.

Dammit Bloodline! Do your magic!

Action 1: Stride. Action 2 and 3: cast Fear will Dc 17

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius looks at this ranger attempt.

He is not bad. But he doesn't understand how the noble mind work.

"It was a good start friend. Let'me finish it".

He turns to the tatzlwyrm.

Draconic:
"Thank you, Oh noble creature. This proposition is a sign of your intelligence and greatness!"
says Marcius.

diplo: 1d20 + 7 ⇒ (20) + 7 = 27

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

A cousin of noble blood is still of noble blood. Thinks Marcius

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius will just give 1 gp to Bjorn like it was a copper piece. "This will be for the 6 of us." he offers.

This merchant is clearly a swindler by putting his price too high and he will benefit of this situation when we finish with this dragon. I could haggle of course, but that will give the message i don't have this kind of money. Which it is a big no.

Envoy's Alliance

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AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

"Thank you for this piece of wisdom Dr. Yuen."says the young noble as he follows the tien man.

You lowly peasant! Who do you think you are to tell me how to call you? We,the noble, are a caste higher that this title of Doctor. thinks for himself Marcius.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Marcius approches the Tien man.

"May i join you then Mister Jiang? I am Lord Marcius Delsine of House Delcine of Taldor. I am somewhat acceptable in conversion with other living beings."says Marcius.

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
phaeton_nz wrote:

So have I - don't worry about it.

HAHAHA!

Envoy's Alliance

AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;

Good lord! Why did I came short of money in this awful place? The curse is on me again! I could have wait in my family domain that this curse slowly destroy my noble blood. But not, i decided to find a way to put an end on this. What a fool, i am[/B]

An human with blond hair and a short blond beard shivers on this small fishing. He looks at the poster.

[I]Money! With this, i can go to Irisen!