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AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Did i forget my token? Oh dear. overcharge (crafting): 1d20 + 5 ⇒ (19) + 5 = 24 ready action when the foes is close:
strike: 1d20 + 6 ⇒ (7) + 6 = 13damage+overcharge: 1d12 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Marcius doesn't move. He activates his weapon that sort of vibrate and wait for the slug to come. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Snicker+Snack wrote: Snicker nods politely at the newcomer, possibly with a glint of mischief in her eye. "It's a delight to meet you, Already. Do you have experience travelling in the jungle?" "I would lie to you if i say yes. But i am a noble. I am beyond the common mortal. I will survive...like always." nature: 1d20 + 3 ⇒ (7) + 3 = 10 ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Dinardin of Longshadow wrote:
Good idea! Writting it in big letter with a link! Hex are spell that need to be substain each round by the caster until one minute goes. Also, i am reading back my commentary and i was kinda rude to Dinardin.. I could have written "i didn't see x buff" or something like that. I just want to say also that before this post, i was on another game where i needed to remind the gm about particuliar buff every time.So after seeing a similar event, I had realised the error was on my side and i was asking for help.. I am still responsable for what i have written. So, sorry. Again thanks. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Also Dinardin forgot about the +2 status. (Why this is happenning all the time when i am buffing? Is there a way to make players remember the buff?) As the chupacabra fall, the thing get out of Marcius' backpack. It is the doll! It as animated by herself! Rapidly, Marcius pushes back the doll into the backpack asking her to not move. Surprisingly, she listens. I will need look after this later when i am all alone. Marcius is open that the newborn has his name. Also wow! It was an elite level 3 creature and it falls down just like this. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
acrobatic: 1d20 + 4 ⇒ (12) + 4 = 16 Marcius is finally able to balance and move. He says a word of encouragement to Dinardin. GUIDANCE to Dinardin "Your fervor to protect others makes you a worthy follower of iomedae." Something inside his backpack moves like it to get out and Marcius tries very hard to not just drop his backpack and run. substain spell. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
i haven't seen the token of Dinardin move so..
"I wish i could do more help you but.." And something inside Marcius' backpack move. and hex Dinardin with stoke the heart. +2 status to damage roll. Hein? ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
1d20 + 4 ⇒ (6) + 4 = 10 Marcius tries to balance himself to move. 1d20 + 4 ⇒ (3) + 4 = 7 Again 1d20 + 4 ⇒ (5) + 4 = 9 And again. "FLÛTE! Sir Dinardin, i wish to cast a spell on your halberd. I wanted to do it after moving but this is too difficult for me." ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Looking at the reward,Marcus thinks that this is a good idea to join the expedition. The Beast is not wrong, life is expensive in drama. His pocket is almost empty. After his visit in Irrisen, which by the way didn't help him to know what type of curse he has, her favourite niece back at Ustalav told him that her anniversary will come close and that she would like a new doll. The problem is that her niece only like dolls by a very famous artisan that live in Druma. Doing it the usual way, would have taking months. He needed to go on site. After buying this doll (a special edition), his funds are almost empty. To return home, he may need to restrain his spending. This was inacceptable for someone of the noblesse. "Please accept me also in your group. I have experience with those bounties." ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
A noble looks at Khagra. His face leave an heritage of both Varisian and Kellid. This stinky beast is here! How unlunky i am! Desna really doesn't shine on me. "Khagra, what a surprise to see you! What is your business here in Druma and how have been after this little wyrm expedition?" ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Player Name: Gayel Nord
I have changed Marcius class from a sorcerer with a hag bloodline to a witch with the fervor mystery. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
true strike, telekenitic projectile
Marcius has a vision of the things to come and modify the trajectory of his projectile (a chunk of ice) As soon he does this, the noble sees his skin crawling and changing of colors a little. A clear sign that if he continues to cast spell. His curse will worsen and his appearance will be uglier. I prefer to die than having an ugly face! But Cantrip are still ok. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Marcius walks slowly toward the frenetic fight. He sees the frenetic fight of Nikma and Dr.Yen. Even hurt, the tatzlwyrm seems to gain the one setting the tempo of this ballet of sword, fists and fangs. As soon that the noble approches, he sees Dr.Yen receiving a deadly combo of breath weapon and bite. Not knowing the result of this attack. This event has destroy any doubt on his mind about using his family's curse that he wishs so much to get rid off. Even if this Doctor didn't know his place, he shouldn't die in this coldly place. Marcius raises his hands and mumbles a few occult words. Dammit Bloodline! Do your magic! Action 1: Stride. Action 2 and 3: cast Fear will Dc 17 ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Marcius looks at this ranger attempt. He is not bad. But he doesn't understand how the noble mind work. "It was a good start friend. Let'me finish it". He turns to the tatzlwyrm. Draconic: says Marcius.
"Thank you, Oh noble creature. This proposition is a sign of your intelligence and greatness!" diplo: 1d20 + 7 ⇒ (20) + 7 = 27 ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Marcius will just give 1 gp to Bjorn like it was a copper piece. "This will be for the 6 of us." he offers. This merchant is clearly a swindler by putting his price too high and he will benefit of this situation when we finish with this dragon. I could haggle of course, but that will give the message i don't have this kind of money. Which it is a big no. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
"Thank you for this piece of wisdom Dr. Yuen."says the young noble as he follows the tien man. You lowly peasant! Who do you think you are to tell me how to call you? We,the noble, are a caste higher that this title of Doctor. thinks for himself Marcius. ![]()
AC 18 (+20 with shield raised), Fort +7, Ref +6, Will +5 |HP 18|Perception +3;
Good lord! Why did I came short of money in this awful place? The curse is on me again! I could have wait in my family domain that this curse slowly destroy my noble blood. But not, i decided to find a way to put an end on this. What a fool, i am[/B] An human with blond hair and a short blond beard shivers on this small fishing. He looks at the poster. [I]Money! With this, i can go to Irisen! |