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Pathfinder Lost Omens Subscriber

Look at the draconomicon from 3.5.

It has the feats Rapid Strike and Improved Rapid Strike. That is what you are looking for.


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Really interesting suggestion. Thanks


Pathfinder Lost Omens Subscriber

Hey all,

I have a character which is a Gestalt Samurai/Warlord and my game master has allowed me to use the upgradable ability from my legendary item (sword) to enchant it differently than what then the upgradable ability does normally.

The problem I have is, I'm not a spellcaster and I want to do it through roleplay (like for example: if I wanted my sword with Bless Weapon, I would use blessed water on the weapon through out the ritual).

Would you guys have any suggestion how I would add these spell effects to my sword

*Summon Weapon
*Storm of Blades
*Mage's Magnificient Mansion

Side note: For those that watch anime, I'm trying to recreate the Gate of Babylon ability from the character Gilgamesh in the Fate Stay Night anime if it can help you more visualize what I'm trying to do.

Thank you for all your suggestions in advance.


Pathfinder Lost Omens Subscriber

Hi all, wanted to advice/ideas/suggestions as to how to build a Gilgamesh type of character (the final fantasy type, not fate zero).

What I am allowed (dm is making one hell of a power trip for players)

Advanced Race Guide Race Building
Gestalt
Level 6

So far I was thinking something along the lines of extra limbs, outsider type with a combo of Fighter (Two Handed Fighter Archetype) / Samurai (Katana Duelist Archetype) since Gilgamesh is basically a warrior that issues challenges. But I'm not sure about the Katana Duelist (was nice for the parry/Riposte Build) and need some advice for the rest.

Any help is appreciated.


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Derek Vande Brake wrote:

If you really want to know the difference, it's fairly simple.

Evil is an action (or, depending on strictness, thought of action) that debases, destroys, deliberately causes misery.

Vile is an action motivated by a desire to spread debasement, destruction, or misery.

It is the motivation that determines vileness, not the extremity of the action. A simple theft can be vile if done with motivations to spread sorrow.

An orc rapes a woman because he's horny - that's evil. His antipaladin boss rapes her because he wants her to suffer - that's vile.

Alright, so taking your example, doing something because it is in your nature (because he's horny, orcs can be horny right lol) is only evil. But doing something just because you want to (because he wants her to suffer), that would be vile.

Am I taking this right or wrong lol (Lion hunts to eat, still evil since he kills but he needs to eat to survive thus the law of nature, but if he hunts for fun, now thats vile)?


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Thanks Atarlost and Are, good examples. Didn't think of those.

But kicking a goblin just for the fun of it, in a vat sewage or not, could be evil since technically, the goblin didn't do nothing wrong.


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Yeah, I read the BoVD and was quite disappointed with the description on the whole vile thing.

Dark speech, hivemind, corrupt spells, their are all cool but they do not demonstrate the difference between what makes a bully a bully and an devil a devil (if that made some sort of sense).

Why is one more evil than the other? (As to why I was talking about difference between vile and evil because technically, vile in the BoVD is badder than evil).


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Well, technically, you could play by the same rules you have been playing all along.

But remember this, there is always someone stronger or smarter. Just because they are over level 20 that they can just start doing whatever they want without regard to law. There always someone who knows someone who knows someone that can kick their ass (by strength of power alone or by wits: An 30ft square acid pit in a corridor with an antimagic field over it is still hard to pass over no matter what level you are since you just can't fly over it).


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Well then, tell me, what would you consider vile in a fantasy setting such as dnd?

This is what I was asking


Pathfinder Lost Omens Subscriber
Manimal wrote:
This thread is bad and the OP should feel bad.

Why should I feel bad and why is it bad?

I thought I could get some replies from mature people on here.

Should I search for another forum for mature replies?


Pathfinder Lost Omens Subscriber
Stubs McKenzie wrote:

Rape can definitely be vile... the question is, do you want to "go there" in your game? It is a very touchy subject with lots of folks, so it is often avoided.

I would say stealing someone's children, killing them, then reanimating their bodies and sending them home would be considered vile, or even better, using all the children from a specific village to create a flesh golem, then use the golem to kill off the parents one by one, dressing up/highlighting the child-bits of your next intended parental victim so they get a good look before they die... maybe don't kill them all, just injure them badly, so they tell the tale and can never sleep again..... ya know.. vile

Awesome reply

As if I want to go there, yeah, I want to give them a challenge where they have never even tought about it. They have made dozens of good, exalted, fanatics or evil doers, but never have they touched vile. Yet they read the Book of Vile darkness as if it was easy things to do. I want to make them think.


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Hey all,

So, last game, I gave my Devilbounded players a challenge from their master to prove themselves.

The challenge: Do the most vile deed you can think of
Time limit: 1 month

Now, I have a good idea of what I will consider just evil, not enough vile but I have experienced players that could surprise me so, I wanted to talk about difference between what is vile and what is just evil

For example (in my way of thinking of course)

Murder: Evil (common enough)
Rapping: Definitely evil (but still not vile)
Kidnapping: Evil (but very far from being vile)
Genocide: Now were getting there but don't know if I should consider this vile or just plain sick
Bind the soul of a good paladdin or priest to an evil item (or atifact): Definitively vile

Etc etc etc

One of the players was discussing out game and was saying like: I'm going to go in a city, kill all the males (man and boy), rape the females (woman and girls) and then kill them.

I was thinking: Ok, thats evil for sure, sick definitively but vile, hmm not sure, don't think so....

Discuss?


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Nice, now that is what I was looking for. It was just odd for me making that calculation of command word items and ending up at 163,800gp but the fortress costing 55,000gp. I was like, how did they ever calculate it.


Pathfinder Lost Omens Subscriber

Cool item Thomas, thanks for the example.

But what I was looking for is for example, if I buy the wondrous item Instant Fortress and would like to add another floor or a 10 ft square building connected at the base, how would you calculate the pricing for the creation?


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Hey all,

As the title says, I'd like to modify the Instant Fortress wondrous item.

I love the item but it's size does not fit what I have plan for my character in a friends game (18th level sorcerer incase some are wondering, so epic spells are not that far away also).

I'm ready to loose the Adamantine walls and go with lesser materials.

I was thinking along the way of using Wall of Stone and/or Wall of Iron to build it's structure.

Use Mage's Magnificient Mansion for the Instant growing/reducing effect (or another spell if one of you has a suggestion).

And why not add some cool utility spells like Alarm, Sanctuary, Consecrate and the other similar utility spells that would affect my Stronghold when it is activated.

So, how would you guys/girls would price it's creation (the structure, the growing/reducing effect and the utility spells).

I don't plan on buying it outright fully builded, I would build it over time (same as adding new abilities to existant magical items).


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Well, yeah, multiply the rolls, that I knew, not just roll the dices and then multiply by 2 (or 3 if you have a higher crit multiplier). guess I should of been more specific.

As for the text Cheapy, thats the part they don't get. I have the Core RuleBook here and reread it and I was sure I was right but it seems they need more than me to prove them wrong.

As for Vital strike LurkingSooner, it's been a while I have read it so yeah, lol. Forgot it didn't multiply. As for the Serrated Weapon, my mistake, meant Laminated. Both ain't in the Pathfinder books, it's from the Mercenaries guide (An AEG Book).

But thanks all for answering so quickly.


Pathfinder Lost Omens Subscriber

Hey all,

Me and some friends are arguing about a rule in the Pathfinder Core RuleBook. It's about Critical Hits.

Two of them says only the Weapon Dices are mutiplied on a Critical Hit while I say that Strength and other bonuses are mutiplied also.

So, I'm going to make a short sweet list below and you tell me if it is mutiplied or not

Weapon dice
Strength
Weapon Enhancement
Weapon Specialization (the feat)
Serrated Weapons (+1 bonus to damage)
Vital Strike (the feat and also it's improved parts)
Flaming/Frost/Shock (magical weapon ability)
Bane (magical weapon ability)
Holy/Unholy/Axomiatic/Anarchic (magical weapon ability)
Merciful/Vicious (magical weapon ability)
Sneak Attacks

Will be waiting for your answers.