Edge93 wrote:
Man, I hate to say this but I'm not actually too thrilled about all this.
The no level to Untrained is really a bummer to me and seems like it could ruin the awesome nuanced system of how you are in a skill that skill gating provided. However this will probably be super-easy to houserule out if I don't like it in play so I can't be too upset. Hopefully most classes will at least get some more trained skills so we aren't back to PF1's your-superhuman-still-sucks-at-a-whole-lot-of-things.
I'm not a fan of doubling the proficiency bump either, again I would have much rather seen more non-number perks and abilities gained by advancing skills, that's way more exciting to me than any number hike. This one I expect will be harder to tweak if it doesn't play well to me as the DC tables will likely be balanced around that.
Between that and what sounds like only 1 DC per level of task it sounds like we might end up back a little too close to the PF1 levels of hard to challenge specialists. That said I expect 1 DC per level will be much easier to work with so that's cool.
But that variance between Trained and Legendary, let alone Untrained and Legendary, it just feels like we will be right back to "You can't challenge the specialist without leaving everyone else out". Again, I'd much rather have seen expansion on the more nuanced system we were teased with the Playtest rather than just bigger number difference.
Resonance, I mean I wasn't expecting too much different but I was of the unpopular opinion that Resonance was awesome and just needed a few tweaks to be excellent, certainly a huge improvement on item charges per day. But yeah, after all the complaints people had I figured we would end up with something flung far away. So sorry to hear it but no surprise. I'll look at what Paizo is doing for magic items before I decide if I need to try to work a form of Resonance back .
Edge has pretty much summed up my feelings on this. I don't want to feel penalised for going for legendary in a skill, with this change it seems becoming legendary requires you to pick three other skills you will never get to use.