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![]() This thread is for asking Vanessa Hoskins questions pertaining to Rusthenge, on behalf of Pathfinder Wiki. Simply put, where on Chakikoth isle is Rusthenge? Same question goes for Osprey Cove and Iron Harbour. Where would you have us pin these places on the Wiki’s world map? We figure they exist on the southern half of Chakikoth but are unsure as to where exactly, and some clarification either here or in a future product would be wonderful. I understand that she is likely very busy, and may not respond. That’s Ok, but I thought I’d try. ![]()
![]() **spoilers** involving plot points of the Godsrain fallout but can someone explain to me what happened to the pantheons and characters mentioned in the title?? I read a short AMA that revealed consequences of War of Immortals, and I have mixed feelings Spoiler:
Are the hag and Osirion pantheon gone? Which gods and how many? Is Paizo gonna do a proper send off and feature (in an AP, scenario, or adventure) their last climatic appearance in the setting? Spoiler:
I am withholding negative feedback for now, because I realize that settings have to change and there could be good storytelling value and reasons for this development, but I would like some behind the scenes info from Paizo as to why and how this was done. I realize it’s pretty juvenile to get so attached but now I have make some new headcanon to incorporate all this and it’s consequences for old and future characters. As an aside, Paizo’s choice of combining these gods for this particular resolution feels definitely ‘Kitchen Sink’, and my brain is already wondering what a home brew campaign featuring these events would look like in terms of overarching shared themes. Do hags even exist in Egyptian mythology?? What would an Osirion/hag themed party do with regard to the events hinted at in the book? I assume it would be to stop the hag gods but <shrug> ![]()
![]() If Paizo were to do do another Pathfinder AP based on cosmic horror, what would you like to see from it, in terms of its major themes, ideas, challenges, etc.? Granted, Paizo often includes elements of cosmic horror as small but key components in many of their adventures (horror or otherwise) and there is no expectation that they'll something like Strange Aeons again anytime soon, but I'm in need of a good distraction rn and this topic will do. First, I'd be the first one to admit that a sequel to Strange Aeons would be pretty rad, as Thrushmoor itself is a rather creepycute location. Strange Aeons spoiler:
While I don't know Strange Aeons assumed conclusion, I do know that Hastur remains interested in Golarion, albeit more limited due to the loss of some? or all of his captured cities. Spoiler: would make a great returning antagonist, as would Hastur Spoiler: My personal favourite is the first of course, and I wouldn't mind the being's return as a more frequent threat, by infiltrating more and more cities/secret societies of Golarion
Xhamen-Dor. Mhar meanwhile is also has a connection to Golarion, and does Shub-Niggurath who is said to have a relatively strong presence via secret cults. Like Strange Aeons, any potential cosmic horror AP would need to balance the conventions of its source material with that of a TTRPG where heroes are expected to triumph- even if victory is only partial or pyrrhic in nature. It would also require an updated sanity and fear system, along with some element of mystery that forces players to conduct investigations into occult secrets. What do ya'll think? Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn! ![]()
![]() In the bus with idle thoughts floating by, I’ve always wondered why there aren’t more extraplanar AP’s in pathfinder, where the adventure takes place across multiple planes, rather than solely on Golarion or Golarion + one additional plane at the very end. I’m a debit of a gaming immigrant here in that I originally started with D&D 3rd? edition and Magic:the gathering. I’m used to more planescaping/hopping than what’s at present. The extra planar setting material in pathfinder is pretty deep but seemingly under-utilized. Looking forward to the Plane of Wood when my group plays WoWildwood, and I know Gatewalkers has some extra-planetary stuff. Am I alone here? ![]()
![]() Didn’t see any thread specifically on the Shades of Blood campaign. What I like about it is that it supposedly will be an action adventure rather than a gothic horror AP. Noth’un wrong with gothic horror but vampires have now fundamentally crossed over beyond their original source material and it’s nice to see a fresh take on vampires amidst the ruins of Old Azlanti. Expectations: I expect this campaign to feature Zura somehow and explain her past. It’s also in Azlant so expect Mordant Spire elves to make an appearance, as they more than anyone wish to keep the ancient Azlanti’s dark arts hidden and slumbering. ![]()
![]() Hello, So I started playing Pathfinder and pathfinder society during year 8 of the pathfinder society and there was this cool faction introduced that year called the Concordance of the Elements. Are they still around? It feels weird to me that in the lore this faction has yet to make much of reappearance. I get that they weren’t generic enough as a mainline faction for pathfinder but it still frustrates me that these story elements just get dropped despite the organization/faction itself being around quite some time, before joining the PFS. ![]()
![]() So I bought Rusthenge, and gave it a broad overview (avoiding info on traps and the like to avoid spoilers just in case I play rather than GM). I am curious if there's a planned sequel to the adventure because, upon reading it, it seems a lot harder to gravitate to other adventures (Wardens of Wildwood in our case) than first appears Spoiler:
The Runelord of Envy, Belimarius, while not the primary antagonist of the adventure, is def portrayed as a future antagonist for the Kindred Coast. This then creates a puzzle for any group thinking of leaving the Ironbound Isles as it feels like abandoning friends and family to an impending occupation. Originally I presumed that Belimarius would be an unpleasant but non-threatening ruler, and figured that the best way forward would be working with the two villages to accept their fate and encourage them to seek concessions in return for lack of political independence. However, if Belimarius is the type that would potentially ally with a demon cult, then I'm not so sure that's the better option between surrender, mass migration, or fighting against (nigh) impossible odds. What are a GM and group's options here? Is there a planned sequel that will resolve this thread? Otherwise, I'm probably just gonna recommend that the group outsource the problem's resolution to the Pathfinder Society- with either of the Kindred Coast Villages building a lodge in return for successful aid in negotiating with, fighting (not recommended), or fleeing the Spoiler: This would allow my low level party to leave without feeling guilt for abandoning the Kindred Coast. likely expansion of Xin-Edasseril. ![]()
![]() Heya, I was just watching the Mythkeeper’s recent video and it got me thinking: Is there any good resource that lists all the current pathfinder lodges? I originally thought pathfinder wiki would be a good reference source but actually it’s pretty spare and hasn’t been updated in a while on the matter. It seems weird to me that that there are prominent, non-evil cities in the inner sea region (like Highhelm) that don’t have any pathfinder lodge. Granted one can always make a lodge for the purposes of one’s own campaign or AP playthrough. It would be nice if the lost omens products were more specific when a lodge is present in a city ![]()
![]() My question is simple: How does this work? I realize that the nature of the plane matters (a mortal that dies in a predatory plane like hell or the Abyss is probably less likely to escape and become judged by Pharasma like they should). But what about mortals living in Axis? Heaven’s Shore? There’s a number of extraplanar cities with a large population of visiting/resident mortals. Barring any exploitation, would they ordinarily join the River of Souls when they die? Are the souls born on these planes always influenced by the planes the soul must filter through to get there? Last night I was pondering how to build a campaign for mortals living in one of the many extraplanar metropolises out there- but I immediately became overwhelmed at the sheer scale of trying to explain the cosmology, politics, and economics of civilizations that are nigh eternal. What should the price range be for items bought and sold in Heaven’s Shore? Do kidnapped citizens of Moonbog (the Demon Lord Jezelda’s domain) have Nephilim babies? Do they all remain damned in the abyss when they die?? There are many many other examples but these are the kinds of issues I’m trying to wrap my head around. Never really thought about the consequences of mortals living where they shouldn’t until now. And there are apparently thousands if not millions of mortals living in many of the non-material-universe planes. <insert-eyes-escaping-their-sockets> ![]()
![]() We’re still deciding our ancestries and classes for our Rusthenge campaign and one of the new players wants to build a character that does martial with some melee (using martial weapons). She I think has been inspired by the current Skyrim character she’s playing which combines one-handed martial with the other hand magic. I know Magus fits this trope perfectly, but it’s not a newbie friendly class for beginner players. What other options are ther to combine magic with melee? My first thought was divine casters and semi-casters like war priest or champion. Kineticists also feel martial with magic used more like feats. Any other options? She wants to use martial weapons. ![]()
![]() Just as the title says, what new (or new to 2e) artefacts would you like to see? One thing I’ve noticed looking at AoN is that there are a lot more AP associated artifacts than not, so it’s hard to just ‘plop’ something into your campaign if you still want to assume canonicity for the artifact’s role in the setting so far. It has been enough time, granted, since the conclusion of some AP’s that some of these artifacts might be plausibly involved elsewhere. Serithtial has no intention likely in becoming a Korvosan crown heirloom. But it would be cool to see more awesome artifacts for players to come across as seeds or plot points for larger story arcs. It would also be cool to have a greater variety of artifacts useful for different kinds of characters and their combat/non-combat abilities. ![]()
![]() So after a year of debating, my sisters settled on Wardens of Wildwood for their first RPG adventure path, as it most resembles the classic LotR fantasy tropes they are familiar with. (I’m almost positive the later won’t prove strictly true, but whatev’s) But because it starts at level 5, I suggested we do Rusthenge first to build up our characters level-wise, and get some experience while the consequences are less severe. Which leads me to my question: what adventure backgrounds should our characters use? Rusthenge or Wardens of Wildwood? My initial thought was the latter but then I wondered if our party would be encumbered in the first adventure we lacked players that have some of benefits given players via Rusthenge’s own backgrounds. Having someone able to read Thassilonian would be useful for the first adventure- not so much the adventure path How does this work? ![]()
![]() Just as the title says. I’m not saying that Ydersius need necessarily to get his ‘head back in the game’ but I would like to see the return of Serpentfolk as a menace- at least within the darklands as well as Garund. We also don’t have nearly the amount of bestiary options in 2e necessary to create a hombrew campaign with snakefolk as the primary antagonists. ![]()
![]() One thing I’ve noticed reading some of the 1st and second edition books I already own from bookstores is that most AP’s seem to include at least one dragon encounter somewhere within the adventure’s course. Is this deliberate? Regardless- me like very much. Whenever one is introduced to a new game there can be a lot of alien ideas for new players to grapple with. But they often perk up at the mention of ‘dragon’. ![]()
![]() Hello, I’m curious to know whether Camazotz still canon? A few years ago, through a previous pathfinder society account (whose access I seem to have lost) I ‘cut my teeth’ so to speak as a GM on a number of pathfinder society scenarios one of which was “Dead Man’s Debt” of 2016’s Year of the Serpent. I was rather fond of the scenario as it was my first introduction to the Mwangi Expanse. *spoilers* I don’t want to give spoilers for the scenario but as it occurred almost a decade ago, I’m gonna go ahead. The adventure featured Camazotz as an early threat to the Elves there and Jatembe- but the demon lord hasn’t had much by way of any references in any adventures or scenarios since. What happened to him? Could we follow up with this plot? Is he even still canon? ![]()
![]() Hello, just an interested (returning) player here wondering as to what are some ways to break up the monotony of adventuring underground? I know that underground campaigns can be just as diverse and fun and above-ground campaigns but what are some ways players can bring themselves some added reprieve from the dark, underground settings of a campaign such as sky king tomb? ~ In particular I’m thinking on behalf of friends and and family who maybe enjoy dwarves- but might feel uneasy playing a whole campaign involving traditional underground settings and tropes. I know of at least one family member who would probably build a ‘Legolas’ themed elven ranger or warrior- and as fun as it would be to act as an anti-Moria-sharp-shooter, she’s gonna want character downtime in trees, rivers, and glades eventually. I’m still relatively early in refreshing myself in RPG’s, but from what I understand, an easy solution is to make sure we have spellcasters and purchase magic items to teleport, planeshift, or take refuge in a temporary demiplane to get that reprieve every once in a while. The only downside is that most of these spells and items cannot be achieved until at later levels and I’m unsure how far the adventure path goes beyond 8th level content- as should be achieved by the ?beginning of the third book. While I know the AP creators likely designed Highhelm itself so as to not be exclusively underground, will the AP allow players a ‘home-base’ there, and/or offer players plenty of reprieve from underground exploration and dungeon crawling? ~ My family loves mountains and hiking, so even if the campaign took the party occasionally not just down, but *up* whilst underground, I’m sure my party could find an excuse to explore and spend some time along the peaks and valleys of any mountainous range or alpine forest they come across. My fear is that the AP will only feature underground exploration and dungeoneering, which might get a bit tiresome for naturalistic players and characters who *aren’t* exclusively tied to the wonders of the underground. Players might not want to spend their summer saturdays thematically trapped underground, imagining a world largely absent of vitamin D 😦 I’m sure the humans, halflings, and elves of the party could otherwise adapt to spelunking underground rivers, canyons, and mushroom forests hehehe. I just hope there’s also moments where you’re exploring a tomb, citadel, or cavern more exposed to a chilly precipice, glacial lake, alpine switchback, etc. The AP, as it stands, still has *Sky* in its title right? Right?!? ![]()
![]() Hello, Returning player here, I recently bought part 1/3 of the Frozen Flame AP from a local game store for a friend (and his partner) who just started playing RPG’s and are new to Pathfinder and Golarion overall. (They have a talented DM tho from what I understand) Yet I was surprised at just how ‘flash-in-the-pan’ the available 2e content is for the Realm of the Mammoth Lords (RotML) I’ve also been considering an ‘east-meets-west’, dragonslaying campaign set in Icestair. But there the city lacks a statblock, gazetteer and map- and I’m unsure whether it’s a city made up of mostly Avistinian or Tian Xian architecture, and how permanent the dwellings are. It’s a trade/expedition-base camp city right? How does its economy function with Irrisen to the West, Hold of Belkezin to the south, and a (just recently closed) Worldwound to the east? Surrounded by territorial albeit gregarious Mammoth Lord followings? Sure, I know the city administrator has a deal with the Hold of Belkezin but most of the closest orcish cities are controlled by the more orthodox and aggressive orcish tribes. I also wonder at how the agreement between Icestairs and the Hold remains enforced and by who, because if the Hold is just letting anyone with money pass up, down, and through the hold to the Path of Aganhei, then why wouldn’t they expand on the deal to merchants passing through the Hold in general? It just seems such a long and expensive trade route relative to the branch that leads to the more stable Land of the Linnorm Kings, and I’m curious where most of the city’s food stores come from. I imagine rice would be among the most common grains, and there’d be probably be plenty of wild game traded by the Mammoth Lords. Irissen would probably also have great demand for grain and vegetable produce given its climate of eternal winter. I’m not expecting staff to answer all these questions but I would like more detail on Icestairs and the RotML overall. It’s a unique setting in an rpg. |