Faxon

Malthorn's page

439 posts. Alias of CharlesJ.


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Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2
Niles wrote:


Guys, I'm really sorry. I'm going to have to call this one. I'm struggling to find time to make the briefest of posts in games I'm playing on...much less GMing.

I really am sorry I couldn't finish this one.

No worries Niles, thanks for all the time you've put into this


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Vallaki is.... as good a place as any. Certain death in the Amber Temple as Kassimir described it doesn't strike me as the route to follow quite yet. Perhaps the brother and sister can provide answers they did not yet know they had when we last met them."

glancing at the cemetery once more and then the mansion, Malthorn turns toward the road giving the spiders once again a wide berth. "Something called a Sunsword aught to put any darkness within the cript back right once more."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"We came for a missing sword and found more confusion than answers it appears, Why would we find almost certain death within the Amber Temple?"

GM, could Malthorn tell if the man in the tower was Rictavio, had originally figured that the silver haired individual was a manifestation of the dragon


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

That or perhaps persue the Amber Temple since Kassimir has knowledge of it, perhaps not the specific location but general knowledge. Rictavio might actually know where it is located.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn searches the graveyard for any sign of the missing grave inhabitants, tightening his grip on his staff he reaches for the gate and attempts to enter the hallowed ground.

Devil Sight penetrates magic darkness up to 120'

[ooc]Seems like everything has slowed down lately (not just this storyline) and the 2 weeks worth of up and down time didn't help anything, My previous post was attempted at least twice before the system stayed up long enough to post."[/b]


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

I know I have tried to reply here a couple of times, sorry all

Malthorn shakes his head, perhaps not in a negative but as if trying to shake the cobwebs from it. "I thought I saw the manse's master staring down at me from the upper windows. Yet I don't know if he wished us to investigate the cemetery or it was just a phantasm still haunting the place."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Remembering the spiders within the nearby corner of the mansion, Malthorn moves around the manse until he find the fog shrouded cemetery. Listening and watching for trouble.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19 plus any bonus Devil's Sight may provide - doubtful as it specifies darkness not fog enveloped. Unless said fog qualifies as magical darkness :)


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn looks about for more bats, but finding none takes a moment to consider Gail's question

"It seems we've been tasked to return the silver dragon's bones back to their rightful place. Before we'll ever have a chance of leaving this cursed land. Should we investigate the mansion's cemetery now or on our return."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn steps around the edge a bit further to send some more blast into the swarm.

Eldritch Blast, 2 rays
Eldritch Blast (1): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d10 + 4 ⇒ (6, 6) + 4 = 16
Eldritch Blast (2): 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

OK thanks Niles, just checking

Malthorn steps around Talus and levels his staff at the bats in front of the paladin and mystic.

Eldritch Blast, 2 rays
Eldritch Blast (1): 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Eldritch Blast (2): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Niles, did Malthorn see anything when he viewed the cemetery area?

Malthorn follows the others below inspecting the box once they arrive at the cart. "Hmmm, Talus something we should know?" he ask when he reads the attached message


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Reaching the roof, Malthorn looks around, his gaze finally settling on the top of the chapel.

perception: 1d20 - 1 ⇒ (18) - 1 = 17


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Perhaps we'd be better served search the roof, something appeared to have glowed at the top of the chapel in what we could see of the painting. The stairs are this way." Malthorn says pointing back towards the stairwell he'd checked.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Not me, I can Dispel Magic but not detect it....slightly ironic if you think about it.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn doesn't have the ability to 'mend' does anyone else?


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Well we did come seeking a silver sword, and there were steps leading up to the roof I believe. Shall we take a look? Oh yeah who was praying?" Malthorn ask bringing up the rear and looking around the room.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn nods at Ozgo's explanation, "May they watch over us. Seems we need all the help we can get." Nodding at the windows, Malthorn sets to helping Gail check the room.

perception: 1d20 - 1 ⇒ (4) - 1 = 3

If nothing is found Malthorn moves out to the hallway opposite of where they saw the spiders and checks the steps at the end that lead upwards.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Before we go, a trip to the top of the tower would allow us a good view of the surrounding lay of the land, as it were. Seneschal, by your leave."

Malthorn sketches a bow towards the seneschal and turns towards the doorway to leave. as they exit, Malthorn ask Gail, "The young man and girl who lost their father, do you believe she is the one doomed to die as Tatyana?"

Niles Malthorn is moving through the rubble towards Q35


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Hey all, just a heads up, will be leaving on a family vacation next week. Will not have access during the cruise to update, so from this Sunday until next Sunday I will have no access to internet, please bot as needed to progress.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"We'll endeavor not to become pest then" Malthorn says with a slight bow before continuing. "Who is Strahd's love that is continually reborn? If I might ask."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Can you grant us safe passage to move through the mansion, at least against those who like you are doomed to maintain their vigil here?"

Malthorn ask the seneschal


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

A bit at a loss Malthorn looks back and forth between Gail and Ozgo

"Umm guys???"


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Interesting concept but agreeable in my estimation, yes how shall we send this devil back to his own personal hell."

Malthorn says after digesting the Seneschal's declaration.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

The sound of the voice in the other room wakes him briefly but as nothing enters the room they are in and the quiet once again reigns, Malthorn settles back into a troubled sleep.

Moving back through the banquet room, Malthorn makes his way towards the audience hall, leading the way into the room but stepping to the side so that others better spoken can talk to the seneschal after his announcement.

"We seek Seneschal Vladimir Horngaard, so that we may rid the land of Strahd."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn smiles and hums along softly as Kassimir sings, the words unknown but the healing felt. "thanks Kassimir"


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Well we did indicate a desire to go here previously, however after being directed to the Seneschal, I think we all assumed we needed to go there first, but when the GM allows the delay, I'd say take advantage of it :)

Malthorn joins Kassimir in checking out the room, all though he pauses as the elf comments on the wolf. "Just because they tried to make a meal out of us outside the castle is no reason to dislike the decorations." thinking to himself At least until they come back to life like everything else here

perception: 1d20 - 1 ⇒ (7) - 1 = 6

Kassimir's comments seem to have shaken Malthorn, finding a spot to lean against the wall, he rest.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

MAlthorn bows his way out of the room, a slight bow not of subservience but one of respect. Following Gail towards the indicated room he speaks out if there is anyone within.

"We seek Seneschal Vladimir Horngaard, so that we may rid the land of Strahd."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Thank you" Malthorn replies happy to find something here that didn't attack him at first sight, however he delays backing out of the room at Kasmir's question. Perhaps it would be answered.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"We have no desire to disturb the dead except to return Strahd to his true death not this state of undeath he currently exist in, and free the land from his grip."

MAlthorn apparently has lousy picks when it comes to this place, perhaps someone else should choose where we go :)


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

On up thru Q53, Q39 should be reachable unless the doors are locked between

"No I think the inn here should be closed, but a moments rest without spectral guards or wolves nipping at our heels would be welcome." Crossing the dining area Malthorn checks the door feeding into the tower main. Q39 Calling the others over to get some rest if clear.

After they have had a chance to catch their breath Malthorn moves down the hall checking the door leading into the room above the chapel Q35 if nothing is there then he'll start up the stairs towards the roof. Q31 "Going up?"


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Agreed

Finding nothing of import within the bedchamber, Malthorn nudges Gail's shoulder before going back out in the hallway. Finding the staircase at the end of the hallway he goes upward to the next floor.

perception: 1d20 - 1 ⇒ (3) - 1 = 2 Hmm with that roll the latch would have to be the size of a barn door to find

If he finds the hidden latch
Moving into the next room he'll check out the throne room/chapel area (Q36)

if the secret door remains secret
Malthorn will continue down the hall and investigate the rooms moving clockwise around the level beginning with the banquet room (Q37)

A short rest would be good if we can manage it


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn enters the bedroom Q29 of the slowly watching for any further harassment from the mansion, looking into the wardrobe, Malthorn's un-natural eyesight reveals the contents of the darkened corners.

perception: 1d20 - 1 ⇒ (14) - 1 = 13


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn has Identify as a ritual however the 100gp pearl requirement is far from his ability to purchase right now <sigh>

Turning to the right as he exits the short hallway, Malthorn moves to the door on that wall to investigate the room there. this was my original intent in my last post, unexplored room on the left as you look at the map


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Moving quickly thru the two rooms Malthorn searches both for anything of use before moving on.

Perception(Q27): 1d20 + 9 ⇒ (14) + 9 = 23
Perception(Q28): 1d20 + 9 ⇒ (5) + 9 = 14

Moving back up the hallway, Malthorn turns to his right and investigates the room there(Q18)


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Thank you Gail, beginning to feel worse for the wear, a short break would be great, but this doesn't seem to be a particularly restful place, lets finish up and remove ourselves from these vengeful ghost."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

In the middle Malthorn continues to try and connect with the spook attacking him, all the while dodging the attacks it is launching.

Magical Quarterstaff(shillelagh): 1d20 + 7 ⇒ (12) + 7 = 19
Magical Quarterstaff(shillelagh)-Disadv: 1d20 + 7 ⇒ (10) + 7 = 17
Damage(magic): 1d8 + 4 ⇒ (4) + 4 = 8


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

His quarterstaff clanking off the wall as the creature disolves back through it Malthorn tries to time his swing better the second time around.

Magical Quarterstaff(shillelagh): 1d20 + 7 ⇒ (10) + 7 = 17
Magical Quarterstaff(shillelagh)-Disadv: 1d20 + 7 ⇒ (5) + 7 = 12 <sigh>
Damage(magic): 1d8 + 4 ⇒ (7) + 4 = 11


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Sorry, working a tournament right now, missed Malthorn was up Niles

As arms reach through the walls to attack him, Malthorn swings his staff at them.

Magical Quarterstaff(shillelagh): 1d20 + 7 ⇒ (12) + 7 = 19
Damage(magic): 1d8 + 4 ⇒ (5) + 4 = 9


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Much as the attack on Gail, when the spectral warrior attacked Malthorn, a ring of flames appeared around the warrior as Malthorn pointed at him.
Reaction(Hellish Rebuke): 2d10 ⇒ (6, 6) = 12 DC15 Dex for half

bonus action:cast Shillelagh +4 attack&dmg from Charisma, 1 minute

With a muttered incantation under his breath, Malthorn swings the staff he carries at the spectral warrior. "We're not here to fight you but to find something to fight Strad! But if you must."

Magical Quarterstaff: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

My understanding is we have not taken rest yet."

Malthorn grimaces as simultaneously the wall appears behind them and new spectral foes appear both before and behind them. Taking aim at the one behind Malthorn levels his staff.

Eldritch Blast(1): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Eldritch Blast(2): 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 4 ⇒ (1) + 4 = 5


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn stays behind Ozgo, watching over Gail's shoulder as she checks the western door.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Studying the bust for a moment longer, Malthorn shakes his head. must be some trick of the light. He covers the bust back up and let's the curtain fall back over the alcove. Before following Ozgo's down the hall.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Holding the curtain back with the staff, Malthorn pulls the black cloth off of the white pedestal exposing....


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Not keen on opening any more door before the others are ready, Malthorn looks to his right and with the end of his staff moves the curtain to the side.

If everything is good he'll move to the one on the left where the curtain is rippling a bit. Moving it aside with his staff as well.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

When the others are ready Malthorn will open the door he checked and peer inside, trusting his supernatural vision to see through the gloom.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn follows the othersup the stairs. Taking a moment to study the chandelier before listening at the northern door.

investigate(chandelier): 1d20 + 7 ⇒ (2) + 7 = 9 "Nice workmanship"

perception: 1d20 - 1 ⇒ (19) - 1 = 18...


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"I'm voting upwards, no reason to seek more of the dead within the cemetery, at least not while there are other parts of the mansion to search."

responding to Ozgo's offer of healing "If your gods allows it, I will accept your healing. Those creatures were not very friendly."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Thank you Gail, guess that's what I get for scouting the dragon's den in this devil forsaken place." Malthorn joins Talus in making a sweep of the chapel now that the revenants have been dispatched.

Afterwards, "Do we want to rest a bit before we continue?"


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn continues to attack but has little luck versus the distant revanent.

Eldritch Blast(1): 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d10 + 4 ⇒ (2) + 4 = 6

Eldritch Blast(2): 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d10 + 4 ⇒ (4) + 4 = 8

Grumbling as he likely misses again


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Concentrate on one at a time! These things are tough."

Continuing to aim at the creature on the far side of Ozgo, Malthorn lets a few more blast go.

Eldritch Blast(1): 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 4 ⇒ (1) + 4 = 5

Eldritch Blast(2): 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d10 + 4 ⇒ (4) + 4 = 8

<sigh>