GM Niles' Curse of Strahd (Inactive)

Game Master nilesr

Village of Barovia
Map of Vallaki
Map of Barovia
Loot Sheet
Map of Yester Hill


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Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Not me, I can Dispel Magic but not detect it....slightly ironic if you think about it.


Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1

Talus can do neither...

Talus casts a curious eye on the ruined painting, "I wonder..."

He brings the might of his intellect to bear, trying to determine if the picture has any properties that would aid their search...

arcana: 1d20 + 4 ⇒ (5) + 4 = 9


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Gail can't do either of those.


| HP 53 | AC 16 | Initiative +4 | Passive Perc 16 | S+0 D+7 Co+3 I+1 W+0 Ch+6 | Bard 7

Nope, don't have it. Maybe we should reorganize a little there...


Encounter Map

Huh, well. You guys can keep exploring then... there was a smaller clue in the picture. Ozgo and Malthorn figured it out right away.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

"Perhaps we'd be better served search the roof, something appeared to have glowed at the top of the chapel in what we could see of the painting. The stairs are this way." Malthorn says pointing back towards the stairwell he'd checked.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo replaces the picture and follows Mal to the stairs leading up.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Reaching the roof, Malthorn looks around, his gaze finally settling on the top of the chapel.

perception: 1d20 - 1 ⇒ (18) - 1 = 17


| HP 53 | AC 16 | Initiative +4 | Passive Perc 16 | S+0 D+7 Co+3 I+1 W+0 Ch+6 | Bard 7

Well i hope it wasn't lightning striking the roof or a chimneyfire...

Nonetheless Kassimit joins in the search.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Gail looks sharply at Kassimir before whispering softly, "Best not tempt fate..." The others seemed to be searching for something so she looked too.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo also joins the search, in hopes of discovering what the light could have been.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Encounter Map

There were some more low level encounters but I'm getting tired of this place so i'm handwaving them.

Malthorn and Ozgo lead the Heroes of Barovia up the spiraling staircase to the highest turret in the manse. Before they reach it, they run across an expertly carved gargoyle that speaks to them in common tongue
When the dragon dreams its dream
Within its rightful tomb,
The light of Argynvost will beam
And rid this land of gloom.

Wooden stairs climb to the tower's peak, which has a stone floor and a thirty-foot-high pitched roof. Ravens roost on crisscrossing rafters, coming and going through small holes in the roof. Ten-foot-high, five-foot-wide arched windows are evenly spaced around the walls. Each window consists of a lead latticework fitted with small panes of transparent glass.

The heroes begin searching the area, when they look out of the windows they see

To the north and east lies a mist-shrouded valley with dark woods, a small town, and a lonely windmill on a precipice. To the south, a river flows through a foggy marsh. To the west, between rocky hills, you glimpse an abbey perched on a snowy mountainside beyond a long stretch of fog-smothered pines.

On the western windowsill they find A note written on fine vellum affixed to the windowsill with a nail

The heroes hear the "clop clop clop" of a draft horse's hooves from the courtyard. They see a single person riding in a wagon. The man arrives, urinates on the statue of Argynvost, then he unhitches the horse leaving the wagon, with a large box of some sort in the courtyard. The man rides off towards Vallaki.


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Gail reads the note and raises one eyebrow. Turning to the others she asks, "Don't suppose you've seen any dragon bones?" Out of the corner eye she saw the man below, she pointed and frowned, "What was that all about?! Best go down and see."

Unless anyone objects she will make her way downstairs to the courtyard to explain the box.


Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1

I'm back!

Talus nods, "It would seem that the remains of the Lord Dragon must be interred properly to bring the light back to the tower, and I assume it's protection from Strahd."

Wordlessly, he follows Gail down to see what the man left in the courtyard...


Encounter Map

Gail makes it to the courtyard, following the same path she used to enter the mansion.

The wagon is loaded with a box that is 3'wide by 7' long...it looks suspiciously like a coffin. There are words written on the box.

If you get close enough to read it:

Talus Koss, he was a good friend and neighbor

something is moving in the box


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Niles, did Malthorn see anything when he viewed the cemetery area?

Malthorn follows the others below inspecting the box once they arrive at the cart. "Hmmm, Talus something we should know?" he ask when he reads the attached message


Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1

Talus recoils a bit a seeing the epitaph, but then collects himself and smiles wryly at Malthorn, "As I seem fit and hale, perhaps this is a sick joke? But , why me?" he says, moving closer to the box.

"Now, I must see what lays within..." he states, looking the box over for the best way to open it.


Encounter Map

@Malthorn The Cemetery is covered by fog, so no.

Talus opens the coffin and a massive swarm of hundreds of bats explodes out of it!

Initiative:

Talus: 1d20 + 2 ⇒ (7) + 2 = 9
Gail: 1d20 + 2 ⇒ (14) + 2 = 16
Malthorn: 1d20 + 1 ⇒ (14) + 1 = 15
Ozgo: 1d20 + 0 ⇒ (8) + 0 = 8
Kassimir: 1d20 + 2 ⇒ (16) + 2 = 18
Huge Bat Swarm: 1d20 + 4 ⇒ (1) + 4 = 5

The bats swarm over Talus and Ozgo Bite vTalus: 1d20 + 8 ⇒ (5) + 8 = 13 Bite vOzgo: 1d20 + 8 ⇒ (19) + 8 = 27 the bats crawl into Ozgo's armor and inflict Ozgo: 4d4 - 3 ⇒ (3, 1, 2, 4) - 3 = 7 damage.

Round 1
Kassimir
Gail
Malthorn
Talus
Ozgo
Swarm of Bats

Good guys are up


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

OK thanks Niles, just checking

Malthorn steps around Talus and levels his staff at the bats in front of the paladin and mystic.

Eldritch Blast, 2 rays
Eldritch Blast (1): 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Eldritch Blast (2): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Current HP-53/60

Ozgo drops to the ground and rolls back and forth trying to kill any of the bats still within his armour.


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

I can't edit the map but it looks like Gail can get them all.
Gail's voice booms out over the battlefield, "Oak father!" A moment later a great clap of thunder with a visible shockwave washes over the swarm!

Shatter: thunder damage: 3d8 ⇒ (1, 6, 8) = 15 They must make a DC 15 con save for half.


Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1

The bats envelop Talus, but none manage to gain purchase. The mystic beats at the airborne bats with his spear, muttering "Bats? Do I look like a bat? "

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Encounter Map

Round 1
Kassimir fires his shortbow into the mass of bats 1d20 + 6 ⇒ (19) + 6 = 25 1d6 + 4 ⇒ (1) + 4 = 5
Gail cast a spell and 1d20 + 2 ⇒ (5) + 2 = 7 many of the bats fall dead.
Malthorn blasts a few bats out of the sky
Talus swats some down with his spear.
Ozgo 1d20 + 7 ⇒ (16) + 7 = 23 1d4 + 4 ⇒ (4) + 4 = 8 crushes the biting bats.
Swarm of Bats[-30] move to envelop Gail as well...
BiteVOz: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 4d4 - 3 ⇒ (1, 1, 1, 3) - 3 = 3
BiteVTal: 1d20 + 8 ⇒ (4) + 8 = 12
BiteVGail: 1d20 + 8 ⇒ (3) + 8 = 11

Round 2
Kassimir
Gail
Malthorn
Talus
Ozgo
Swarm of Bats

Good guys are up; The bats regenerate based on HP damage they deal, they have resistance to all slashing/bludgeoning/piercing damage (because Swarm).


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn steps around the edge a bit further to send some more blast into the swarm.

Eldritch Blast, 2 rays
Eldritch Blast (1): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d10 + 4 ⇒ (6, 6) + 4 = 16
Eldritch Blast (2): 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 4 ⇒ (7) + 4 = 11


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

I'm not clear if the map is accurate, it looks like the bats haven't moved, if so it's safe to cast shatter again.

Gail shouted "Oak father!" once more and a concussion erupted within the swarm of bats, shredded their tiny forms!
Thunder Damage from 3rd level slot: 4d8 ⇒ (8, 5, 8, 7) = 28 DC 15 con for half. She's out of 2nd level slots so that had to be a third level one.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Current HP: 50/60

With no other choice, Ozgo starts swinging at the swarm of bats with his sword.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8 (re-roll 2's 2d6 ⇒ (1, 6) = 7)= 11

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9 (re-roll 1 1d6 ⇒ 2)= 10


Talus Koss Human Mystic 7 HP:51/55 5 temp Init:+2 PP:15 AC:16 Psi:12/38 Psi Limit:6HD:5/6 S:+2 D:+2 C:+2 I:+7 W:+4 Ch:-1

Cursing, Talus swings his spear through the swarm...

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Encounter Map

Round 2
Kassimir fires his bow into the swarm 1d20 + 6 ⇒ (3) + 6 = 9
Gail Con: 1d20 + 2 ⇒ (5) + 2 = 7 blasts apart many of the bats, only a few ragged bats remain
Malthorn torches the remaining vampire bats
Talus
Ozgo
Swarm of Bats

Combat Over

Apologies for the slow posting. It's the beginning of the school year for me so we are crazy busy.


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

"Ugh!" muttered Gail as she wiped away the residue of singed bat, "That's disgusting! Seriously what kind of twisted joke was that?!"

After she'd had a moment to calm down, she asked in a normal voice, "So what next? The abbey or that town and the windmill? Somewhere else?"


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn looks about for more bats, but finding none takes a moment to consider Gail's question

"It seems we've been tasked to return the silver dragon's bones back to their rightful place. Before we'll ever have a chance of leaving this cursed land. Should we investigate the mansion's cemetery now or on our return."


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

"Now is a good a time as any..." replied Gail. She looked around to see if the others agreed.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Pulling bat corpses from his armour, Ozgo nods in agreement.

"Yes, let us search the lichyard to see if any clues to the whereabouts of the dragon's bones."


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Remembering the spiders within the nearby corner of the mansion, Malthorn moves around the manse until he find the fog shrouded cemetery. Listening and watching for trouble.

Perception: 1d20 - 1 ⇒ (20) - 1 = 19 plus any bonus Devil's Sight may provide - doubtful as it specifies darkness not fog enveloped. Unless said fog qualifies as magical darkness :)


Encounter Map

Something Kassimir knows...he's afk now so anyone can read it:
There's a Temple in the Mountains, the only name for it is the Amber Temple. This is a place guarded well by the powers of evil. Kassimir knows it holds power, it's a likely place to hold the bones of a creature like the Silver Dragon Argynvost. Of course, everything Kassimir knows is that to venture there is certain death.

The Cemetary

Tucked behind the mansion is a fog-shrouded cemetery enclosed by a seven-foot-tall fence of wrought iron. In the northeast corner stands a mausoleum.

PerceptionDC10:
Five of the graves have been dug up....or rather something has dug out of them.

Malthorn spots You suddenly feel like someone or something is watching you. Looking up, you spot a well-dressed man with a thick mane of thistledown hair observing you from a high tower window. He draws the curtain and disappears from view.


| HP 53 | AC 16 | Initiative +4 | Passive Perc 16 | S+0 D+7 Co+3 I+1 W+0 Ch+6 | Bard 7

Mh i know there's a place in the mountains called the amber temple, it could hold the dragons remains, but going there seems like certain death. It's a place of evil and highly guarded. No one ever came back.

After a moment he adds:
That makes me wonder though how there are stories about it. Seems like they spread them on purpose, either to draw silly adventurers there or to keep them away. We'll never know untill we go there i'm afraid.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Nodding in agreement to Kassimir's suggestion, Ozgo looks over the small cemetery and blurts out in a shocked voice.

"Look, over there. Those grave look to have been dug up...or wait, something has clawed its way out of them!"


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Gail notices Malthorne looking at a window high up in a tower. "Did you see something?" she asked him.


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

I know I have tried to reply here a couple of times, sorry all

Malthorn shakes his head, perhaps not in a negative but as if trying to shake the cobwebs from it. "I thought I saw the manse's master staring down at me from the upper windows. Yet I don't know if he wished us to investigate the cemetery or it was just a phantasm still haunting the place."


Encounter Map

sheesh. Not much since the beginning of August. What do we need to do to get going again?


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

Malthorn searches the graveyard for any sign of the missing grave inhabitants, tightening his grip on his staff he reaches for the gate and attempts to enter the hallowed ground.

Devil Sight penetrates magic darkness up to 120'

[ooc]Seems like everything has slowed down lately (not just this storyline) and the 2 weeks worth of up and down time didn't help anything, My previous post was attempted at least twice before the system stayed up long enough to post."[/b]


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Softly Gail replied, "Hmm. Lets worry about him later." as she stared walking towards the cemetery, weapon in hand, "No telling what will be there, best be on your guard."


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Ozgo fallows the others but keeps looking back at the window to the great house.

"I want to help his spirit to be free, but I am not sure what we should do."

He readies his sword as they enter the graveyard, and rubs the raven symbol with his free hand.


Encounter Map

In the graveyard nothing stirs.... you find a stone staircase that leads upwards into the tower nearby. You presume it leads into the chapel area of the manse.

Gonna be honest here, unless you wanna go full murderhobo there's not much left here to do. This was just a "stop" to give you more info on the Amber Temple....


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Assuming we skip that, what next? Do we want to try and find Rictavio?


Loot sheet AC 12, HP 45/45,
Saving Throws:
STR 10 (+0), DEX 13 (+1), CON 12 (+1), INT 16 (+3), WIS 8 (+2), CHA 18 (+7)
Skills:
Arcana +3, Deception +7, History +3, Intimidation +7, Investigation +6, Nature +3, Performance +4, Persuasion +4, Religion +3, SoH +1, Stealth +4
Senses darkvision 120 ft., passive Perception 9, Spells 4th 2/2

That or perhaps persue the Amber Temple since Kassimir has knowledge of it, perhaps not the specific location but general knowledge. Rictavio might actually know where it is located.


Human Paladin 7 | HP 60 | AC 17 | Initiative +0 | Passive Perc 15 | S+4 D+0 Co+2 I+0 W+4 Ch+5

Sounds like a good plan...lets move forward then and seek Rictavio and find out more about this Amber Temple


Encounter Map

Okay, where are you going to find Rictavio?


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Gail peers at the tower for a long while before suddenly whirling round to face her companions. "Never mind him in the tower, we've got bigger fish to fry. I say we head back to Vallaki and search for Rictavio there. We should probably check up on Ismark and his sister too, remember what Madame Eva's said, 'Search for a troubled young man surrounded by wealth and madness. His home is his prison.' I bet that is him."


| HP 53 | AC 16 | Initiative +4 | Passive Perc 16 | S+0 D+7 Co+3 I+1 W+0 Ch+6 | Bard 7

What if that was Rictavio in the tower? We are already here, so i would suggest doing the things at hand before traveling back and forth.

What kind of knowledge does Kassimir have? Need any checks?


Skills:
Acro +2, Animal H. +4, Arca +1, Athl +5, Dece -2, His +1, Ins+7, Intim -2, Invest +1, Med +7, Nat +1, Perc +7, Perf -2, Pers -2, Relig +1, Slight +2, Stealth +2, Surviv +7
Human Cleric 7 | HP 59 | AC 18 | Initiative +2 | Passive Perc 17 | S+2 D+2 Co+3 I+1 W+7 Ch+1 | Resource Tracker

Looking confused Gail asked "I have to admit a certain curiosity about the tower too, but why would Rictavio be here? It is frustrating, we came seeking a sword of the sun - whatever that is and found naught but ghosts and trouble."

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