NG Human Aasimar Monk 2 | HP 30/30 | AC
After the funeral, but before resting for the night, Malik writes up a report to turn into Venture-Captain Luna. The report is as accurate an account as he can muster and details the haunted nature of some chambers as well as the religious iconography of various dwarven deities. Once finished, he bundles the report together and rests for the night. In the morning, Malik meets Venture-Captain Luna with the rest of the agents, "Interesting ruins and unpleasantly haunted. Anyone seeking to reclaim the ruins for their location will need to consecrate the area and prepare for intense heat." he says as he turns over his report.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik shrugs and hands the box over to whoever wants to try, "You can look at my meticulous notes, but this isn't something I'm that great at."
NG Human Aasimar Monk 2 | HP 30/30 | AC
thievery: 1d20 + 4 ⇒ (12) + 4 = 16
perception: 1d20 + 4 ⇒ (11) + 4 = 15
Malik closely investigates the locked stone box and the images on the murals, "These boxes never repeat a solution; seen them before when I was another mission with a dwarven lorekeeper. Looks like this one has Dranngvit and her light pick and hound on it." he says as he looks at the murals, "I see a lizard on a scroll; kind of reminds me of Kols and their hammer."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik helps some farmers with weather lore: 1d20 + 4 ⇒ (12) + 4 = 16
NG Human Aasimar Monk 2 | HP 30/30 | AC
religion: 1d20 + 4 ⇒ (3) + 4 = 7
Malik looks at the depictions, "I'll be honest, I did a lot of studying in Rahadoum. I can tell you its religious, but I can't tell you anything more specific."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik nods in agreement with Hancock, "Right behind you." he says affirmatively. Double Stride to the cooler area.
NG Human Aasimar Monk 2 | HP 30/30 | AC
reflex save: 1d20 + 10 ⇒ (6) + 10 = 16 Malik gets covered in rapidly cooling lava that weighs him down. He considers breaking it off, but decides that deal with their foes first, especially with the beating Hancock is taking. flurry vs yellow: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
He then fires off another bolt of electricity between two of the creatures. electric arc vs yellow and orange: 1d4 + 3 ⇒ (3) + 3 = 6 DC 17 basic Reflex
NG Human Aasimar Monk 2 | HP 30/30 | AC
reflex save: 1d20 + 9 ⇒ (20) + 9 = 29 Malik ducks to the floor, dodging the gout of fire, before standing up in his fighting stance. Not really sure if I want to punch fire creatures with my hands... he thinks to himself. Deciding against testing the heat resistance of his handwraps, Malik fires off a bolt of lighting between two of the creatures. electric arc vs yellow and orange: 1d4 + 3 ⇒ (2) + 3 = 5 DC 17 basic Reflex ◆ Crane Stance (AC 22), ◆◆ Electric Arc against yellow and orange.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik continues to record their exploration in his journal, "Let's see...some kind of metal library? Memorial?" society: 1d20 + 0 ⇒ (19) + 0 = 19
He thinks about it for a moment, "Well, I can't read dwarven, but the illustrations look like plans for building a safe bridge over lava...hmm, they found a way to use brown mold in the construction as a cooling agent. That's pretty clever." he says as he writes it all down. "I wonder what went wrong though." he thinks to himself.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Assurance is a level 1 general feat. When you gain it, you select one skill. Whenever you would roll that skill, you can instead receive a result of 10 + your proficiency ignoring all bonuses and penalties including ability score modifiers and multiple attack penalty. Because the result is a bit low for your level, it won't work against enemies that are your level or higher most of the time, but it has a decent chance of working on lower level creatures.
NG Human Aasimar Monk 2 | HP 30/30 | AC
The Carnelian Signet wrote:
As your 3rd action, it will suffer heavily from MAP, however it would be a good use of Assurance if the creature is lower level than you are.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik considers striding into the melee, but decides to leave a space open for Haka to take. "You know, surrendering is an option right? You should do that or you'll probably die." he says hoping their foe backs down. Assuming the enemy doesn't surrender, Malik fires off another bolt of electricity. make a request (probably auto-fail): 1d20 + 7 ⇒ (20) + 7 = 27
◆ Make a Request, ◆◆ Electric Arc.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik raises his hand and fires another arc of electricity between two of the foes. He then moves into a better position to support Hancock. [b]"Better than dealing with a bunch of spirits at least...[/ooc] electric arc vs Orange and Brown: 1d4 + 3 ⇒ (3) + 3 = 6 DC 17 basic Reflex ◆◆ electric arc, ◆ stride
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik looks at the floating embers around The Carnelian Signet, "Fire is difficult to control; I don't carry any."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik tries to knock out the enemy in front of him, hoping to avoid killing them. flurry vs blue: 1d20 + 9 ⇒ (17) + 9 = 26
flurry vs blue: 1d20 + 5 ⇒ (13) + 5 = 18
He then sends a bolt of electricity arcing between two other enemies.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik adopts a fighting stance, step towards the enemy, and attempts to assail the enemy. ◆ Crane Stance, ◆ Step, ◆ Flurry. unarmed attack vs blue: 1d20 + 9 ⇒ (18) + 9 = 27
unarmed attack vs blue: 1d20 + 5 ⇒ (7) + 5 = 12
Damage is combined for resistances and weaknesses. AC is now 22
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik waits slightly behind, though still enters the room and begins writing, "Well, if the last room was haunted, its reasonable to say more of them will be. Let's be on our guard!"
NG Human Aasimar Monk 2 | HP 30/30 | AC
They don't but every ancestry has a feat that gives them their ancestry as a lore skill as a level 1 option
NG Human Aasimar Monk 2 | HP 30/30 | AC
I have light cast on myself. religion: 1d20 + 4 ⇒ (18) + 4 = 22 Malik follows along and notices the drawings on the wall, "Crude depictions of the symbol of Dranngvit. An uncommon choice of deity, even for dwarves." he says while writing down the same.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik retrieves the journal he likely dropped in fear when he fled, "Pharasma's Boneyard, that was terrifying. We should try to avoid returning here in case the spirits rejuvenate once again." He scribbles haunted under his description of the chamber in his journal and underlines it.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik gathers himself enough to return to the chamber and request that the spirits cease their flight, "Spirits, please be at ease. We seek to release you from your imprisonment here." diplomacy: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 Stride, Stride, Diplomacy.
NG Human Aasimar Monk 2 | HP 30/30 | AC
will save at the start of combat: 1d20 + 6 ⇒ (2) + 6 = 8
Malik gets pushed along with the spirits as he lets out a shout of terror and flees the room.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik looks around for anything of note. "Best not to linger here too long. Let's take a look quickly and continue." perception: 1d20 + 4 ⇒ (20) + 4 = 24
Malik points out what he finds while recording the information in his journal, "Strange mole statue in a magma filled chamber..."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik looks at the ifrit with the frying pan, "Aw man, you've got moss and a frying pan? Let me show you how to cook up a meal for friends!" Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik nods in agreement, "Yes, I wasn't expecting much in the way of activity other than the previous combatants." He listens to the song for a moment, "Unfortunately, I'm not much of a linguist."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik pulls out a journal and begins taking copius notes on the chamber including the map, "Hmm, an interesting idea putting a map at the entrance for visitors to know where to go." Malik looks around at the bodies, "They aren't going anywhere. Let's finish what we came here first and get them on the way out."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Ah, I saw that the list of items changed, I didn't realize points were dropped. I'll just take and use the mage armor scroll since I have soothe scrolls already
NG Human Aasimar Monk 2 | HP 30/30 | AC
Shurgha Tak wrote:
Yeah, you get three points to spend on spells, scrolls, and swords schools. Spending 1 point gives you access to a schools items, 2 gives you the bonus lore option, and 3 lets you get the 2nd item.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik enters a fighting stance (Crane Stance ◆) and sprints over to a flanking position with Haka (Stride, Stride ◆◆). He gives a knowing look to Haka as they prepare to strike in tandem in the future. AC 22
NG Human Aasimar Monk 2 | HP 30/30 | AC
As mentioned in Gameplay, I took the scroll of heal and the scroll of mage armor (which I would have used once we arrived at our destination).
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik checks his pouch of items from the Spells school, a scroll of Heal and a scroll of Mage Armor. He puts them away and prepares his gear for the trek to Tar Khardurrm. "Thank you for the ride!" he says as he disembarks the boat.
NG Human Aasimar Monk 2 | HP 30/30 | AC
arcana: 1d20 + 4 ⇒ (6) + 4 = 10 Malik hasn't heard of animated suits of dwarven armor before, though he suspects they function similar to constructs. On the boat, Malik continues his reading in a new tome on magical theory. See the log damming the river, he rolls his eyes and thinks of the best way to unclear it. nature: 1d20 + 4 ⇒ (14) + 4 = 18 He stands and points at the two ends of the log, "One group needs to push up and forward while the other pulls back and pushes down."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik sits next to Elsitt and waves his hand at the bartender, "Another round for my friend here. They've been through a lot..." he says before turning to Elsitt. "I know you lost dear friends at Tar Khardurrm, but we're getting sent next. If you could tell us anything about what dangers we will face, it could keep us and others from suffering the same fate." he then adds, "We can try and get revenge too, if its something you're looking for." diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
NG Human Aasimar Monk 2 | HP 30/30 | AC
Shurgha Tak wrote:
Malik nods to Shurgha, "Of course. I'm saying that simply seeing them would be more exciting than some other missions I've been assigned previously. I hope we find something of historical value, but just being in such an old site will be a reward of it's own."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik looks on with excitement, "A dwarven ruin? I love exploring ruins. So much more interesting than caravan guard duty or bandit clearing."
NG Human Aasimar Monk 2 | HP 30/30 | AC
I'd rather not be hit by friendly fire as a default answer unless it's unlikely to put me in a dangerous situation with health or dying values
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik nods, "Malik Thurus." Other than scrolls, a backpack, and some other assorted adventuring gear, Malik carries no weapons or armor and probably appears more akin to a traveler than an adventurer. Other than the golden eyes, he appears to be a normal human with dark hair and average build.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik looks at the statue with respect, "She must have been powerful indeed to have fought off so many werewolves. I doubt most adventuring groups could handle more than one, even while working together."
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik arrived in the city of Olfden this morning by wagon. His journey from Absalom was long, but he was used to the trips the Pathfinder Society sent him on; it always gave him time to catch up on his reading. Among his meager possessions were a collection of texts covering various magical theory across the various traditions of magic. He wasn't very talented, but he was dedicated to his studies nevertheless. The darkness of his transportation was never much of an issue with his golden glowing eyes and minor light cantrip. Once the wagon stops in Olfden, he gets off, pays the driver with coin from the Society, and heads to the Olfden Pathfinder Lodge.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik slings his shield on his back, "These fools thought to offer us a job, one that involved ambushing us in an alley." he then points out the disarmed trap, "Be careful when you step down here, they armed traps and we disarmed one, but there could be more." Malik assumes a non-threatening posture and readies himself to be taken for questioning. It's a good thing the society offers legal support.
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik winces slightly as the impact of a weapon hitting his shield sends jolts down his arms. He Steps (◆) behind I'm Blue and delivers a side roundhouse kick to their chest. As the leg swings through the air, runes appear around it and it transforms into a maw full of sharp teeth. spellstrike ◆◆, Gouging Claw, flanking: 1d20 + 7 ⇒ (4) + 7 = 11
NG Human Aasimar Monk 2 | HP 30/30 | AC
Malik rolls his eyes (◇) at the sudden development before Raising his Shield (◆), Striding to Big Red (◆), and Punching him square in the face (◆). "Well, better than dealing with your original plan." fist, arcane: 1d20 + 7 ⇒ (12) + 7 = 19
AC 20; +2 saves against magic.
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