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Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber. * Starfinder Society GM. 51 posts (55 including aliases). 5 reviews. No lists. No wishlists. 23 Organized Play characters.



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Draft #3 released as final product

2/5

Story is decent (though the whole auto-guilt by anonymous finger pointing is rather contrived). But this might be the most poorly edited scenario I've read. Multiple errors, ranging from simple spelling and punctuation errors to changing of tones and speaking methods were very jarring. The statblocks for the main character at each tier have a very obvious error (multiple Failure entries on a save). Overall, it appears that this skipped any sort of final QA pass. There's also an extra map not listed in the product description (Showtime) and quite simply the wrong map was included, it's clearly described as a warehouse but they used the Watch Station map, probably to avoid having three maps required for the scenario (the flip side of the Watch Station map makes sense). Honestly they should have skipped the top of it and just let that be theater of mind (it's one skill check and one perception check). I didn't bother displaying the map, because it would have just been a slog as players explored and tried opening doors that led to nothing and looked nothing like what the scenario description provided.
As an example of the inconsistencies, the scenario starts by saying you're meeting in a small shop, then it describes that you're in the "Oppara Lodge" that has multiple meeting rooms, but you're then removed from the "meeting room" to a backroom (for the meeting). Someone more familiar with the setting should be reading through these.
As far as balance, don't worry about player failure if you have more than four players, because they didn't remember to have the VP challenges scale with player count. The big bad guy is also hampered by having to move, so their ability to do their thing is extremely limited.
Took barely over three hours to complete with five players, on FoundryVTT. One of the players asked if it was a quest.


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Too long.

2/5

The story is interesting, but it's simply too much. This took me over six hours to run, and that was on a VTT with only five players. I can't imagine how long this would take to run in-person, especially once it starts to grind to a halt while the table is interrupted for so many saves (without getting into spoiler territory). Editing could have used another pass as well, there are multiple references to what was probably the first pass (a mechanic you're told to track that is never used, area references using different nomenclature, simple spelling errors, etc.).


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Memorable cast, for sure!

5/5

Read the first two pages and immediately scheduled it. Ran it and immediately scheduled another run. This scenario is ridiculously fun. Not even sure if it was on purpose, but changing what could have just been a chase-type skill check run into a mini-dungeon crawl was inspired. My group argued about one for a good ten minutes before ending up taking the first thing they offered up as a solution, and I had to mute myself so they couldn't hear me laughing. I do think it was maybe a little too easy to skip some things, but we all had fun. I just hope we don't have to wait a full year for the next installment, I need to know what's behind

Spoiler:
that door
!


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Could have used one more pass by someone, or perhaps some internal playtesting?

3/5

Poor editing in this one, scenario refers multiple times to the other side of the flip mat map used. They stopped scaling the prep challenges half-way through and didn't limit the number of activities the PCs could take part in (other than a vague time limit). Also in the prep activities there is inconsistent consideration given to the generation of AP (two say it applies only at the start of the infiltration, one says it won't result in combat ,though it technically could if not applied at the start, and one is silent).
Also some very misleading text at the end, in the rewards section that seems to indicate the PCs get an extra 10-25 gold in rewards outside of the TBs. Which, for a level one character in a group with high tier would generate them over 4x the amount of the TBs.
Not a huge deal, but they also left out art of who would probably have been the most interesting looking individual.


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Could use one more mechanics pass

4/5

This is a quite well-written quest story-wise, very flavorful! Great seeing some returning faces and plenty of variety in skills so everyone has the opportunity to do what they're good at. That being said, unless there's some errata issued this is going to be much easier for 3-4 than was probably intended. Half the challenges don't increase the DCs. It really just affects the flavor, though, won't really affect the success/failure of the mission, and The Show Must Go On, so it shall.