Cleric Spells
Level 0
Bleed (Necromancy)
Saves: Will negates DC: 12 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes Effect: You cause a living creature that is below 0 hit points but stabilized to resume dying. Target: One living creature
DESC: You cause a living creature that is below 0 hit points but stabilized to resume dying.
DESC 2: You cause a living creature that is below 0 hit points but stabilized to resume dying.
Create Water (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: This spell generates wholesome, drinkable water, just like clean rain water. Target: Up to 6 gallons of water
DESC: This spell generates wholesome, drinkable water, just like clean rain water.
DESC 2: This spell generates wholesome, drinkable water, just like clean rain water.
Detect Magic (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 3 minutes [D] Range: 60 ft. Components: V, S
SR: No Effect: You detect magical auras. Target: Cone-shaped emanation
DESC: You detect magical auras.
DESC 2: You detect magical auras.
Detect Poison (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: No Effect: You determine whether a creature, object, or area has been poisoned or is poisonous. Target: Or Area one creature, one object, or a 5-ft. cube
DESC: You determine whether a creature, object, or area has been poisoned or is poisonous.
DESC 2: You determine whether a creature, object, or area has been poisoned or is poisonous.
Guidance (Divination)
Saves: Will negates (harmless) DC: 12 Casting: 1 standard action
Duration: 1 minute or until discharged Range: Touch Components: V, S
SR: Yes Effect: This spell imbues the subject with a touch of divine guidance. Target: Creature touched
DESC: This spell imbues the subject with a touch of divine guidance.
DESC 2: This spell imbues the subject with a touch of divine guidance.
Light (Evocation)
Saves: None DC: Casting: 1 standard action
Duration: 30 minutes Range: Touch Components: V, M/DF
SR: No Effect: This spell causes a touched object to glow like a torch. Target: Object touched
DESC: This spell causes a touched object to glow like a torch.
DESC 2: This spell causes a touched object to glow like a torch.
Mending (Transmutation)
Saves: Will negates (harmless, object) DC: 12 Casting: 10 minutes
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (harmless, object) Effect: This spell repairs damaged objects, restoring 1d4 hit points to the object. Target: One object of up to 3 lb.
DESC: This spell repairs damaged objects, restoring 1d4 hit points to the object.
DESC 2: This spell repairs damaged objects, restoring 1d4 hit points to the object.
Purify Food and Drink (Transmutation)
Saves: Will negates (object) DC: 12 Casting: 1 standard action
Duration: Instantaneous Range: 10 ft. Components: V, S
SR: Yes (object) Effect: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. Target: 3 cu. ft. of contaminated food and water
DESC: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
DESC 2: This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.
Read Magic (Divination)
Saves: DC: Casting: 1 standard action
Duration: 30 minutes Range: Personal Components: V, S, F
SR: Effect: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible. Target: You
DESC: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
DESC 2: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Resistance (Abjuration)
Saves: Will negates (harmless) DC: 12 Casting: 1 standard action
Duration: 1 minute Range: Touch Components: V, S, M/DF
SR: Yes (harmless) Effect: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Target: Creature touched
DESC: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
DESC 2: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.
Spark (Evocation, FireSchool)
Saves: Fortitude negates (object) DC: 12 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V or S
SR: Yes (object) Effect: Ignites flammable objects. Target: one Fine object
DESC: Ignites flammable objects.
DESC 2: Ignites flammable objects.
Stabilize (Conjuration)
Saves: Will negates (harmless) DC: 12 Casting: 1 standard action
Duration: Instantaneous Range: Close (30 ft.) Components: V, S
SR: Yes (harmless) Effect: Upon casting this spell, you target a living creature that has -1 or fewer hit points. Target: One living creature
DESC: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
DESC 2: Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Virtue (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 min. Range: Touch Components: V, S, DF
SR: Yes (harmless) Effect: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. Target: Creature touched
DESC: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
DESC 2: With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
Level 1
Ant Haul (Transmutation)
Saves: Fortitude negates (harmless) DC: 13 Casting: 1 standard action
Duration: 2 hours Range: Touch Components: V, S, M/DF (a small pulley)
SR: Yes (harmless) Effect: Triples carrying capacity of a creature. Target: creature touched
DESC: Triples carrying capacity of a creature.
DESC 2: Triples carrying capacity of a creature.
Bane (Enchantment)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes Effect: Bane fills your enemies with fear and doubt. Target: 50-ft.-radius burst, centered on you
DESC: Bane fills your enemies with fear and doubt.
DESC 2: Bane fills your enemies with fear and doubt.
Bless (Enchantment)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
DESC: Bless fills your allies with courage.
DESC 2: Bless fills your allies with courage.
Bless (Enchantment) (Domain)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes Range: 50 ft. Components: V, S, DF
SR: Yes (harmless) Effect: Bless fills your allies with courage. Target: The caster and all allies within a 50-ft. burst, centered on the caster
DESC: Bless fills your allies with courage.
DESC 2: Bless fills your allies with courage.
Bless Water (Transmutation)
Saves: Will negates (object) DC: 13 Casting: 1 minute
Duration: Instantaneous Range: Touch Components: V, S, M
SR: Yes (object) Effect: This transmutation imbues a flask of water with positive energy, turning it into holy water. Target: Flask of water touched
DESC: This transmutation imbues a flask of water with positive energy, turning it into holy water.
DESC 2: This transmutation imbues a flask of water with positive energy, turning it into holy water.
Cause Fear (Necromancy)
Saves: Will partial DC: 13 Casting: 1 standard action
Duration: 1d4 rounds or 1 round; see text Range: Close (25 ft.) Components: V, S
SR: Yes Effect: The affected creature becomes frightened. Target: One living creature with 5 or fewer HD
DESC: The affected creature becomes frightened.
DESC 2: The affected creature becomes frightened.
Command (Enchantment)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 1 round Range: Close (25 ft.) Components: V
SR: Yes Effect: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. Target: One living creature
DESC: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
DESC 2: You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.
Comprehend Languages (Divination)
Saves: DC: Casting: 1 standard action
Duration: 10 minutes Range: Personal Components: V, S, M/DF
SR: Effect: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Target: You
DESC: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
DESC 2: You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Cure Light Wounds (Conjuration)
Saves: Will half (harmless); see text DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes (harmless); see text Effect: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage. Target: Creature touched
DESC: When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,CASTERLEVEL)) points of damage.
DESC 2: When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage.
Dancing Lantern (Transmutation)
Saves: None DC: Casting: 1 standard action
Duration: 1 hours [D] Range: Touch Components: V, S, F (a lantern)
SR: No Effect: Animates a lantern that follows you. Target: Animates one lantern
DESC: Animates a lantern that follows you.
DESC 2: Animates a lantern that follows you.
Deathwatch (Necromancy)
Saves: None DC: Casting: 1 standard action
Duration: 10 minutes Range: 30 ft. Components: V, S
SR: No Effect: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. Target: Cone-shaped emanation
DESC: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
DESC 2: Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.
Detect Chaos (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of chaotic creatures. Target: Cone-shaped emanation
DESC: You can sense the auras of chaotic creatures.
DESC 2: You can sense the auras of chaotic creatures.
Detect Evil (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of evil. Target: Cone-shaped emanation
DESC: You can sense the presence of evil.
DESC 2: You can sense the presence of evil.
Detect Good (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the presence of good. Target: Cone-shaped emanation
DESC: You can sense the presence of good.
DESC 2: You can sense the presence of good.
Detect Law (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 10 minutes [D] Range: 60 ft. Components: V, S, DF
SR: No Effect: You can sense the auras of lawful creatures. Target: Cone-shaped emanation
DESC: You can sense the auras of lawful creatures.
DESC 2: You can sense the auras of lawful creatures.
Detect Undead (Divination)
Saves: None DC: Casting: 1 standard action
Duration: Concentration, up to 1 minutes [D] Range: 60 ft. Components: V, S, M/DF
SR: No Effect: You can detect the aura that surrounds undead creatures. Target: Cone-shaped emanation
DESC: You can detect the aura that surrounds undead creatures.
DESC 2: You can detect the aura that surrounds undead creatures.
Divine Favor (Evocation)
Saves: DC: Casting: 1 standard action
Duration: 1 minute Range: Personal Components: V, S, DF
SR: Effect: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls. Target: You
DESC: Calling upon the strength and wisdom of a deity, you gain a +(max(1,min(3,floor(CASTERLEVEL/3)))) luck bonus on attack and weapon damage rolls.
DESC 2: Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls.
Doom (Necromancy)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 1 minutes Range: Medium (110 ft.) Components: V, S, DF
SR: Yes Effect: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken. Target: One living creature
DESC: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
DESC 2: This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
Endure Elements (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 24 hours Range: Touch Components: V, S
SR: Yes (harmless) Effect: A creature protected by endure elements suffers no harm from being in a hot or cold environment. Target: Creature touched
DESC: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
DESC 2: A creature protected by endure elements suffers no harm from being in a hot or cold environment.
Entropic Shield (Abjuration)
Saves: DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: Personal Components: V, S
SR: Effect: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks. Target: You
DESC: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
DESC 2: A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.
Hide from Undead (Abjuration)
Saves: Will negates (harmless); see text DC: 13 Casting: 1 standard action
Duration: 10 minutes [D] Range: Touch Components: V, S, DF
SR: Yes Effect: Undead cannot see, hear, or smell creatures warded by this spell. Target: 1 creatures touched
DESC: Undead cannot see, hear, or smell creatures warded by this spell.
DESC 2: Undead cannot see, hear, or smell creatures warded by this spell.
Inflict Light Wounds (Necromancy)
Saves: Will half DC: 13 Casting: 1 standard action
Duration: Instantaneous Range: Touch Components: V, S
SR: Yes Effect: When laying your hand upon a creature, you channel negative energy that deals 1d8+1 points of damage. Target: Creature touched
DESC: When laying your hand upon a creature, you channel negative energy that deals 1d8+(min(5,CASTERLEVEL)) points of damage.
DESC 2: When laying your hand upon a creature, you channel negative energy that deals 1d8+1 points of damage.
Magic Stone (Transmutation)
Saves: Will negates (harmless, object) DC: 13 Casting: 1 standard action
Duration: 30 minutes or until discharged Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung. Target: Up to three pebbles touched
DESC: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
DESC 2: You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.
Magic Weapon (Transmutation)
Saves: Will negates (harmless, object) DC: 13 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, DF
SR: Yes (harmless, object) Effect: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. Target: Weapon touched
DESC: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
DESC 2: Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.
Obscuring Mist (Conjuration)
Saves: None DC: Casting: 1 standard action
Duration: 1 minutes [D] Range: 20 ft. Components: V, S
SR: No Effect: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet. Target: Cloud spreads in 20-ft. radius from you, 20 ft. high
DESC: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
DESC 2: A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.
Protection from Chaos (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures. Target: Creature touched
DESC: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
DESC 2: This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.
Protection from Evil (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature touched
DESC: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
DESC 2: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
Protection from Evil (Abjuration) (Domain)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minutes [D] Range: Touch Components: V, S, M/DF
SR: No; see text Effect: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. Target: Creature touched
DESC: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
DESC 2: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.
Remove Fear (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 10 minutes; see text Range: Close (25 ft.) Components: V, S
SR: Yes (harmless) Effect: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. Target: 1 creatures, no two of which can be more than 30 ft. apart
DESC: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
DESC 2: You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
Sanctuary (Abjuration)
Saves: Will negates DC: 13 Casting: 1 standard action
Duration: 1 rounds Range: Touch Components: V, S, DF
SR: No Effect: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. Target: Creature touched
DESC: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
DESC 2: Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.
Shield of Faith (Abjuration)
Saves: Will negates (harmless) DC: 13 Casting: 1 standard action
Duration: 1 minutes Range: Touch Components: V, S, M
SR: Yes (harmless) Effect: This spell creates a shimmering, magical field around the target that averts and deflects attacks. Target: Creature touched
DESC: This spell creates a shimmering, magical field around the target that averts and deflects attacks.
DESC 2: This spell creates a shimmering, magical field around the target that averts and deflects attacks.
Summon Monster I (Conjuration)
Saves: None DC: Casting: 1 round
Duration: 1 rounds [D] Range: Close (25 ft.) Components: V, S, F/DF
SR: No Effect: This spell summons an extraplanar creature. Target: One summoned creature
DESC: This spell summons an extraplanar creature.
DESC 2: This spell summons an extraplanar creature.