Sabina Merrin

Fernu Fears Nothing's page

21 posts. Alias of Black Dow.


Race

Female Human Barbarian 1

Classes/Levels

Stats:
15/15 HP; AC 15; Fort +4 Ref +2 Will +1; Init: +2; Perception +5 (+7 vs Undead)

About Fernu Fears Nothing

Fernu Fears Nothing

Current HP: 15/15 Conditions: -

Female Human [Shoanti] Barbarian (Brutal Pugilist/Urban Barbarian) 1
XP: 0
CG Medium Humanoid
Favoured Class: Barbarian

Speed: 30ft (armoured & unarmoured)
Init: +2
Senses: Perception +5 (+7 when detecting undead – Ghost Sight trait)

DEFENSE
______________________________________________________________________
AC 15 (10 Base, +2 Dex, +3 Studded Leather)
Touch AC 12 (10 Base, +2 Dex)
Flat Footed AC 13 (10 Base, +3 Studded Leather)
HP 15 (1d12; +2 Con; +1 favoured class)
Saves: Fort +4 Ref +2 Will +1
CMD 16 (10+1+3+2)

RAGING DEFENSE (if +4 DEX or +4 CON selected)
______________________________________________________________________
AC 17(10 Base, +4 Dex, +3 Studded Leather)
Touch AC 14 (10 Base, +4 Dex)
Flat Footed AC 11 (10 Base, +3 Studded Leather)
HP 17 (1d12; +4 Con; +1 favoured class)
Saves (+4 DEX): Fort +6 Ref +4 Will +3
Saves (+4 CON): Fort +8 Ref +2 Will +3
CMD 18
______________________________________________________________________
OFFENSE
______________________________________________________________________
BAB +1
Melee: Cestus +4 [1d4+3/19-20] or Unarmed Strike +4 [1d3+3/x2]
Ranged: Shoanti Bola +3 [1d4+3/x2] – 10ft. range
CMB: +4 (+1 BAB, +3 Str)

RAGING OFFENSE (if +4 STR or +4 DEX selected
______________________________________________________________________
BAB +1
Melee (Str): Cestus +6 [1d4+5/19-20] or Unarmed Strike +6 [1d3+5/x2]
Ranged+4 Dex: Shoanti Bola +5 [1d4+3/x2] – 10ft. range
CMB: +6 (+1 BAB, +5 Str)

STATISTICS
______________________________________________________________________
STR 16 [can be 20 while raging]
DEX 14 [can be 18 while raging]
CON 14 [can be 18 while raging]
INT 11
WIS 12
CHA 12

Racial Qualities
Heart of the Slums: Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled.
+2 to one ability score: Str.
Bonus Feat: Exotic Weapon Proficiency: Shoanti Bola

Class Abilities/Details:

Weapon and Armor Proficiency: An urban barbarian is not proficient with medium armor.

Skills: An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills.

Crowd Control (Ex): At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds. This ability replaces fast movement.

Controlled Rage (Ex): When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Feats
Exotic Weapon Proficiency: Shoanti Bola
Improved Unarmed Strike: Considered armed even when unarmed; strikes can do lethal or non-lethal damage.

Traits
Making Good on Promises [Campaign]: +2 trait bonus on saving throws against Fear effects.
Ghost Sight [Magic]: +2 trait bonus to Perception checks to locate undead.

Skills: 4 per level
Acrobatics +5 [1 rank, +2 Dex, +3 Class, -1 armour penalty]
Climb +6 [1 Rank, +3 Str, +3 Class, -1 armour penalty]
Intimidate +5 [1 rank, +1 Cha, +3 Class]
Perception +5 [1 rank, +1 Wis, +3 Class]

Languages: Common, Shoanti

Combat Gear: Studded Leather Armour, Cestus (2 worn), Shoanti Bola (2), Punching Dagger

Other Gear: Backpack (holds): Alchemical Grease, Bedroll, Trail Rations (2 days), Waterskin, Shaving Kit, Small Steel Mirror, Sunrods (2); Travellers Outfit, Belt Pouch #1 (holds coin), Belt pouch #2 (Flint & Steel; Shoanti Barbarian Chew x5); Stone Vulture Fetish (worn round neck) – Encumbrance: 00.0 lbs (Light Load)

TRACKED RESOURCES
--------------------
Controlled Rage (free action) (6 rounds/day) - 0/6
Shoanti Bola - 0/2

Coin & Treasure
Gold 4
Silver 14
Copper

Appearance
Age: 17 Height: 6'1 Weight: 183 lbs.

Deity/Faith
Pharasma & respects all totemic animals associated with death.

Background
Fernu Fears Nothing is a very tall, lean muscled Shoanti woman. Her bronze complexion accentuates her muscle tone and her traditionally shaved scalp is cross-crossed with nicks and old scars that belie her profession as a brawler. Fernu’s intense emerald eyes glare from a strong, proud face that could be deemed attractive if not for the nicks, scarring and crook in her nose courtesy of adversaries past.

Her Shoanti tattooing appears somewhat simple: two black tears that run from the corner of her eyes back up her skull and down the nape of her neck. They mark her as a once member of the Skoan-Quah or Skull Clan; the Shoanti tenders of the dead.

Fernu first came across Professor Lorrimor as a young girl, albeit one with a somewhat headstrong attitude towards life (and death). The Professor came to her village in the Mindspin Mountains in order to research and study Shoanti burial rites, and was luckily on hand when Fernu’s curiosity of the kind old man’s work got the better of her...

Whilst in the field studying Skoan-Quah protocols to combat undeath he observed a hungry ghast being repelled by funeral wards. Unbeknowst to him a inquisitive Fernu had shadowed Professor Lorrimor, and unshielded by his enchantments attracted its deadly attentions. Quickly overcome by the fell creature’s corrupt stench and touch, Fernu would have no doubt joined the legion of undeath, save for Lorrimor’s timely intervention in driving the hungry ghast off.

Her survival came at a price; the ghast’s corrupt touch left Fernu sensitive to the undead; able to see beyond the veil - something her tribe saw as a blessing from the guardians of the dead and Pharasma herself. Perhaps a weightier price came in the honour binding of Fernu’s fate and life to the Professor’s as a debt owed in protecting the young girl.

While he politely declined her guardianship, the Skoan-Quah saw Fernu as a girl whose fate was no longer her own. The weight of this honour debt, coupled with her increased alienation within the tribe saw Fernu eventually drift from her people and into the “civilised” world. There her anxiety and guilt of an obligation unpaid developed into a fierce antagonism given outlet through brawling and street fights.

When she heard of the Professor’s death and subsequent summons to Ravengro, Fernu saw an opportunity to finally repay the debt and honour the man who was the unbeknownst custodian of her fate.