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![]() I'm prepping the entire series to run this weekend and I would like some advise on the Field Command part of the series. First of all a question: how is the knowledge check meant to work in there? Does the entire table get to roll or do they have to pick a specific character for one or both of the checks? Does that character also have to give the briefing? The reason I ask is because I expect to have some number-crunchers at my table. If I tell them that knowledge checks are necessary and which ones, they'll likely start figuring out who has the highest bonus in those, potentially buff that skill even more and have that player brief the team. While I know there is nothing wrong with that, I feel it detracts from the role play and the idea of suddenly being in the position of a venture captain doing as well as you can with the things you have. I'm basically looking for a way to naturally push them into giving the briefing without them shoving forward the guy or girl who wouldn't naturally give that briefing but just happens to have the right skills for the job. So how did the GMs who've already run this do it? I've seen some examples in the specific All for Immortality threads, but how did you inform the party? Did you role play it all out and ask for checks afterwards? Did you tell them the checks that were necessary? Or did you have the party as a whole make the checks beforehand to help them decide on their briefing and which team to send where? ![]()
![]() I have a PFS character with a Red Mantis history (Cultist Lineage-trait and a background that he "escaped" from Mediogalt and joined the Society). I would like to have him run into a few Red Mantis over his career. There is of course the Mantis' Prey scenario, but are there any other scenario's that feature, mention or otherwise involve Red Mantis? ![]()
![]() Lau Bannenberg wrote: They're supposed to capture Davian, who will probably survive due to Regeneration. He can be brought back for interrogation. But why would they? I agree that smart players will see him as a source of extra information, but I guess I'm a bit disappointed that no such information is given in the scenario. What would they ask him? And why? And what would he answer? "I died of starvation, because Thrune blockaded our house and eventually resorted to eating my kin." That seems rather trivial information to bring back to HQ.Now if he had some interesting tidbits about life in that time, some nice dirty secrets about Thrune or whatever or something specific that would spark off the next scenario, I would understand and encourage my players to capture and interrogate him, but as it stands I see no reason *within* the scenario to ask him anything. I guess the fact that he ate his kin might have something to do with the "shame on house Davian" that's implied for the next scenario, but I can't be certain. ![]()
![]() I'm going to run this today and it looks like a nice one, though I've also found a few things I don't really understand. What I like:
What could have been better or what I don't understand:
2. I'm wondering if my players will understand when the scenario is over. Usually there's a journal or something at the end that gives the information they are looking for, but in this case there is no specific information that they are looking for. They're just there to "excavate" which means that after they make the area safe they can spend ages there if they wish. And not find anything of note, which might be a disappointment - or it might not be, I'm just not sure how this will work out.... 3. I personally think the information that you're sent to get from Zefiro is a bit meager. The only thing the PCs can get is the handout, which imho doesn't tell them anything they didn't already know: Thrune did not like the Davians. The only thing new is that they probably all starved, which tbh is not really relevant to the scenario/mission.
4. In the final encounter - low tier: how can a single ghoul "attempt to flank PCs"? I'm assuming it tries to flank together with Arenzo? Although I suppose it could flank with the troll. 5. What I generally like about the 2- or 3-parters is how they link together. I like to emphasize that, so that I can be sure my players know what's important about the scenario they've just played and they can take that to the next part. Several (not all) of the multiparters give good handholds for that, but I'm missing them a bit in this one. The only mission they get is to explore the mansion and at the end of that they find nothing of note. No unexpected information leading to a new site, nothing to keep them interested in Cheliax. There's no reason for them not to pack up shop at the end and head back to Absalom to report. Yet in the conclusion and the next scenario's blubs it's hinted that they would go to Garund after and participate in the Loyalty Day festivities to boot.
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![]() Yay, this looks cool! Thanks so much for the rush in getting us this. One question though: I really like how the sheets for Iron Gods offer 2 otherwise non-legal archetypes, except I'm not sure how I could ever make the Cyber-soldier work properly in PFS... Quote: At 5th level, a cyber-soldier gains a +1 bonus on attack rolls and damage rolls with implanted weapons, cybernetic arms, and melee or thrown weapons wielded with a cybernetic arm. But as far as I can tell, the first legal way to acquire a cyberarm is with the lvl 11+ sheet from Iron Gods (making your character at least lvl 12 and thus 'retired'). Am I overlooking something or is this archetype just not properly usable within PFS? ![]()
![]() I have a question about the Pure Legion Enforcer prestige class. The class says: Quote: The enforcer must always attempt a saving throw against the effects of beneficial divine magic. I'm pretty sure that spells such a bless count as 'beneficial divine magic'. Yet the spell itself offers no save. It also doesn't say anything about being a willing target. So my question:
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![]() I'm so sorry for the absense.... A bit too much happening with selling the house and stuff to arrange, rental place to get, making decisions for the house that still has to be build. And on top of that (or maybe because of that?) I've been having headaches/migraines for 3 weeks now. I may have to drop out of this :( ![]()
![]() DrSwordopolis wrote:
I agree and I would totally understand it if Paizo says they're not going to do that. Just want to know whether or not to keep my hopes up :) I'd definately be up for starting a thread (though it might be difficult not to have it turned into a 'quote everything that's wrong with the scenario'-slugfest). They may be only little things most of the time (for example, my latest scenario is missing one monster in the bestiary appendix and the hp of a monster is quoted wrongly in the tekst), but it'd be nice to help. ![]()
![]() First off: I'd like to apologize if this is the wrong place to put this question. That being said, my question is: I see (open) calls for writers and artists, but is there ever an open call for proofreaders?
I'd love to help and make the scenario's even better, but I have no idea if such a thing is even done by Paizo. Has there ever been a call for "external" proofreaders/editors? |