Haley Starshine

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RPG Superstar 7 Season Star Voter. ***** Venture-Agent, Netherlands—Apeldoorn 18 posts (55 including aliases). 1 review. No lists. No wishlists. 14 Organized Play characters. 2 aliases.



Scarab Sages 4/5 * Venture-Agent, Netherlands—Apeldoorn

I'm prepping the entire series to run this weekend and I would like some advise on the Field Command part of the series.

First of all a question: how is the knowledge check meant to work in there? Does the entire table get to roll or do they have to pick a specific character for one or both of the checks? Does that character also have to give the briefing?

The reason I ask is because I expect to have some number-crunchers at my table. If I tell them that knowledge checks are necessary and which ones, they'll likely start figuring out who has the highest bonus in those, potentially buff that skill even more and have that player brief the team.

While I know there is nothing wrong with that, I feel it detracts from the role play and the idea of suddenly being in the position of a venture captain doing as well as you can with the things you have. I'm basically looking for a way to naturally push them into giving the briefing without them shoving forward the guy or girl who wouldn't naturally give that briefing but just happens to have the right skills for the job.

So how did the GMs who've already run this do it? I've seen some examples in the specific All for Immortality threads, but how did you inform the party? Did you role play it all out and ask for checks afterwards? Did you tell them the checks that were necessary? Or did you have the party as a whole make the checks beforehand to help them decide on their briefing and which team to send where?

Scarab Sages 4/5 * Venture-Agent, Netherlands—Apeldoorn

I have a PFS character with a Red Mantis history (Cultist Lineage-trait and a background that he "escaped" from Mediogalt and joined the Society). I would like to have him run into a few Red Mantis over his career. There is of course the Mantis' Prey scenario, but are there any other scenario's that feature, mention or otherwise involve Red Mantis?

Scarab Sages

I have a question about the Pure Legion Enforcer prestige class.

The class says:

Quote:
The enforcer must always attempt a saving throw against the effects of beneficial divine magic.

I'm pretty sure that spells such a bless count as 'beneficial divine magic'. Yet the spell itself offers no save. It also doesn't say anything about being a willing target.

So my question:
As a Pure Legion do I get a save against spells such a bless (with the normal DC for that spell level), does it simply not affect me because I'm not a willing target or do I get affected regardless because the spell offers no save and it targets all creatures that the caster sees as allies?

Scarab Sages 4/5 * Venture-Agent, Netherlands—Apeldoorn

First off: I'd like to apologize if this is the wrong place to put this question. That being said, my question is: I see (open) calls for writers and artists, but is there ever an open call for proofreaders?
I love Pathfinder, especially Society and its scenario's, but I have a healthy case of OCD and my fingers itch when I prep a scenario and find (small) errors in it.

I'd love to help and make the scenario's even better, but I have no idea if such a thing is even done by Paizo. Has there ever been a call for "external" proofreaders/editors?

Scarab Sages

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I'm confused by the enhanced weapons wording. I hope someone can clarify this for me.

Quote:
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feat. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, +2 to four or more weapons.

Does this mean that I:

a) at 1st level give a +1 to all my allies (in range)
b) at 5th level give a +2 to all my allies (in range)
c) at 10th level, with a full party of 5/6 people, still give everyone a +2 because I hit my max bonus for the ammount of weapons "in the room"?

And if so, does that mean I can purposefully exclude people to, for example, give the warrior a higher bonus by excluding the casters? Or do the casters have to move out of range (or plug their ears so they can't hear the performance?) to not waste the bonus on their "useless" weapons?
Or does it work like the 'normal' inspired rage song that allows people to choose every round whether or not they want to benefit from the song?