Maite Donker Venture-Agent, Netherlands—Apeldoorn |
I'm prepping the entire series to run this weekend and I would like some advise on the Field Command part of the series.
First of all a question: how is the knowledge check meant to work in there? Does the entire table get to roll or do they have to pick a specific character for one or both of the checks? Does that character also have to give the briefing?
The reason I ask is because I expect to have some number-crunchers at my table. If I tell them that knowledge checks are necessary and which ones, they'll likely start figuring out who has the highest bonus in those, potentially buff that skill even more and have that player brief the team.
While I know there is nothing wrong with that, I feel it detracts from the role play and the idea of suddenly being in the position of a venture captain doing as well as you can with the things you have. I'm basically looking for a way to naturally push them into giving the briefing without them shoving forward the guy or girl who wouldn't naturally give that briefing but just happens to have the right skills for the job.
So how did the GMs who've already run this do it? I've seen some examples in the specific All for Immortality threads, but how did you inform the party? Did you role play it all out and ask for checks afterwards? Did you tell them the checks that were necessary? Or did you have the party as a whole make the checks beforehand to help them decide on their briefing and which team to send where?