PFS# 13260-3
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Magora Magesblood
Female Elf Witch 6
N Medium Humanoid (elf)
Init +9; Senses low-light vision; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 26 (6d6)
Fort +2, Ref +5, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +2 (1d4-1/19-20/x2)
Ranged Heavy crossbow +6 (1d10/19-20/x2)
Special Attacks hexes (cackle, disguise [6 hours/day], evil eye [dc 18], flight, fortune, misfortune [dc 18], slumber [dc 18])
Spell-Like Abilities
. . At will—feather fall (self only) (DC 13)
. . 6 minutes/day—fly (self only)
. . 1/day—levitate (self only) Witch Spells Prepared (CL 6):
3 (3/day) Lightning Bolt (DC 18), Stinking Cloud (DC 18), Ray of Exhaustion (DC 18)
2 (4/day) Touch of Idiocy, Web (DC 17), See Invisibility, Glitterdust (DC 17)
1 (5/day) Ill Omen, Mage Armor, Ray of Enfeeblement (x2) (DC 16), Cure Light Wounds
0 (at will) Detect Magic, Spark (DC 15), Detect Poison, Light
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Statistics
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Str 8, Dex 16, Con 10, Int 21, Wis 10, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Extra Hex, Extra Hex, Extra Hex
Traits Devotee of a Dead God (Knowledge [religion]), Reactionary
Skills Craft (baskets) +14, Diplomacy +3, Fly +10, Intimidate +13, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +6, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +11, Perception +4, Sense Motive +2, Spellcraft +14 (+16 to determine the properties of a magic item), Swim +3, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Shoanti, Sylvan, Tien, Undercommon, Varisian
SQ +4 to initiative checks, deliver touch spells through familiar, elven magic, empathic link with familiar, patron spells (transformation), share spells with familiar, speak with familiar
Combat Gear Scroll of Dispel Magic (2), Scroll of Fly (2), Scroll of Honey Tongue (2), Scroll of Ray of Exhaustion (2), Wand of Burning Hands (50 Chrg) , Wand of Cure Light Wounds (50 Chrg), Wand of Endure Elements (50 Chrg);
Other Gear Arrows (40), Crossbow bolts (20), Dagger, Heavy crossbow, Cackling hag's blouse (2/day), Headband of vast intelligence +2 (Use Magic Device), Backpack, masterwork (17 @ 33 lbs), Tiny Baskets (skeletal remains)(4), Bedroll, Blanket, winter, Candle (6), Chalk, Collapsible plank, Courtier's outfit, Earplugs, Hammock, Mirror, Pot, Prosthetic hand, Waterproof bag (empty), 6751 GP
Special Abilities:
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+4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Cackling hag's blouse (2/day) Gain cackle hex if you're a witch, or able to use it as a swift action if you've already got it.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Devotee of a Dead God (Knowledge [religion]) You simply cannot and will not accept that Aroden is dead. Your faith in his teachings and religion are stronger than ever. You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks.
Disguise (6 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (8 round(s)) (DC 18) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune (1 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 rd) (DC 18) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Scroll of Dispel Magic x2
Scroll of Fly x2
Scroll of Ray of Exhaustion x2
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (6 rds) (DC 18) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Wand of Burning Hands 50 Charges
Wand of Cure Light Wounds 50 Charges
Wand of Endure Elements 50 Charges
Boons:
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Lesson Learned [Cheliax] (Year of the Risen Rune) +2 bonus on Sense Motive checks vs devils and Chelish goverment officials (including Hellknights)
Resources of Redemption (Dawn of the Scarlet Sun) Treat Fame score as 2 higher to determine maximum item cost when purchasing the following: crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing or staves of illumination Defender of Katheer (Our Lady of Silver) +1 circumstance bonus to all Diplomacy checks when dealing with humaniods from Katheer
Fighting That Which Lies Between The Stars (Carrion Hill) +1 bonus verses fear and confusion effects
Insight Into the Dark Tapestry (Carrion Hill) Gain one bit of useful information about a single aberration as though you had succeeded in a Knowledge check One Time Use Snowmask Induction (Shades of Ice, Part III) Gain the permanent beefits of endure elements but only in cold and only to temperatues of 0 degrees F. This is a supernatural ability.
Chelish Embassy of Absalom Recognition (The Hydra's Fang Incident) One free use of the divination spell from a CLeric of Asmodeus while in Absalom or Egorian One Time Use Andoren Embassy of Absalom Recognition (The Hydra's Fang Incident) regarded as an upstanding free citizen of the Republic
Familiar:
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Five (Arcane Familiar)
Male Dinosaur, Compsognathus
N Tiny Magical Beast ((animal))
Init +2; Senses low-light vision, scent; Perception +4
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Defense
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AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 13 (1d8+2)
Fort +4, Ref +4, Will +5
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Offense
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Speed 40 ft., swimming (20 feet)
Melee Bite (Dinosaur, Compsognathus) +7 (1d3-1/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison (dc 12)
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Statistics
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Str 8, Dex 15, Con 14, Int 10, Wis 11, Cha 5
Base Atk +3; CMB +3; CMD 12
Feats Weapon Finesse
Tricks Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Guard [Trick], Seek [Trick]
Skills Acrobatics +2 (+6 jump), Fly +13, Intimidate +3, Linguistics +6, Perception +4, Spellcraft +6, Stealth +14, Swim +10, Use Magic Device +3
Languages SQ attack any target [trick], defend [trick], down [trick], guard [trick], improved evasion, seek [trick]
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison (DC 12) (Ex) Poison—Injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Swimming (20 feet) You have a Swim speed.
Familiar's Witch Spells 0 Level (DC 15): Arcane Mark; Bleed; Dancing Lights; Daze; Detect Magic; Detect Poison; Guidance; Light; Mending; Message; Putrefy Food and Drink; Read Magic; Resistance; Spark; Stabilize; Touch of Fatigue
1st Level (DC 16): Burning Hands(R.5/Y); Cause Fear(Wp/Y); Chill Touch(Fp or Wn/Y); Cure Light Wounds(W.5/Y); Enlarge Person(Fn/Y); Ill Omen(N/Y); Jump(Wn/Y); Mage Armor(Wn/N); Mount(N/N); Obscuring Mist(N/N); Ray of Enfeeblement(F.5/Y); Ray of Sickening(F.5/Y); Reduce Person(Fn/Y); Sleep(Wn/Y); Unseen Servant(N/N)
2nd Level (DC 17): Bear's Endurance(Wn/Y); Daze Monster(Wn/Y); Glide; Glitterdust(Wn/N); Hold Person(Wn/Y); Mount, Communal(N/N); Perceive Cues; Qualm(Wn/Y); Scare(Wp/Y); See Invisibility; Summon Monster II(N/N); Summon Swarm(N/N); Touch of Idiocy(N/Y); Web(Rn/N)
3rd Level (DC 18): Hostile Levitation(Wn/Y); Lightning Bolt(R.5/Y); Ray of Exhaustion(Fp/Y); Stinking Cloud(Fn/N)