Dragon

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Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 62 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


Verdant Wheel

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TheWayofPie wrote:
Threat technique probably shouldn’t be a choice. It should just be both. That way you feel like you win regardless of what the enemy does.

I like this thought, but I agree with Oceanshield that the Guardian class needs internal differentiation *badly* and this only makes that issue worse.

Verdant Wheel

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Finoan wrote:

I often feel the same way about Fighter. The class has pretty much nothing unique other than a proficiency boost to their weapon attacks. They don't even get a taunt mechanic.

So... I'm not sure why this particular complaint about Guardian.

Except Bravery. And Battlefield Surveyor. And accelerated damage boosts from weapon spec. And action compression from extremely powerful and highly unique class feats. And the ability to swap those feats on-the-fly in "Flexibility" slots. But do go on about how the fighter doesn't offer anything unique.

Verdant Wheel

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Mark Moreland wrote:
Anorak wrote:
I wish there was a way to blend the two: Order my subscriptions thru my FLGS and still get the PDF.
This has long been a goal of many, many parties, including FLGSes and Paizo. To date, we haven't found a solution that works for everyone, but we're always looking into new technologies or systems to explore in this regard.

Take a page from the console game industry and package a one time use code with your physical books. First person to buy the book can use the code to download the PDF from the shop for free.

Verdant Wheel

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YuriP wrote:
<snip> ... because this variant won't survive to remaster reprint.

Do you have a source for this?

Verdant Wheel

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Xenocrat wrote:
You probably want one two action blast and one single blast rather than three anyway.

Speaking from experience at the table, this is definitely true. the extra +4 to damage on the first blast far outweighs the -8 third attack, and if you include backswing on the first blast (if you didn't need to channel), your second attack is effectively -3 if you missed on that first.

Verdant Wheel

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aobst128 wrote:

Using the action to exclude your allies is fairly straightforward with flames or frost as you can logically say you swirl the elements around them. Or perhaps you create barricades to protect from a razor sharp metal debris.

I'm just wondering what your choices of logic would be for something like tremor or tumbling lumber. How do you exclude a piece of earth from a localized quake? Or exclude your allies from a bunch of logs without logically impeding their trajectory?

Just extremely precise control. For tremors, the earth just happens to level-out as the ally takes each step, or the wood tumbles in just such a way as to roll *over* or *around* the ally in motion.

Verdant Wheel

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They're a spellcaster that "plays like" a martial. Just like the fighter has feats to give them action options, the kin does as well - the kins are just more magical in affect (healing, using sand to grapple instead of athletics, etc). I'd argue the magus is a martial that "plays like" a spellcaster too (spell selection etc).

Verdant Wheel

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Verzen wrote:
Arachnofiend wrote:
PossibleCabbage wrote:

In regards to armor, the playtest geokineticist had an impulse that was basically "put on your rock suit" that was supposed to give you better defenses.

This was a high level ability (and the math didn't really work out) but I could absolutely see something at lower levels for the elements for which "defense" is a priority to affect your armor class less through "what armor you're wearing" and more from "your channeled element."

Metal and Earth should have impulses that just give you armor with its own stats IMO, same idea as the ancestries with extra tough scales that function like breastplate.

I also hope they get level 1 feats that provide at least medium or heavy armor.

Stone armor for earth and regular plate for metal.

I honestly can't envision a scenario where metal isn't given some way to get heavy armor proficiency or an equivalent. Wrapping yourself in metal armor is one of the first thoughts anyone could have. It's impossible the design team missed such a thing.

Verdant Wheel

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Man, who painted this room so WHITE? how'd I get here from the hype thread? XD

Verdant Wheel

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Sanityfaerie wrote:

I don't think that Paizo is going to just not notice that one of their six kineticist elements only has one blast damage type. I don't think that they're unaware that people might be inclined to play a single-element fire kineticist, especially given that that's exactly what the kineticist iconic is.

One way or the other, I'm pretty sure they'll have a solid answer to this issue baked into the system somewhere that isn't "this one very specific kind of kineticist gets to feel useless and sad and unable to deal damage in those particular fights"... especially when it's the one kineticist build that's most laser-focused on dealing damage.

My guess for that would be that there will be at least one solid, workhorse Fire-element impulse that deals some other damage type relatively early on. It's the easy answer to the problem, and there's plenty of unknown space for that to happen in. Perhaps it will be something else instead.

100% I think you're correct here that they'll have a solid answer built in, we just disagree in our speculation on how it gets solved. My suspicion is the "fix" Paizo designs in for single-focus-fire kineticists will be "remove fire immunity/reduce fire resistance" rather than just switching damage types. We've already seen one element of it in the spoiled aura upgrade. It'll be more in-theme for that element and allow a real pyromancer "BURN IT HARD" feel. Unfortunately I suspect the immunity removal to also be high level, which still leaves a problem until it becomes available. All speculation of course.

Verdant Wheel

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Red Griffyn wrote:

<snip>... if we're stuck with 1D6 HD/light armor capped at expert (so essentially a crit magnet without the HP pool of a comparable barbarian).

Hopefully subscribers will be more generous in sharing class details so we can get a better understanding here.

This feels like a pretty doom-and-gloom view considering the 1e version AND the 2e playtest were d8 HD AND the playtest got light armor mastery. The class is going to have the highest con available so is roughly equivalent to a minimum of a beefy d10 class before you put any significant effort at all into it.

Will be happy to be generous in sharing class details when my PDF arrives :D

Verdant Wheel

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Are there any adventures recommended to be played before participating in the Gencon 2023 special event 04-99?

I've got a group that's new-ish to PFS2e but not new to org play in general. We're trying to arrange our Gencon 2023 module schedule to maximize our experience.

Verdant Wheel

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Understandable. thanks Alex! I'll be prepared with a "backup" character just in case. Oh noooo I have to make MORE PF2E characters, whatever shall I do!