Cutthroat Lawyer

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Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Ederleigh Baines shuffled into my deck.

Start turn. Hour is BoCC. Bury Master of the Gales to auto-succeed the Start of Turn effect. Move to Pinnacle Atoll. Use Potion of Healing on Zova healing her 1d4 cards. Display Create Mindscape, adding 1d4 to local Int/Wis/Cha checks. Recharge new spell: Blazing Servant.

Explore, encountering the voidlord.
Hirgy?: 1d12 ⇒ 11 Nope!

Encounter a ship.
Which ship?: 1d24 ⇒ 11: Magpie Princess
BYA, each character at this location must bury a card. Bury Lady Cerise. Cast Tsunami. Recharge new spell: Resist Energy.
Wis/Survival/Arcane 8: 1d8 + 3 + 4d6 + 1d4 ⇒ (5) + 3 + (3, 2, 5, 4) + (3) = 25

My villain encounter:

I'll take the big one. Reveal Speedaxe, Recharge Ring. Fighter power. MM recharges BotElements to bless.
Combat 45: 2d10 + 6 + 1d8 + 3 + 1d8 + 6 + 1d4 + 2 ⇒ (6, 3) + 6 + (4) + 3 + (7) + 6 + (2) + 2 = 39
Freely discard Bearskin to add my str die
Combat 45: 39 + 1d10 ⇒ 39 + (3) = 42
Discard Recharge Speed Battleaxe to reroll with an extra d8.
Combat 45: 1d10 + 6 + 1d8 + 3 + 1d8 + 6 + 1d4 + 2 + 1d10 + 1d8 ⇒ (3) + 6 + (4) + 3 + (3) + 6 + (1) + 2 + (9) + (8) = 45 And boom goes the dynamite!


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I forgot I traded my Aiger's Kiss away, so updating hand.

Flenta wrote:

Hand: Potion of Healing, Tsunami, Speed Battleaxe, Ring of Immolation, Master of the Gales, Create Mindscape, Lady Cerise Bloodmourn,

Displayed: Riffle Scrolls, Bearskin Armor,
Deck: 4 Discard: 3 Buried: 6
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental
Recharged: Anathemic Volume, Our Lord in Iron, Control Weather,
Discard Pile: Brine's Sting, Blessing of Qi Zhong, Blessing of Nethys,
Buried Pile: Thundering Earthbreaker, Staff of Weather, The Avalanche, Ashbringer, Blessing of the Gods, Blessing of Hshurha,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Besmara. Auto fail Start of turn Cha check
Which effect: 1d6 ⇒ 2
Shuffle random card: Eagle Aerie into Mother Myrtle's deck. Still start of turn.
Teleportation Effect (F, Z, MM): 1d3 ⇒ 1: Me.
Random location: 1d5 ⇒ 2

Move to Teleportation Chamber. Explore card 1: Recast.
Int 12: 1d8 + 1 ⇒ (2) + 1 = 3 Fail

Discard bo Nethys to examine 2 then explore 1. Card 2: Pteranodon. Card 3: Shark-Eating Crab. Put Crab on top and explore it. Display Arcane Cannonade, recharging new spell: Control Weather. Reveal Speed Battleaxe. Fighter Power.
Combat 18: 1d6 + 1d10 + 5 + 1d4 + 2 ⇒ (2) + (9) + 5 + (1) + 2 = 19 Success, reroll
Combat 18: 1d6 + 1d10 + 5 + 1d4 + 2 ⇒ (6) + (7) + 5 + (3) + 2 = 23 Success!

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Potion of Healing, Tsunami, Speed Battleaxe, Ring of Immolation, Master of the Gales, Aiger's Kiss, Create Mindscape,

Displayed: Riffle Scrolls, Bearskin Armor,
Deck: 5 Discard: 3 Buried: 6
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady Cerise Bloodmourn, Sand Elemental
Recharged: Anathemic Volume, Our Lord in Iron, Control Weather,
Discard Pile: Brine's Sting, Blessing of Qi Zhong, Blessing of Nethys,
Buried Pile: Thundering Earthbreaker, Staff of Weather, The Avalanche, Ashbringer, Blessing of the Gods, Blessing of Hshurha,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Kelizandri. Fail Sot Cha check.
Which effect: 1d6 ⇒ 1: Shuffle your hand into your deck, then draw the same number: 7.[/ooc]

Flenta wrote:

Hand: Blessing of Hshurha, Arcane Cannonade, Blessing of Qi Zhong, Bearskin Armor, Riffle Scrolls, Our Lord in Iron, Anathemic Volume,

Displayed:
Deck: 8 Discard: 2 Buried: 5
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Follow MM to Teleportation Chamber. Display Riffle Scrolls and Bearskin. Explore card 3: Potion of Healing.

Int 5: 1d8 + 1 ⇒ (6) + 1 = 7 Acquired!

Discard Qi Zhong to heal 1 (Create Mindscape) and explore card 4: Tsunami. Discard Hshurha to double bless.
Int 15: 3d8 + 1 ⇒ (7, 6, 8) + 1 = 22 Acquired

Recharge Anathemic Volume to play rando discarded blessing: Blessing of Hshurha. It buries, then I explore card 5: Dweller in the Deeps. Fail BYA. Punch it. Recharge Our Lord in Iron.
Combat 26: 2d10 + 6 + 1d4 + 2 ⇒ (1, 6) + 6 + (3) + 2 = 18 Freely reroll the 1
Combat 26: 1d10 + 6 + 6 + 3 + 2 ⇒ (2) + 6 + 6 + 3 + 2 = 19 Shirt roll the 2.
Combat 26: 1d10 + 6 + 6 + 3 + 2 ⇒ (5) + 6 + 6 + 3 + 2 = 22 Freely discard Bearskin to add my str die
Combat 26: 5 + 6 + 6 + 3 + 2 + 1d10 ⇒ 5 + 6 + 6 + 3 + 2 + (2) = 24 Hero point!
Combat 26: 2d10 + 6 + 1d4 + 2 + 1d10 ⇒ (7, 10) + 6 + (2) + 2 + (7) = 34 Defeated! First try!

End turn. Reset hand, drawing 4.

Flenta wrote:

Hand: Arcane Cannonade, Potion of Healing, Tsunami, Speed Battleaxe, Blessing of Nethys, Eagle Aerie, Ring of Immolation,

Displayed: Riffle Scrolls, Bearskin Armor,
Deck: 7 Discard: 2 Buried: 6
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Lady Cerise Bloodmourn, Master of the Gales, Create Mindscape, Aiger's Kiss
Recharged: Anathemic Volume, Our Lord in Iron,
Discard Pile: Brine's Sting, Blessing of Qi Zhong,
Buried Pile: Thundering Earthbreaker, Staff of Weather, The Avalanche, Ashbringer, Blessing of the Gods, Blessing of Hshurha,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Hshurha. Fail SoT Wis check.
Which effect?: 1d6 ⇒ 3: Move to a random open location.
Which location?: 1d4 ⇒ 2: Theater of Corruption

Explore card 1: Voidlord Akinaru.
Which other location: 1d3 ⇒ 1: Pinnacle Atoll cannot be guarded.

Before Acting, banish Alise Grogblud for villain's power and bury earthbreaker for scenario power. Summon a ship.
Which ship?: 1d24 ⇒ 21: Wanton Wastrel
BYA: 1d4 ⇒ 1
Bury 1 card, Staff of Weather to auto-defeat the ship. Seize it.

Villain encounter. Cast Hellhounds. Reveal Ashbringer. Fighter power.
Combat 35: 1d10 + 6 + 1d10 + 3 + 1d8 + 2d6 + 1d4 + 2 ⇒ (9) + 6 + (1) + 3 + (3) + (1, 2) + (3) + 2 = 30 1s become 5s, so add 10: 40 - success! Discard top of deck: Brine's Sting.
Second combat, do the same, and also recharge Anathemic Volume to use BotG to bless.
Combat 45: 2d10 + 6 + 1d10 + 3 + 1d8 + 2d6 + 1d4 + 2 ⇒ (6, 9) + 6 + (5) + 3 + (1) + (3, 1) + (4) + 2 = 40 1s become 6s, add 10: 50 - success!
Voidlord defeated, but 2 open locations (or 3 if Zova fails to guard).

Theater of Corruption closed. bury: 1d4 ⇒ 3 cards: Avalanche and Ashbringer.. Draw: 1d4 ⇒ 1 card: Blessing of Nethys.

End turn. Reset hand, drawing 6.

Flenta wrote:

Hand: Blessing of Nethys, Bearskin Armor, Riffle Scrolls, Blessing of Hshurha, Our Lord in Iron, Master of the Gales, Blessing of Qi Zhong,

Displayed:
Deck: 8 Discard: 2 Buried: 5
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Arcane Cannonade, Aiger's Kiss, Sand Elemental, Speed Battleaxe, Ring of Immolation, Eagle Aerie, Lady Cerise Bloodmourn
Recharged: Anathemic Volume,
Discard Pile: Create Mindscape, Brine's Sting,
Buried Pile: Thundering Earthbreaker, Staff of Weather, The Avalanche, Ashbringer, Blessing of the Gods,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

The monster I fought was not a hanchman, so no closing attempt or bya card bury. Re-updating my hand.

Flenta wrote:

Hand: Anathemic Volume, The Avalanche, Thundering Earthbreaker, Ashbringer, Alise Grogblud, Staff of Weather, Summon Hellhounds,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Arcane Cannonade, Eagle Aerie, Blessing of Nethys, Our Lord in Iron, Aiger's Kiss, Brine's Sting, Bearskin Armor, Riffle Scrolls, Lady Cerise Bloodmourn, Blessing of Qi Zhong, Master of the Gales, Sand Elemental, Blessing of Hshurha, Speed Battleaxe, Ring of Immolation
Recharged:
Discard Pile: Blessing of the Gods, Create Mindscape,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is BotG. Scenario effect, fail the Cha check.
Which effect?: 1d6 ⇒ 2
Rando card: 1d9 ⇒ 3: Shuffle Aiger's Kiss into Zova's deck

Move to Pinnacle Atoll.

Explore card 1: Botg. Acquired!
Hirgy?: 1d12 ⇒ 3

Cast Fly to examine top of Teleportation Chamber: Shapechange and top of Gozreh's Flow: Voidstick Zombie. Move there. Discard BotG to explore. BYA bury a card from my deck: Lady Cerise Bloodmourn, and encounter a ship.
Which ship?: 1d24 ⇒ 16: Kraken.
Melee 10: 1d10 + 6 ⇒ (8) + 6 = 14 Success! Seized!

Resume encounter of Voidstick Zombie. Reveal Ashbringer. Fighter power.
Combat 20: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 ⇒ (1) + 6 + (4) + 3 + (5) + (3) + 2 = 24 1 counts as 6, so 29. Defeated. Discard top of deck: Create Mindscape.

Attempt to close location. Reveal Staff of Weather and discard Summon Hellhounds.
Wis 7: 1d6 + 2d8 ⇒ (1) + (8, 2) = 11 Success!

Gozreh's Flow closed! All local characters (Me and Zova) move to a random location.
Which location: 1d5 ⇒ 5: Teleportation Chamber

End turn. Reset hand, drawing 1.

Flenta wrote:

Hand: Anathemic Volume, The Avalanche, Thundering Earthbreaker, Ashbringer, Alise Grogblud, Staff of Weather, Sand Elemental,

Displayed:
Deck: 13 Discard: 3 Buried: 1
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Ring of Immolation, Bearskin Armor, Speed Battleaxe, Master of the Gales, Aiger's Kiss, Brine's Sting, Blessing of Nethys, Eagle Aerie, Blessing of Hshurha, Arcane Cannonade, Our Lord in Iron, Riffle Scrolls
Recharged:
Discard Pile: Blessing of the Gods, Create Mindscape, Summon Hellhounds,
Buried Pile: Lady Cerise Bloodmourn,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Same stuff as last time. Draw hand. Shuffle in extra ally and blessing (Lady Cerise Bloodmourn and Blessing of Hshurha), then draw 2 from Adv 3 reward. Start with the group or at Theater of Corruption if we're splitting up.

Flenta wrote:

Hand: Anathemic Volume, The Avalanche, Aiger's Kiss, Thundering Earthbreaker, Ashbringer, Alise Grogblud, Staff of Weather, Fly, Summon Hellhounds,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master of the Gales, Eagle Aerie, Blessing of Hshurha, Ring of Immolation, Riffle Scrolls, Blessing of Nethys, Sand Elemental, Arcane Cannonade, Speed Battleaxe, Create Mindscape, Bearskin Armor, Lady Cerise Bloodmourn, Blessing of Qi Zhong, Brine's Sting, Our Lord in Iron
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Tier 6 with 5 xp. Bank hero point for 4 total.

Upgrades
Spell 6: 1d1000 ⇒ 345 For Spell 5: Eagle Aerie

Use scenario reward to draw a blessing 6: The All Seeing Eye from Ult Magic and use it for my second upgrade.

Banished several cards. Replace all with the ones banished except replace Cloudburst with Channel the Gift.

Same loot as usual, namely: Brine's Sting, Alise Grogblud, Aiger's Kiss, Master of the Gales, Staff of Weather.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Move to Fort Hazard. Explore card 7: Skeleton Anchor. Let it go.

Cast Fly to examine card 8: Oni Mariner. Don't move. Recharge new spell: Control Weather. Discard Qi Zhong to heal 1: Arcane Cannonade, then explore. Bury top card for Outsider encounter: Riffle Scrolls.
BYA character (F, Z, MM): 1d3 ⇒ 2 Zova must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.
Reveal Ashbringer. Fighter power.
Combat 26: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 ⇒ (8) + 6 + (10) + 3 + (2) + (1) + 2 = 32 Success! No acid/fire so bury top of deck: Aiger's Kiss.

Bury discard pile (only 2 cards) to close the location. The villain is hiding here still.

End turn. Reset hand, drawing 2.

Flenta wrote:

Hand: Speed Battleaxe, Ashbringer, Blessing of Hshurha, Thundering Earthbreaker, The Avalanche, Brine's Sting, Anathemic Volume,

Displayed: Bearskin Armor,
Deck: 7 Discard: 0 Buried: 8
Current Location: Fort Hazard
Hero Points: 4
NOTES:
Available Support: Blessing of Hshurha can double bless any check on a ship. Anathmic Volume can play it again.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Instant Armor, Control Weather, Lady Cerise Bloodmourn, Alise Grogblud, Sand Elemental, Arcane Cannonade, Ring of Immolation
Recharged:
Discard Pile:
Buried Pile: Create Mindscape, Master of the Gales, Blessing of Nethys, Resist Energy, Riffle Scrolls, Aiger's Kiss, Our Lord in Iron, Blessing of Qi Zhong,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Thanks Mom!
Defeating a monster lets em explore again, card 2: Fortified Breastplate. Let it go.

Discard Lord in Iron to explore again, card 3: Voidlord Akinaru. Villain! His "When Encountered" power prevents Fort Hazard from being guarded. Bury bottom of deck: Resist Energy for Scenario's Outsider power. BYA, banish staff of weather. First combat, reveal Ashbringer. Fighter power. Ask for recharge from MM
Combat 35: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 + 2d4 ⇒ (7) + 6 + (7) + 3 + (4) + (2) + 2 + (4, 2) = 37 Success

Second combat, reveal Ashbringer. Fighter power. Recharge Ring of Immolation.
Combat 45: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 + 1d8 + 6 ⇒ (1) + 6 + (9) + 3 + (7) + (4) + 2 + (8) + 6 = 46 Our Lord in iron allows me to reroll the 1, I choose to do so before Ashbringer's power kicks in.
Reroll: 45 + 1d10 ⇒ 45 + (2) = 47 Perfect

The check had the fire trait, so no bad stuff. Villain is defeated, which closes the Sea Fort, but then escapes into Fort Hazard.

"Ok, seriously, how are we supposed to think somebody calling themselves a "voidlord" is a real threat?"

End turn. Reset hand, drawing 4.

Flenta wrote:

Hand: Speed Battleaxe, Ashbringer, Blessing of Hshurha, Thundering Earthbreaker, Blessing of Qi Zhong, The Avalanche, Fly,

Displayed: Bearskin Armor,
Deck: 9 Discard: 2 Buried: 4
Current Location: Sea Fort
Hero Points: 4
NOTES:
Available Support: Free help available for anything!
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lady Cerise Bloodmourn, Riffle Scrolls, Sand Elemental
Recharged: Brine's Sting, Alise Grogblud, Aiger's Kiss, Instant Armor, Anathemic Volume, Ring of Immolation,
Discard Pile: Arcane Cannonade, Our Lord in Iron,
Buried Pile: Create Mindscape, Master of the Gales, Blessing of Nethys, Resist Energy,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I'll take the 0 on the Mariner's BYA, then freely reveal my Ring of Immolate to reduce cold damage by 4.

Start turn. Hour is BotG. Explore Sea Fort 1: Seaweed Siren. This thing AGAIN!? Ask for a recharge from Mother Myrtle and reveal my own Staff of Weather, and discard Arcane Cannonade to add 2d8.
Wis 12: 1d6 + 2d4 + 2d8 ⇒ (6) + (2, 1) + (3, 2) = 14 Whew, barely!
Hopefully Myrtle can take the other two Wis checks again? Pausing to be sure.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Abadar. Move to Fort Hazard. Banish Barracuda Aiger and recharge Cloudburst to examine the location:
Card 1: Voidstick Zombie (M5)
Card 2: Besmaran Priest. (A0)
Card 3: Emerald of Dexterity (I0)
Card 4: Cyclops (M4)
Card 5: Oni Mariner (Henchman)
Card 6: Phantom Fog (Ba5)
Card 7: Sapphire Jellyfish (M5)
Card 8: Venomous Pike +2 (W6)
Card 9: Heartbreak Hinsin (A0)
Card 10: Skeleton Anchor (I4)

Explore card 1: Voidstick Zombie. Cast Cloudburst. Undead, so add d4. Fighter power adds d4 +2. Recharge new spell: Instant Armor.
Combat 20: 1d8 + 3 + 3d6 + 1d4 + 1d4 + 2 ⇒ (6) + 3 + (1, 3, 6) + (3) + (3) + 2 = 27 Success! After the encounter, move to Sea Fort

Discard blessing of nethys to examine 2 then explore 1. Card 1: Flaming Falcata +3. Card 2: Goblin Buckler Gun. Keep the order and go for the falcata.
Melee 12: 1d10 + 6 ⇒ (2) + 6 = 8 Banished.

Recharge Anathemic volume to play Nethys again to examine and explore. Nethys burues. Card 2 is still the buckler. Card 3: Lusca. Blood Moon reduces structural by 1.
BYA Structural Damage: 1d4 + 1 - 1 ⇒ (2) + 1 - 1 = 2 Hopefully my crewmates can absorb this, otherwise I'll let it go.
For combats, cast Summon Hellhounds. Recharge new spell: Resist Energy. Reveal Battleaxe. Fighter power.
Combat 20: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 2 ⇒ (3) + 6 + (2) + 3 + (6, 2) + (4) + 2 = 28 yes
Next Combat 20: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 2 ⇒ (7) + 6 + (7) + 3 + (6, 1) + (4) + 2 = 36 Yes!
Last Combat 20: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 2 ⇒ (5) + 6 + (5) + 3 + (5, 4) + (1) + 2 = 31 YES!!

Free explore from defeating the monster, the buckler gun. Auto fail checks to acquire and let it banish. End turn. Reset hand, drawing 6.

Flenta wrote:

Hand: Speed Battleaxe, Staff of Weather, Ashbringer, Ring of Immolation, Our Lord in Iron, Blessing of Hshurha, Arcane Cannonade,

Displayed: Bearskin Armor,
Deck: 13 Discard: 0 Buried: 3
Current Location: Sea Caves
Hero Points: 4
NOTES:
Available Support: Free help available for anything!
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Riffle Scrolls, The Avalanche, Thundering Earthbreaker, Blessing of Qi Zhong, Lady Cerise Bloodmourn, Fly
Recharged: Brine's Sting, Alise Grogblud, Aiger's Kiss, Instant Armor, Anathemic Volume, Resist Energy,
Discard Pile:
Buried Pile: Create Mindscape, Master of the Gales, Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell

Tl;dr Examined every card at Fort Hazard, cleared the first. Cleared the top 3 from Sea Fort.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Beautiful! Sea Caves is closed. No effect when closing. Display Bearskin. End turn. Reset hand, drawing 2.

Flenta wrote:

Hand: Anathemic Volume, Summon Hellhounds, Blessing of Nethys, Speed Battleaxe, Barracuda Aiger, Cloudburst, Aiger's Kiss,

Displayed: Bearskin Armor,
Deck: 15 Discard: 0 Buried: 2
Current Location: Sea Caves
Hero Points: 4
NOTES:
Available Support: Hellhounds adds 2d6 and fire to all local combats til the end of my next turn. Barracuda can examine my full location deck.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riffle Scrolls, Our Lord in Iron, Blessing of Hshurha, Fly, Staff of Weather, Blessing of Qi Zhong, Lady Cerise Bloodmourn, Arcane Cannonade, Thundering Earthbreaker, Ashbringer, Sand Elemental, The Avalanche, Ring of Immolation
Recharged: Brine's Sting, Alise Grogblud,
Discard Pile:
Buried Pile: Create Mindscape, Master of the Gales,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Off turn, encounter a Buccaneer. Reveal Speed Battleaxe. 5-1D reward adds another d4.
Combat 8+##=20: 1d10 + 6 + 1d8 + 3 + 1d4 ⇒ (9) + 6 + (8) + 3 + (4) = 30 Success!

Start turn. Hour is Hshurha. Follow MM to Sea Caves. Explore card 1: Drowning Devil. Outsider. Bury bottom of deck: Create Mindscape. Skip BYA, as I won't be casting a spell. Reveal Speed Battleaxe. Use a Recharge from MM.
Combat 27: 1d10 + 6 + 1d8 + 3 + 2d4 ⇒ (10) + 6 + (6) + 3 + (3, 2) = 30 Success!
Bury Master of the Gales to succeed at the AYA check.

Attempt to close. Summon random aquatic monster: Seaweed Siren. Ask for another recharge from MM, and their Blessing of Hshurha (which recharges due to it matching the hour). And hopefully they can take the other two checks.
Wis 12: 3d6 + 2d4 ⇒ (5, 2, 4) + (1, 2) = 14 Success!

Closure of Sea Caves depends on MM.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I'll take Lady Cerise Bloodmourn for my ally and Blessing of Hshurha for my blessing. For 5-P2 reward, draw Barracuda Aiger

Flenta wrote:

Hand: Anathemic Volume, Summon Hellhounds, Bearskin Armor, Master of the Gales, Blessing of Nethys, Speed Battleaxe, Barracuda Aiger,

Displayed:
Deck: 18 Discard: 0 Buried: 0
Current Location: Sea Fort
Hero Points: 4
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Ashbringer, Aiger's Kiss, Arcane Cannonade, Our Lord in Iron, Riffle Scrolls, Fly, Blessing of Hshurha, Sand Elemental, The Avalanche, Ring of Immolation, Lady Cerise Bloodmourn, Staff of Weather, Thundering Earthbreaker, Blessing of Qi Zhong
Recharged: Brine's Sting, Alise Grogblud, Create Mindscape,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Same loot as always: Brine's Sting, Alise Grogblud, Aiger's Kiss, Master of the Gales, Staff of Weather. Swapping out Dragonbane Greatsword, Ice Chemist, Wounding Spear-Axe, Sklar-quah Thundercaller, Magnetic Grimoire. Start at Sea Fort. Draw Starting hand, plus two from Adv 3 reward. Then shuffle a rando ally and blessing from 6.4. Then recharge 3 to draw an ally

Flenta wrote:

Hand: Anathemic Volume, Summon Hellhounds, Bearskin Armor, Master of the Gales, Blessing of Nethys, Speed Battleaxe, Free Ally,

Displayed:
Deck: 18 Discard: 0 Buried: 0
Current Location: Shrine to Norgorber
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fly, Sand Elemental, Ashbringer, Rando Blessing, Ring of Immolation, The Avalanche, Rando Ally, Cloudburst, Our Lord in Iron, Aiger's Kiss, Staff of Weather, Thundering Earthbreaker, Blessing of Qi Zhong, Arcane Cannonade, Riffle Scrolls
Recharged: Brine's Sting, Alise Grogblud, Create Mindscape,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

4th xp at tier 6, saving hero point.

Upgrades:
Spell 6: 1d1000 ⇒ 831 Arcane Cannonade (UM)
Ally 6: 1d1000 ⇒ 779 Autumn Witch (UM)


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I again forgot my extra discard, so that plus the bya damage means I'd have been hand-wiped for the baddie... I'll go ahead and fail against it, and let Zova take him out instead.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is BoCC. Shrine SoT power.
Who (F, Z, MM): 1d3 ⇒ 3
How much: 1d4 - 1 ⇒ (3) - 1 = 2
Mother Myrtle takes 2 Force Damage.

Display Create Mindscape. Recharge new spell: Blazing Servant. Bury Brine's Sting to poor-man's-heal.
Swash/heal: 1d4 ⇒ 4: Vomit Twin, Sand Elemental, The Avalanche, Speed

Explore card 1: Blessing of Pharasma. CM adds d4.
Int 5: 1d8 + 1 + 1d4 ⇒ (6) + 1 + (4) = 11 Acquired!

Discard it to explore card 2: Paralictor Valeria Asperixus.
BYA Combat damage: 1d4 ⇒ 3: Discard Alise Grogblud, Thundering Earthbreaker, Staff of Weather
Reveal Ashbringer. Fighter power. Blessing from MM
Combat 35: 1d4 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 + 1d10 ⇒ (4) + 6 + (8) + 3 + (8) + (2) + 2 + (8) = 41 Success, forced reroll
Combat 35: 1d4 + 6 + 1d10 + 3 + 1d8 + 1d4 + 2 + 1d10 ⇒ (1) + 6 + (7) + 3 + (5) + (1) + 2 + (10) = 35 1's become 6's, turning this into a 45, and I discard top card: Our Lord in Iron. Defeated!

I can't close, so I'll end my turn, drawing up, and hoping that somebody else can!

Flenta wrote:

Hand: Ashbringer, Anathemic Volume, Resist Energy, Ring of Immolation, Blazing Servant, Vomit Twin, Sand Elemental,

Displayed: Create Mindscape,
Deck: 2 Discard: 8 Buried: 5
Current Location: Shrine to Norgorber
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: The Avalanche, Speed,
Discard Pile: Blessing of Nethys, Speed Battleaxe, Blessing of Gorum, Riffle Scrolls, Alise Grogblud, Thundering Earthbreaker, Staff of Weather, Our Lord in Iron,
Buried Pile: Telekinesis, Bearskin Armor, Aiger's Kiss, Blessing of Qi Zhong, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I need to discard stuff from my last turn. Speed and Riffle scrolls. I'd have then drawn one more card during reset: Staff of Weather.

Take the second Lusca combat. Reveal Ashbringer. Fighter Power. MM adds 2d4. Fighter Power
Combat 20: 1d4 + 6 + 1d10 + 3 + 1d8 + 2d4 + 1d4 + 2 ⇒ (1) + 6 + (2) + 3 + (1) + (4, 4) + (2) + 2 = 25 1's become 6's, turning this to a 35. Success! Discard top of deck: Sand elemental

Do the same thing. Get another 2d4 from MM. Recharge Ring of Immolation.
Combat 20: 1d4 + 6 + 1d10 + 3 + 1d8 + 2d4 + 1d4 + 2 + 1d8 + 6 ⇒ (1) + 6 + (10) + 3 + (1) + (1, 1) + (4) + 2 + (5) + 6 = 40 1's become 6's, turning this to a 60! Success! Defeated! Discard top of deck again: Vomit Twin


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Besmara. Move to Shrine. Explore card 4: Blessing of Gorum.
Str 4: 1d10 + 4 ⇒ (3) + 4 = 7 Acquired!

Recharge Anathemic Volume to play random discarded blessing: Blessing of Qi Zhong. It heals a card: Ring of Immolation, then I explore: Blessing of Hshurha. No way to pick this up without help, so banish it. My Qi Zhong buries.

Discard Blessing of Gorum to explore card 6: Coral Golem. Reveal Thundering Earthbreaker. Fighter power.
Combat 19: 1d10 + 6 + 1d12 + 2 + 1d4 + 2 ⇒ (5) + 6 + (4) + 2 + (3) + 2 = 22 Success!

Display Riffle Scrolls. Cast Fly to examine top card: Paralictor Valeria Asperixus (Henchman!). Recharge new spell: Resist Energy. End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Ashbringer, Alise Grogblud, Thundering Earthbreaker, Speed, Ring of Immolation, Create Mindscape, Brine's Sting,

Displayed: Riffle Scrolls,
Deck: 6 Discard: 4 Buried: 4
Current Location: Shrine to Norgorber
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Weather, Our Lord in Iron, Vomit Twin, Sand Elemental
Recharged: Anathemic Volume, Resist Energy,
Discard Pile: Blessing of Nethys, Speed Battleaxe, The Avalanche, Blessing of Gorum,
Buried Pile: Telekinesis, Bearskin Armor, Aiger's Kiss, Blessing of Qi Zhong,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Asmodeus. Reveal Master of Gales for location SoT power. Give Master of Gales to Mother Myrtle.

Explore Lucrehold card 2: Cannonade. Reveal Alise to succeed against the Skirmish. Take 2 structural damage upon defeating it, reduced by 2 by the Mistmourn.
Alise Grogblud: 1d6 ⇒ 5 No bad stuff

Reveal Blessing of Qi Zhong to heal 1: Our Lord in Iron, then discard it to explore, scenario also discards Staff of Weather. Card 3: Flaming Buckler Gun. Not worth going for, as I am stacked up on weapons atm.

Bury Aiger's Kiss to poor-mans-heal.
Heal: 1d4 ⇒ 1: Staff of Weather

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Ashbringer, Alise Grogblud, Thundering Earthbreaker, Riffle Scrolls, Speed, Fly, Anathemic Volume,

Displayed:
Deck: 6 Discard: 5 Buried: 3
Current Location: Lucrehold
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Brine's Sting, Vomit Twin, Sand Elemental, Our Lord in Iron
Recharged: Staff of Weather,
Discard Pile: Ring of Immolation, Blessing of Nethys, Speed Battleaxe, The Avalanche, Blessing of Qi Zhong,
Buried Pile: Telekinesis, Bearskin Armor, Aiger's Kiss,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is BotG. Fail Fort check, bury top card: Bearskin Armor. Move to Lucrehold. Explore card 1: Sniper Goggles.
Dex 13: 1d6 + 2 ⇒ (1) + 2 = 3 Failed

Recharge Anathemic volume to play random blessing from discards: Blessing of Nethys to explore. First examine next two cards: Tetrolimulus and Cryptic Runes. Reverse the order and go for the Runes. Reveal Alise Grogblud to succeed vs a Cache barrier. Examine next two cards: Tetrolimulus and Saltbox. Reverse the order.
Alise : 1d6 ⇒ 4 No bad stuff

Discard Avalanche to explore the Saltbox, banishing it and exploring the Tetrolimulus. Cast Cloudburst. Fighter Power
Combat 23: 1d8 + 3 + 3d6 + 1d4 + 2 ⇒ (7) + 3 + (4, 6, 5) + (4) + 2 = 31 Success! Reroll
Combat 23: 1d8 + 3 + 3d6 + 1d4 + 2 ⇒ (7) + 3 + (6, 3, 6) + (4) + 2 = 31 Success!
Recharge new spell: Speed.

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Ashbringer, Master of the Gales, Alise Grogblud, Staff of Weather, Blessing of Qi Zhong, Aiger's Kiss, Thundering Earthbreaker,

Displayed:
Deck: 8 Discard: 5 Buried: 2
Current Location: Lucrehold
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riffle Scrolls, Fly, Create Mindscape
Recharged: Sand Elemental, Brine's Sting, Vomit Twin, Anathemic Volume, Speed,
Discard Pile: Our Lord in Iron, Ring of Immolation, Blessing of Nethys, Speed Battleaxe, The Avalanche,
Buried Pile: Telekinesis, Bearskin Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Blessing of Geryon. Cast Channel the Gift to draw Cloudburst from deck, and shuffle deck. Recharge new spell: Telekinesis. Move to Torture pit and explore card 3: Falchion +3.
Melee 12: 1d10 + 6 ⇒ (5) + 6 = 11

Discard Blessing of Nethys to examine next two of location: Baby Triceratops and Lady Cerise Bloodmourn. Reorder them leaving the dino for MM's survival. Explore, discarding Speed Battleaxe for scenario power. Encounter the Lady. Ask for MM's blessing for the first check.
Knowledge 8: 2d8 + 3 ⇒ (2, 8) + 3 = 13
MM takes the second check and uses Elixir of Focus.
Cha 11: 1d6 + 1d12 + 6 ⇒ (1) + (2) + 6 = 9 I'll leave it up to MM to decide if they want to use a product reroll on this

End turn. Fail EoT, bury top of deck: Telekinesis. Reset hand, drawing 2 (or 1 if MM made the check).

Flenta wrote:

Hand: Ashbringer, Anathemic Volume, Master of the Gales, The Avalanche, Cloudburst, Alise Grogblud, Staff of Weather,

Displayed:
Deck: 10 Discard: 4 Buried: 1
Current Location: Fort Hazard
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Aiger's Kiss, Thundering Earthbreaker, Fly, Bearskin Armor, Blessing of Qi Zhong, Riffle Scrolls
Recharged: Sand Elemental, Brine's Sting, Vomit Twin,
Discard Pile: Our Lord in Iron, Ring of Immolation, Blessing of Nethys, Speed Battleaxe,
Buried Pile: Telekinesis,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I believe we each get to examine 2. I'll peek at the Shrine to Norgorber. Card 1: Sword Cane Pistol +2 (W4). Card 2: Kapre (M5).

Start my turn. Reveal Master of the Gales to avoid SoT effect.
Follow MM to the Fort, best to get the nasty close out of the way first. Explore card 1: Pirate Sniper. Recharge Sand Elemental to ignore BYA. Reveal and recharge Brine's Sting. Cast Summon Hellhounds. Fighter Power

Combat 25: 1d10 + 6 + 2d4 + 2 + 2d4 + 2d6 + 1d4 + 2 ⇒ (8) + 6 + (1, 4) + 2 + (2, 3) + (6, 4) + (2) + 2 = 40 Success!
Recharge new spell: Vomit Twin. Discard Our Lord in Iron to explore again. Discard Ring for scenario power. Card 2: Blasting Pistol +2. Fail to acquire.

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Channel the Gift, Ashbringer, Anathemic Volume, Master of the Gales, The Avalanche, Blessing of Nethys, Speed Battleaxe,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Fort Hazard
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Fly, Create Mindscape, Blessing of Qi Zhong, Bearskin Armor, Riffle Scrolls, Thundering Earthbreaker, Alise Grogblud, Aiger's Kiss, Staff of Weather
Recharged: Sand Elemental, Brine's Sting, Vomit Twin,
Discard Pile: Our Lord in Iron, Ring of Immolation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Will start at Lucrehold due to being anchored there. Draw starting hand plus 2.

Flenta wrote:

Hand: Channel the Gift, Sand Elemental, Our Lord in Iron, Ring of Immolation, Ashbringer, Anathemic Volume, Brine's Sting, Summon Hellhounds, Master of the Gales,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Lucrehold
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Avalanche, Fly, Create Mindscape, Cloudburst, Blessing of Nethys, Thundering Earthbreaker, Staff of Weather, Blessing of Qi Zhong, Alise Grogblud, Bearskin Armor, Speed Battleaxe, Riffle Scrolls, Aiger's Kiss
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

No interest in new loot. Still planning on taking Brine's Sting, Alise Grogblud, Aiger's Kiss, Master of the Gales, Staff of Weather.

3rd xp at tier 6, taking card feat for Items, bringing back Riffle Scrolls.

Pass on upgrades, I have the best weapons I need. Replace Banished spells with Summon Hellhounds, Channel the Gift, and Fly. Replace banished blessing with Qi Zhong.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Fail the BYA, and cast Instant Armor to recharge Bearskin instead of burying it. Recharge new spell: Telekinesis.

Take one of the combats. Reveal Speed Battleaxe. Recharge Ring of Immolation. Fighter power.
Combat 32: 1d10 + 6 + 1d8 + 3 + 1d8 + 6 + 1d4 + 2 ⇒ (1) + 6 + (3) + 3 + (4) + 6 + (2) + 2 = 27
Recharge the battleaxe to reroll with an extra d8. Oops
Combat 32: 1d10 + 6 + 1d8 + 3 + 1d8 + 6 + 1d4 + 2 + 1d8 ⇒ (2) + 6 + (8) + 3 + (7) + 6 + (2) + 2 + (4) = 40 Success!

I have a Staff of Weather to add 2d8 to Zova's check, plus my 1d4+2 fighter power!


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Discard->Banish Eagle Aerie on Zova's turn.

My turn. Hour is Milani. Send Barge to Fog Bank. Examine top card: Firedrake Trap. Shuffle location. Move there. Cast Channel the gift to draw Resist Energy spell from deck. Shuffle deck and recharge new spell: Telekinesis.

Explore.
Shuffled deck: 1d9 ⇒ 5: Henchman Proxy A1: Lightning Elemental
Not examined, so suffer Scenario lightning damage: 1d4 ⇒ 1 Display Resist Energy to reduce to 0
Reveal Ashbringer and recharge Our Lord in Iron. Fighter Power.
Combat 17: 1d10 + 6 + 1d10 + 3 + 1d8 + 1d12 + 1d4 + 2 ⇒ (7) + 6 + (9) + 3 + (1) + (8) + (4) + 2 = 40 Defeated!

Attempt to close. Recharge hand. Location would close except the villain Brinebones is hiding there. End turn. Banish Resist Energy. Reset hand, drawing 7.

Flenta wrote:

Hand: Staff of Weather, Cloudburst, Ring of Immolation, Instant Armor, Speed Battleaxe, Sand Elemental, Anathemic Volume,

Displayed: Bearskin Armor,
Deck: 9 Discard: 1 Buried: 2
Current Location: Fog Bank
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Brine's Sting, Aiger's Kiss
Recharged: Telekinesis, Vomit Twin, Our Lord in Iron, Thundering Earthbreaker, The Avalanche, Create Mindscape, Ashbringer,
Discard Pile: Alise Grogblud,
Buried Pile: Blessing of Nethys, Master of the Gales,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Will choose not to continue exploring, so end turn. Reset hand, drawing 4

Flenta wrote:

Hand: Thundering Earthbreaker, Ashbringer, The Avalanche, Our Lord in Iron, Create Mindscape, Master of the Gales, Channel the Gift,

Displayed: Eagle Aerie, Bearskin Armor,
Deck: 10 Discard: 1 Buried: 1
Current Location: Winward Isle
Hero Points: 3
NOTES:
Available Support: Earthbreaker adds d12 to local Lock/Obstacle. Eagle Aerie adds d8 to local combat or allows a local character to recharge a card to move at the end of a turn.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Brine's Sting, Sand Elemental, Anathemic Volume, Aiger's Kiss, Staff of Weather, Resist Energy, Cloudburst, Instant Armor, Ring of Immolation, Speed Battleaxe,
Discard Pile: Alise Grogblud,
Buried Pile: Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Hshurha. Display Bearskin and cast Eagle Aerie. Recharge new spell: Instant Armor. Recharge Ring of Immolation to move barge to Fog Bank and examine top card: Henchman Proxy A1. It shuffles back into the location. Follow the Onigumo and explore.
Rando explore: 1d10 ⇒ 7: Lookout Duty
Reveal Alise to defeat it.
Banish?: 1d6 ⇒ 4 Nope!

Discard Alise to explore again.
Rando explore: 1d10 ⇒ 4: Vengeful Storm
Wis 14: 1d6 ⇒ 3 Failed

Recharge Speed Battleaxe to move barge back to Windward Isle, examining top card: Treasure Hunt. Move there and draw a card: The Avalanche. Pausing to see if others want me to explore the Treasure Hunt.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is BotG. Recharge Staff of Weather to move Onigumo to Rocky Cliff and examine top card: Henchman Proxy A2: Lightning Elemental. Follow the barge, cast Summon Hellhounds. Recharge new spell: Resist Energy.

Explore the henchman. Reveal Speed Battleaxe. SH and fighter power.
Combat 17: 1d10 + 6 + 1d8 + 3 + 2d6 + 1d4 + 2 ⇒ (2) + 6 + (3) + 3 + (5, 5) + (2) + 2 = 28 Success!

Attempt to close, banish Besmara. Recharge Cloudburst to move the barge back to Winward Isle. Examine top card: Furious Broadsword +2. Follow it there.

End turn. Banish Summon Hellhounds. Reset hand, drawing 4.

Flenta wrote:

Hand: Speed Battleaxe, Thundering Earthbreaker, Ring of Immolation, Alise Grogblud, Bearskin Armor, Ashbringer, Eagle Aerie,

Displayed:
Deck: 12 Discard: 0 Buried: 1
Current Location: Winward Isle
Hero Points: 3
NOTES:
Available Support: Earthbreaker adds d12 to local Lock/Obstacle. Eagle Aerie adds d8 to local combat or allows a local character to recharge a card to move at the end of a turn.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Avalanche, Channel the Gift, Master of the Gales, Our Lord in Iron, Create Mindscape
Recharged: Brine's Sting, Sand Elemental, Anathemic Volume, Aiger's Kiss, Staff of Weather, Resist Energy, Cloudburst,
Discard Pile:
Buried Pile: Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Recharge Brine's Sting to move barge to Rocky Cliff and examine top card: Fortified Breastplate (Ar 5). Explore it and banish it.

Discard Nethys to examine next 2: Sapphire Jellyfish. Electricity Arc Trap. Leave in that order and encounter the Jelly. Recharge Sand elemental to ignore BYA. Reveal Speed Battleaxe. Slashing so add d8. Fighter power.
Combat 18: 1d10 + 6 + 1d8 + 3 + 1d8 + 1d4 + 2 ⇒ (7) + 6 + (1) + 3 + (4) + (1) + 2 = 24 Defeated!

Recharge Anathemic Volume to play random discarded blessing: Nethys, which buries. Examine next 2: Electricity Arc Trap and Illusory Wall. Reorder and encounter the Wall. Reload Earthbreaker to add d12. Ask for Blessing from MM
Int 12: 2d8 + 1 + 1d12 ⇒ (1, 6) + 1 + (4) = 12 Success!
Top card: Electricity Arc Trap is recharged into the location.

Recharge my Aiger's Kiss to move the barge back to Winward Isle, I move with it and draw a card per the location's power: Thundering Earthbreaker. Then examine top of location: Kapre.

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Staff of Weather, Speed Battleaxe, Summon Hellhounds, Thundering Earthbreaker, Cloudburst, Blessing of Besmara, Ring of Immolation,

Displayed:
Deck: 13 Discard: 0 Buried: 1
Current Location: Winward Isle
Hero Points: 3
NOTES:
Available Support: Earthbreaker adds d12 to local Lock/Obstacle. Hellhounds adds 2d6 + Fire to local combat for a round
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Our Lord in Iron, The Avalanche, Alise Grogblud, Master of the Gales, Eagle Aerie, Bearskin Armor, Channel the Gift, Create Mindscape, Ashbringer
Recharged: Brine's Sting, Sand Elemental, Anathemic Volume, Aiger's Kiss,
Discard Pile:
Buried Pile: Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell

Cleared card 1, 2, 4, from Rocky Cliff. Card 3 is Electricity Arc Trap and is recharged in the location. Windward Isle Card 1 is Kapre.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Happy to use Magpie Princess. I seized it in 5-1D. Start at Onigumo's location. Take loots: Brine's Sting, Blessing of Besmara, Alise Grogblud, Aiger's Kiss, Master of the Gales, and Staff of Weather. Swap them out for Dragonbane Greatsword, Blessing of Pharasma, Wounding Spear-Axe, Ice Chemist, Sklar-quah Thundercaller and Magnetic Grimoire respectively. Draw hand plus 2.

Flenta wrote:

Hand: Aiger's Kiss, Anathemic Volume, Brine's Sting, Thundering Earthbreaker, Staff of Weather, Speed Battleaxe, Summon Hellhounds, Sand Elemental, Blessing of Nethys,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Winward Isle
Hero Points: 3
NOTES:
Available Support: Earthbreaker adds d12 to local Lock/Obstacle. Hellhounds adds 2d6 + Fire to local combat for a round
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Besmara, Ashbringer, Alise Grogblud, Cloudburst, Eagle Aerie, Channel the Gift, Create Mindscape, Our Lord in Iron, Master of the Gales, Bearskin Armor, Ring of Immolation, The Avalanche
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☑ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Ring replaces Riffle Scrolls. Replace Banished Fire Barrage with spell 4: Summon Hellhounds. Replace other banished spells with the ones banished (Cloudburst and Channel the Gift).


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

I'd be happy with either or both loots, with a preference for the Staff.
Staff of Weather: 1d1000 ⇒ 944
Master of the Gales: 1d1000 ⇒ 467

2nd xp at tier 6. Take skill feat: Dex +2. 3 HP remaining.

Item 6 (defer to anybody actually using for an I6): 1d1 ⇒ 1 Use on Item 5: Ring of Immolation


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Take a 0 on the Acro check.
Random Location: 1d5 ⇒ 2: Theater of Corruption.
Discard random card: Riffle Scrolls.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Off turn, cast Telekenisis and recharge Furious Broadsword for MM's check. Recharge new spell: Speed.

[ooc] Start turn, hour is BotG. Skip move. Fail Wis check.
Random Open location: 1d2 ⇒ 1: Move to Theater

Explore, encountering Voidstick Zombie. Reveal Speed Battleaxe. Fighter power.
Combat 20: 1d10 + 6 + 1d8 + 3 + 1d4 + 2 ⇒ (5) + 6 + (1) + 3 + (1) + 2 = 18 Failed. Use battleaxe's power, recharging it to reroll with an extra d8.
Combat 20: 1d10 + 6 + 1d8 + 3 + 1d4 + 2 + 1d8 ⇒ (5) + 6 + (6) + 3 + (1) + 2 + (7) = 30 Success!

Discard Lord in Iron to explore card 2: Shapechange. Create Mindscape adds d4. Ask for a blessing from MM.
Int 13: 2d8 + 1 + 1d4 ⇒ (2, 4) + 1 + (3) = 10 Dang!

Display Bearskin. End turn. Reset hand, drawing 5.

Flenta wrote:

Hand: Ashbringer, Resist Energy, Riffle Scrolls, Blessing of Besmara, Control Weather, Alise Grogblud, Thundering Earthbreaker,

Displayed: Bearskin Armor, Eagle Aerie, Create Mindscape, (at Theater of Corruption),
Deck: 9 Discard: 2 Buried: 2
Current Location: Theater
Hero Points: 3
NOTES:
Available Support: Eagle allows EoT movement or d8 to local combat. Besmara double blesses Swashbuckling. Control Weather adds 2d8 to any check on a ship/evasion of a weather bane/banish a displayed weather bane. Earthbreaker adds d12 to local Lock/Obstacle
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Avalanche, Sand Elemental, Alkali Flask, Sklar-quah Thundercaller
Recharged: Instant Armor, Magnetic Grimoire, Furious Broadsword +2, Speed, Speed Battleaxe,
Discard Pile: Furious Broadsword +2, Our Lord in Iron,
Buried Pile: Blessing of Nethys, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Guard check. "Choose a random other location and succeed at its When Closing requirement." That is real silly.
Rando location: 1d5 ⇒ 5: Lucrehold
"Banish a card that has the Pirate trait". I have no such card. Theater of Corruption remains un-guarded.

The WYE effect happens first, so need to attempt the check first.
Acro 13: 1d6 + 3 ⇒ (5) + 3 = 8 Failed
Random location: 1d5 ⇒ 5: Lucrehold
Discard random card: Furious Broadsword +2. Well, I still can't guard this.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

End of MM's turn, recharge Instant Armor to use Eagle to move to Zova's location.

Start turn. Hour is Geryon. Give Anathemic Volume to Zova. Auto fail repair check. Don't move. Auto fail Wis check
Random open location: 1d4 + 1 ⇒ (4) + 1 = 5: Lucrehold
Recharge random card: Magnetic Grimoire.

Explore Lucrehold Card 1: Potion of Healing
Int 5: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired!

Banish it for MM.
Heal: 1d4 ⇒ 3

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Speed Battleaxe, Furious Broadsword +2, Ashbringer, Telekinesis, Bearskin Armor, Resist Energy, Our Lord in Iron,

Displayed: Eagle Aerie, Create Mindscape, (at Theater of Corruption),
Deck: 11 Discard: 0 Buried: 2
Current Location: Lucrehold
Hero Points: 3
NOTES:
Available Support: Telekinesis adds d6 to any combat. Eagle allows EoT movement or d8 to local combat. Grimoire adds d4 to local A/C/E/F/P check.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Blessing of Besmara, The Avalanche, Thundering Earthbreaker, Alise Grogblud, Riffle Scrolls, Alkali Flask, Control Weather, Sklar-quah Thundercaller
Recharged: Instant Armor, Magnetic Grimoire,
Discard Pile:
Buried Pile: Blessing of Nethys, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is BotG. Auto Fail Wis check. Give Aiger's Kiss to Zova (You can use it to heal if nothing else). Move.
Random open location: 1d4 ⇒ 1: Theater of Corruption

Explore card 1: Seamantle. Display Create Mindscape. Recharge new spell: Control Weather.
Int 12: 1d8 + 1 + 1d4 ⇒ (1) + 1 + (3) = 5

Bury Brine's Sting to poor-mans-heal.
Heal: 1d4 ⇒ 4 Back to full!

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Magnetic Grimoire, Speed Battleaxe, Furious Broadsword +2, Ashbringer, Telekinesis, Anathemic Volume, Instant Armor,

Displayed: Eagle Aerie, Create Mindscape, (at Theater of Corruption),
Deck: 12 Discard: 0 Buried: 2
Current Location: Theater of Corruption
Hero Points: 3
NOTES:
Available Support: Telekinesis adds d6 to any combat. CM adds d4 to local Int/Wis/Cha. Eagle allows EoT movement or d8 to local combat. Grimoire adds d4 to local A/C/E/F/P check.
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Thundering Earthbreaker, Alise Grogblud, Alkali Flask, Sklar-quah Thundercaller, Blessing of Besmara, Control Weather, Resist Energy, The Avalanche, Bearskin Armor, Our Lord in Iron, Riffle Scrolls
Recharged:
Discard Pile:
Buried Pile: Blessing of Nethys, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

At end of MM's turn, recharge Aiger's Kiss to use Eagle Aerie to move to Windward Isle, drawing a card: Alise Grogblud.

Start my turn. Hour is Sivanah. Take a 0 on the Wis 9 check. Move
Random location: 1 + 1d4 ⇒ 1 + (2) = 3: Windward Isle
Recharge random card: Sand Elemental.

Looks like location was not updated from my last turn (banished card 2 and shuffled card 1).
Explore shuffled location: 1d10 ⇒ 8: Pirate Hunting
Random ship: 1d24 ⇒ 17: Sanbalot
Ask for Zova's Green Faith.
Wis 7: 2d6 ⇒ (4, 2) = 6 Shirt reroll the 2
Wis 7: 4 + 1d6 ⇒ 4 + (3) = 7 Success! Seiged!
Plunder: 1d6 ⇒ 3: Armor

Discard Sklar to explore again.
Shuffled location: 1d10 ⇒ 9: Sea Troll
Cast Fire Barrage. Fire trait adds d8. Improved fighter power adds d4 +2. Reveal Grimoire for another d4.
Combat 20: 3d6 + 12 + 1d8 + 1d4 + 2 + 1d4 ⇒ (4, 5, 6) + 12 + (3) + (3) + 2 + (4) = 39
Recharge new spell: Resist Energy.

Discard Alise to explore again.
Shuffled location: 1d10 ⇒ 9: Reroll
Shuffled location: 1d10 ⇒ 9: Reroll
Shuffled location: 1d10 ⇒ 6: Furious Broadsword +2
Melee 13: 1d10 + 6 ⇒ (7) + 6 = 13: Acquired!

End turn. Reset hand, discarding Alkali Flask and drawing 3.

Flenta wrote:

Hand: Magnetic Grimoire, Speed Battleaxe, Aiger's Kiss, Furious Broadsword +2, Create Mindscape, Brine's Sting, Ashbringer,

Displayed: Eagle Aerie,
Deck: 11 Discard: 3 Buried: 1
Current Location: Windward Isle
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker, The Avalanche, Our Lord in Iron, Bearskin Armor, Blessing of Besmara, Sand Elemental, Riffle Scrolls
Recharged: Instant Armor, Anathemic Volume, Telekinesis, Resist Energy,
Discard Pile: Sklar-quah Thundercaller, Alise Grogblud, Alkali Flask,
Buried Pile: Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt reroll used
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. Hour is Blessing of Geryon. End of move step.
Random location: 1d5 ⇒ 5: Lucrehold
Explore card 1: Alkali Flask
[ooc]Reveal Magnetic Grimoire.

Int 11: 1d8 + 1 + 1d4 ⇒ (7) + 1 + (4) = 12 Acquired!

Discard Blessing of Nethys to examine 2 then explore: Seaweed Siren, Gargoyle Sniper. Reorder and encounter the Gargoyle. Cast Cloudburst to ignore BYA. Reveal Grimoire. Fighter power.
Combat 18: 1d8 + 3 + 3d6 + 1d4 + 1d4 + 2 ⇒ (4) + 3 + (6, 5, 5) + (4) + (2) + 2 = 31 Defeated!

Recahrge new spell: Alkali Flask. Move to Windward Isle. Draw a card: Sklar-quah Thundercaller. Recharge Anathemic Volume to play discarded blessing of Nethys, burying it. Examine top 2: Hull Damage. Saltbox. Reorder and encounter the gun. Auto-fail against it and banish it.

Cast Channel the Gift to draw Eagle Aerie. Recharge new spell: None available. BR, can I get a tier<5 Arcane spell please? Display Eagle Aerie.

End turn. Recovery, banish Cloudburst and Channel the Gift. Reset hand, drawing 0.

Flenta wrote:

Hand: Magnetic Grimoire, Sand Elemental, Speed Battleaxe, Aiger's Kiss, Fire Barrage, Alkali Flask, Sklar-quah Thundercaller,

Displayed: Eagle Aerie,
Deck: 13 Discard: 0 Buried: 1
Current Location: Windward Isle
Hero Points: 3
NOTES:
Other: Add 1d4 + 2 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alise Grogblud, Our Lord in Iron, Create Mindscape, Blessing of Besmara, Riffle Scrolls, The Avalanche, Bearskin Armor, Ashbringer, Thundering Earthbreaker, Brine's Sting
Recharged: Instant Armor, Anathemic Volume, Rando spell,
Discard Pile:
Buried Pile: Blessing of Nethys,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt Reroll available
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Still taking loot: Brine's Sting, Blessing of Besmara, Alise Grogblud, Aiger's Kiss, in for Dragonbane Greatsword, Pharasma, Ice Chemist, and Wounding Spear Axe respectively. We're in tier 6, so I can fill my 3 deck holes with tier 4 spells: Create Mindscape, Channel the Gift, Cloudburst

Start at Theater of Corruption. Draw hand plus 2 extra.

Flenta wrote:

Hand: Channel the Gift, Anathemic Volume, Blessing of Nethys, Magnetic Grimoire, Sand Elemental, Speed Battleaxe, Cloudburst, Aiger's Kiss, Fire Barrage,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Theater of Corruption
Hero Points: 3
NOTES:
Other: Add 1d4 + 1 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Avalanche, Create Mindscape, Thundering Earthbreaker, Sklar-quah Thundercaller, Our Lord in Iron, Eagle Aerie, Blessing of Besmara, Bearskin Armor, Riffle Scrolls, Ashbringer, Brine's Sting, Alise Grogblud
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt Reroll available
Add 1d4 ([x] +1) ([x] +2) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Ashbringer replaces Vicious Scythe. Sand Elemental replaces Hellknight.


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

First xp at tier 6. Spend Hero point on Power feat, increasing local combat support to 1d4 +2.

Seized ship: 1d24 ⇒ 6: Sea Chanty

Upgrades:
Weapon 6: 1d1000 ⇒ 476: Ashbringer
Ally 5: 1d1000 ⇒ 237: Sand Elemental
Item 5: 1d1000 ⇒ 549: Ring of Immolation
Spell 6: 1d1000 ⇒ 586: Arcane Cannonade
Spell 5: 1d1000 ⇒ 126: Death's Touch

Boon: 1d20 ⇒ 12


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Start turn. hour is Milani. Looks like only 1 location left!
Enemy Ship: 1d24 ⇒ 7: Wormwood
Cast Blazing Servent, recharging Vomit Twin. Recharge new spell: Resist Energy.

Survival 7+ # = 13: 1d4 + 1d8 ⇒ (3) + (6) = 9 Discard Bearskin to add my str die
Survival 13: 9 + 1d10 ⇒ 9 + (9) = 18 Defeated! Seiged!
Plunder: 1d6 ⇒ 4

Move to Raker Shoals. Explore card 1: BotG. Acquired!

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Anathemic Volume, Ice Chemist, Speed Battleaxe, Blessing of Nethys, BotG, Control Weather, Blessing of Besmara,

Displayed: Eagle Aerie, Riffle Scrolls,
Deck: 5 Discard: 9 Buried: 3
Current Location: Raker Shoals
Hero Points: 3
NOTES:
Available Support: Control Weather adds 2d8 to any check on a ship. Volume recharges to use one of my discarded blessings. Ice chemist adds d4 to a local cold check. Eagle adds d8 to a local combat.
Other: Add 1d4 + 1 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Control Weather, Blessing of Besmara, Sklar-quah Thundercaller, Vomit Twin, Resist Energy,
Discard Pile: Dragonbane Greatsword, The Avalanche, Blessing of Erastil, Magnetic Grimoire, Instant Armor, Alise Grogblud, Fire Barrage, Thundering Earthbreaker, Bearskin Armor,
Buried Pile: Aiger's Kiss, Our Lord in Iron, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt Reroll available
Add 1d4 ([x] +1) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

MM's turn, dex check.
Acro 11: 1d6 + 3 ⇒ (2) + 3 = 5 Cast Resist Energy to reduce cold damage by 4!
Recharge new spell: Vomit Twin.

My turn. Hour is BotG. Raker shoals, discard Instant Armor to reduce Location's SoT structural damage. Summon Enemy Ship.
Which ship?: 1d24 ⇒ 7 Wormwood
Cast Speed. Recharge new spell: Display Sklar.
Acro 9: 1d6 + 3 + 3 + 1d6 ⇒ (5) + 3 + 3 + (3) = 14 Defeated. Siezed.
Plunder: 1d6 ⇒ 3 Armor

Move to Dagon's Jaws to hopefully close it off. Explore DJ 1: Assassination Attempt. Everybody summons a Buccaneer.

Buccaneer:

Henchman
Type: Monster
Traits: Human Pirate Veteran
To Defeat: Combat 8
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead. If defeated, you may immediately attempt to close the location this henchman came from.

Reveal Earthbreaker. Sklar adds d6. I add d4 + 1.
Combat 8 + # = 14: 1d10 + 6 + 1d12 + 2 + 1d6 + 1d4 + 1 ⇒ (10) + 6 + (7) + 2 + (5) + (4) + 1 = 35 Success!
Barrier is defeated. Do the same thing for the AYA Buccaneer.
Combat 8 + # = 14: 1d10 + 6 + 1d12 + 2 + 1d6 + 1d4 + 1 ⇒ (5) + 6 + (1) + 2 + (2) + (1) + 1 = 18 Success!

Discard Alise Grogblud to explore last card: Sniper Goggles. Fail to acquire.

Empty location. Attempt to close. Summon Vrykolakas. Same combat strategy as before.
Combat 20: 1d10 + 6 + 1d12 + 2 + 1d6 + 1d4 + 1 ⇒ (5) + 6 + (11) + 2 + (2) + (1) + 1 = 28 Success!
Poison damage: 1d4 ⇒ 4: Hand wipe.
Dagon's Jaws A closed! When closed, draw and recharge Blessing of Besmara.

End turn. Recharge Sklar at EoT. Banish Resist Energy, Speed, and Create Mindscape during Recovery. Reset hand, drawing 7.

Flenta wrote:

Hand: Blazing Servant, Anathemic Volume, Bearskin Armor, Ice Chemist, Speed Battleaxe, Blessing of Nethys, Vomit Twin,

Displayed: Eagle Aerie, Riffle Scrolls,
Deck: 3 Discard: 8 Buried: 3
Hero Points: 3
NOTES:
Other: Add 1d4 + 1 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Control Weather, Blessing of Besmara, Sklar-quah Thundercaller,
Discard Pile: Dragonbane Greatsword, The Avalanche, Blessing of Erastil, Magnetic Grimoire, Instant Armor, Alise Grogblud, Fire Barrage, Thundering Earthbreaker,
Buried Pile: Aiger's Kiss, Our Lord in Iron, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt Reroll available
Add 1d4 ([x] +1) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell


Female Halfling Tier 3 Magic Smash Martial Adept Fighter Deck Handler

Fail Wis 11 check and move to Zova's location Fog Bank.

Start turn. Hour is BotG. Enemy Ship.
Summon ship: 1d24 ⇒ 1: Merchantman
MM recharges a card to add a d4.
Wis 5: 1d6 + 1d4 ⇒ (6) + (2) = 8 Success! Sieged!
Plunder: 1d6 ⇒ 4: Item

Move to Raker Shoals. We can use my displayed Eagle Aerie to move away from here to avoid the nasty SoT power. Explore card 1: Pearl of Wisdom. Auto-fail check to acquire.

Recharge Anathemic volume to play rando blessing: Our Lord in Iron to explore. The blessing buries. Card 2: Blessing of Erastil
Dex 4: 1d6 + 1 ⇒ (3) + 1 = 4 Acquired!

Discard Blessing of Erastil to explore card 3: Cannonade. Reveal Alise Grogblud to auto-defeat it. We take 2 Structural damage, I'll discard Grimoire and hopefully somebody else can take the other?
Alise?: 1d6 ⇒ 6 No bad stuff.

Bury Brine's Kiss to poor-man's-heal
Heal: 1d4 ⇒ 4 (Bearskin Armor, Ice Chemist, Speed Battleaxe, Blessing of Nethys)

End turn. Reset hand, drawing 3.

Flenta wrote:

Hand: Sklar-quah Thundercaller, Fire Barrage, Thundering Earthbreaker, Alise Grogblud, Instant Armor, Speed, Resist Energy,

Displayed: Create Mindscape, (At Dagon's Jaws 1), Eagle Aerie, Riffle Scrolls,
Deck: 7 Discard: 4 Buried: 3
Current Location: Raker Shoals
Hero Points: 3
NOTES:
Available Support: Instant armor can be cast instead of discarding/burying/banishing any Armor. Speed adds 3 to Dex checks for a turn. Earthbreaker adds d12 vs local Lock/Obstacle. Resist Energy reduces elemental (A/C/E/F/P) damage by 4.
Other: Add 1d4 + 1 to all local combat. My blessings add d12s to str checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Besmara, Blazing Servant, Anathemic Volume, Bearskin Armor, Ice Chemist, Speed Battleaxe, Blessing of Nethys,
Discard Pile: Dragonbane Greatsword, The Avalanche, Blessing of Erastil, Magnetic Grimoire,
Buried Pile: Aiger's Kiss, Our Lord in Iron, Brine's Sting,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Melee: Strength +2
Dexterity d6 ☑ +1 ☐ +2
Acrobatics: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1
Charisma d6 ☐ +1 ☐ +2

Favored Card: Weapon or Spell
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Weapon, Arcane Item
POWERS:
Role: Martial Adept
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0)
When you would discard a weapon for its power, you may recharge it instead.
☑ For your Attack combat check, you may use the skill Arcane: Intelligence +2.
Shirt Reroll available
Add 1d4 ([x] +1) to a local combat check by a character at your location.
[x] When you play a blessing tp add to a Strength check, you may add d12 instead of the normal die.
Boon: Amateur Swashbuckler: [x] [x] [x] [x] You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4.
Favored Card: Weapon or Spell

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