5-1B: When you would stash any number of Plunder cards, any character may instead choose a basic boon from the box and shuffle it into their deck
5-1C: When you make a Survival Check, you may bury a boon to use STR, CON, or INT die instead of the normal one.
5-1E: You may add 1d4 to checks vs Undead banes. You may bury a card to Banish a Pirate Shade Haunt displayed next to your character
AD 1: You may bury a boon that has the Swashbuckling Trait to recharge 1d4 random cards from your discard pile.
5-3A:When you would banish a random plunder card, you may examine 2 random plunder cards and choose the one to banish.
5-3E: For the rest of the Adventure Path, on your Craft check, you may recharge any number of allies; for each recharged ally, add 1.
AD 3: For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.
5-4A: For the rest of the Adventure Path, when you play a scenario in adventure 4 or higher, you may choose the Roaring Dragon as your ship. If you do, when you win the scenario, choose a plunder card and banish it.
5-4E: For the rest of the Adventure Path, when you defeat a ship but do not seize it, you may record it on your Chronicle Sheet as if you had seized it.
AD 4: For the rest of the Adventure Path, add 1d4 to your checks against monsters that have the Pirate trait.
5-5A For the rest of the Adventure Path, at the start of the scenario, stash a second plunder card.
5-5D: For the rest of the Adventure Path, when you would bury the top card of your deck, you may instead examine the top 2 cards of your deck, then recharge 1 and bury the other
5-5E: For the rest of the Adventure Path, if you have the Arcane or Craft skill, you may choose the Apparatus of the Octopus as your ship.
5-6D: For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.