| 
  
        		
          			
          				
          					Search Posts
          				
          			
        		
        		
        		
        		
  			  
   So, I want to create a custom vehicle. The vehicle grafts usually have a price modifier that states to "increase or decrease price by x%" but the rules are unclear as to how those percentage modifications are added beyond "apply changes in the order you apply the templates". Are the increases/decreases added together then applied to the base price? i.e. base price x (1 + mod1 + mod2 - mod3) Or are the increases/decreases multiplied directly to the base price in the order they are applied? i.e. base price x (1 + mod1) x (1 + mod2) x (1 - mod3) Here's an example to use in your answer: How much would a level 3 Large prototype cruiser/hybrid aircraft cost?  
   Now that Tech Revolution is out and we've had a chance to take a look at mechs, I have some questions regarding mechs and their interactions with spell casters and magic. 1. Can a spellcaster cast a spell while operating a mech? Can that spell affect an enemy mech or another target outside the mech's space? Can that spell affect the mech the spellcaster is operating? 2. We know that a mech is not considered an object. Is a mech considered a construct for the purposes of spells and effects? What about an unattended, inactive mech? 3. Can a mech be remotely controlled, or does the operator have to be physically present in the mech's space?  
   Here's a question for all of you Starfinder nuts out there. The Colony Ship Framework expands the number of people it can sustain ten times its maximum crew, which is based upon its base frame. Relevant text below: Archives of Nethys SRD wrote: Habitable: The primary purpose of a colony ship is to serve as a long-term habitat for its occupants. As a result, colony ships are optimized for communal living. A colony ship can house a total number of occupants equal to 10 × its base frame’s maximum crew size, though its maximum crew size doesn’t change. A colony ship multiplies its base frame’s total number of available expansion bays by three. These additional expansion bays can be used only for cargo holds, escape pods, guest quarters, life boats, recreation suites, or other expansion bays intended primarily for civilians, as determined by the GM. Here's my question: Where do the colonists sleep, eat, and perform their bodily functions?  
   In COM, there is a mystic epiphany called Secondary Connection available at level 3. In the rules text for that ability it says that "If you worship a deity, your second connection must be one associated with that deity." Most of the major campaign deities have a few associated connections, but the minor ones don't. So, what would a mystic that worships one of these minor deities (like Calistria) consider to be an associated connection?  
   In part 5 of the Fire Starters adventure path, there is an NPC that is an ifrit nuar - that is, a nuar with the ifrit racial graft. OK, sure - magical creatures can mate with nearly any other creature. We saw it all the time in Starfinder's predecessors all the way back to 3rd edition D&D. The main difference here is that those predecessors all had ways for player characters to acquire some half-blooded perks. Half-dragons, half-celestials, half-elementals... all of them were perfectly viable (and a little over-powered) character options. The issue I have with this is that Starfinder does not have a codified way to splice together exotic PC races such as a half-dragon elf, an ifrit nuar, or a skittermander ghoul. For the sake of this question, let's stick to the ifrit nuar. How would a player character be built using these elements? Start with the nuar race, add the ifrit template graft on top? Make the character as an ifrit that looks like a nuar? What about ability score adjustments/racial abilities? I would also be interested in hearing a game developer's take on this.  
   Question regarding the subject above. The Special Weapon Proficiency feat states that "If a set of special weapons are all different models of the same weapon, proficiency in one such weapon grants proficiency with all weapons in the set." That makes sense for the battlebows out of Dead Suns AP, but what about the shuriken detailed in the Core Rulebook and Armory? Are all of these weapons considered different models of the same weapon?  
 
   The soldier's arcane assailant fighting style gives the Secret of the Magi ability at level 5. (Page 112, Core Rulebook.) Among the weapon fusions it says a soldier can add to his runed weapon is one called ethereal. There is no ethereal weapon fusion listed in Chapter 7. There also isn't one with that name in any of the Paizo published source material to date. Did the authors perhaps mean the ghost killer weapon fusion (page 194, CRB) instead?  
   All, One of my players threw a curve ball at me today. He is playing a magic item crafter, and he wants to create an item that gives its user a creature template - like half-dragon, vampire, etc. - for a limited amount of time, something like 10 rounds per day. I have yet to see a spell that really duplicates what the player wants to do. Do such spells exist, or should I just make the spell requirement a wish or miracle spell? On top of that, what would such an item cost to make?  
 
   I noticed some contradictory language about ability scores and what happens when they get reduced to zero... specifically with regards to Dexterity. In Chapter 1, on page 16, the description for the Dexterity ability score states: "A character with a Dexterity score of 0 is incapable of moving and is effectively immobile (but not unconscious.)" Later in the Core Rulebook, in Appendix 1, on page 555, I came across this: "If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die." So, the question now is "What happens when a character's Dexterity score is effectively reduced to zero through ability damage and/or drain? What condition does the character gain?"  
   Yet another round of kingdom questions! This time, I'm wondering about trade edicts. (Page 232-33 of Ultimate Campaign) 1) Once the trade route is established successfully, the rules are pretty clear about what the kingdom that started the trade route receives. What does the kingdom on the other end of the trade route receive? 2) The rules for trade edicts state that a kingdom can have one of each type of trade route (food, raw materials, goods, and luxuries.) Does this mean that a kingdom can only trade goods to only one other kingdom?  
   My group of players and I were talking about magic weapon special abilities and bonus stacking, and a question came up about using two different bane abilities on a single opponent. The example the player gave was a +1 bane (humanoid-human) & bane (humanoid-elf) weapon used in combat against a half-elf. Between the four of us, we determined the weapon's enhancement bonus would not increase to +5 but instead remain at +3. However, we were unable to really determine if the extra 2d6 damage from both bane abilities would apply or if only one of them would. It was my opinion that the 2d6 bonus damage from both banes would apply and stack because they are untyped bonuses. I'd like to get a second opinion on that decision. Would two different bane weapon ability damage bonuses stack if both of them applied to a single target?  
   I have a few questions regarding the kingdom rules and settlements. Ultimate Campaign quickly establishes the size of a hex as "about 95 square miles." A settlement is divided into districts of "about 1 square mile" in size. What is the maximum size of a settlement in districts? It is fairly safe to assume that most settlements won't be larger than 1 square mile, but some major cities certainly can grow to be rather large. What about multiple-hex settlements? In a high-magic setting, it isn't unheard of to see cities that have populations in the millions or more. An official ruling would be awesome, but not necessary. I am mainly asking for curiosity's sake. | 
 
	
 
     
    