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Yeah, this seems to be a thing, and reminds me of the circular arguments I had with 4E.

I'd ask if there was options for mixed games, and the answer was always 'if you don't like combat you should play 4E'. And I'd say, 'I didn't say I wanted no combat, I said I wanted a mix of things'.

And the answer always came back that if you didn't want all combat, you should play something else.

To be honest, that seems like one of the few things 5th D&D seemed to get right, that games should be some sort of a mix of combat, exploring and role-playing.

>>I do certainly understand that there are other systems that would cater more to a less combat-heavy game; however, to say that a game is "not Pathfinder", despite using Pathfinder rules however they may apply to a given scenario, is an absurd statement, and a dangerous one; it can lead to groups avoiding the kind of game they want to play just because someone said it's "not right", and that takes away from the richness of the hobby.

Yes, it's the 'one true way' thing that's putting us off.


Thank you for the replies.

I have a bunch of players leery of 3.5 D&D, but are prepared to consider a cleaned-up version.

Most people want a mix. Some combat is fine, but all combat is a turn-off.

At the moment, we play a lot of FFG Edge of the Empire, which is a narrative type game.

Is there a middle road between a pure combat, Diablo-type game like many people claim PF is (a wargame with role-playing, as the above poster puts it), and a no-rules make-it-up-as-you-go-along game? Where there's some structure and combat, but space for other things too?

The guy who posted that 'anyone who isn't playing a mostly-combat game should just go away and play something else' isn't alone in that - there's a few posts I've read here that seem like that.

If it helps, the players like things like Dragon Age or Mass Effect, where there's combat but also other things, like the Empress Court scenario in Inquisition.


So over on another thread someone said:

"Uh, if you aren't at least 60% combat, why aren't you playing FATE instead? Seriously, if your game isn't mostly combat, you've chosen the wrong system to play. "

So what's the minimum % of combat that you're allowed to play the game?

If this is so, why did they release things like Ultimate Combat or Ultimate Intrigue, or are these the 'trap options' I keep hearing so much about?