Huntsman Whetstone of Blood
Aura faint transmutation; CL 5th
Slot none; Price 3,000 gp; Weight 2 lb.
Rumored to be the latest creation from the forges of the Steel Eaters clan, this 15-cm long, dark brown whetstone can endow weapons with the bane special ability.
Pressing the stone for 5 rounds against a recently slain creature (one that has been dead for under 10 rounds), charges the stone with a semblance of the creature’s life-force. Anyone using a charged whetstone to sharpen any slashing or piercing weapon for 5 rounds will endow that weapon with a lesser bane special ability. This lesser bane is identical to ordinary bane, except that the weapon gains only +1 enchantment bonus and only deals an extra 1d6 points of damage. The dead creature type, or subtype if applicable, then becomes the designated foe.
However a ranger using a charged whetstone to sharpen a weapon against a favorite enemy, endows the weapon with both bane and keen abilities against the designated foe, as long as the weapon is being used by a ranger with the designated foe as a favored enemy.
Any ability gained from the whetstone is always active and disappears after 7 days, or after scoring 7 damaging hits with that weapon, on a creature that is the designated foe.
The stone holder can use a charged whetstone to sharpen up to 2 weapons or up to 14 units of ammunition. Units of ammunition lose all abilities according to the normal rules or after 7 days. After sharpening the maximum amount of weapons or ammunition units, the stone becomes inert for 7 days. An inert stone cannot be charged. A charged stone emits a very faint pulse.
Requirements Craft Wondrous Item, keen edge, summon monster I; Cost 1,500 gp