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![Technomancer](http://cdn.paizo.com/image/avatar/PZO9272-Technomancer_90.jpeg)
You know you're in trouble when you get to the table and...
1. Someone in the party does exactly what the Venture Captain tells the party NOT to do! (Example: Venture Captain tells the party to go do stuff in the town and don't let anyone know they're Pathfinders, a stupid person in the party straight away announces to the town mayor that they're all Pathfinders!)
2. Your party has no one that can talk or be the party face in a diplomatic heavy scenario!
3. The real life people are playing the wrong type of classes/characters that they would best play out as! (Example: The one who can talk his way out is playing a Barbarian while the murderous battle savage one who dislikes talking and spells is playing a Sorcerer!)
4. No one is willing to write down important names of NPC(s) the party needs to take note of and the GM isn't the kind that wants to remind the party what those names are.
5. No one has brought along any food or trail rations for camping/overnight outdoor missions and to make matters even worse, no one has any survival or knowledge to be able to find/hunt natural food in the wilds!