Half-Orc

M'Doch's page

4 posts. Organized Play character for Oath.


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Liberty's Edge

My goal is to have a Warpriest that fights well, heals and buffs "well-enough" and has some actual RP skills, since that matters in PFS and people look to a "Cleric" to be able to lead.

When I say heals and buff "well-enough" I mean he can do the job if a dedicated Cleric or Bard isn't around, but the build won't focus on it. Thus far (Level 3) I've been essentially using CLW/Bless/Guidance and then hitting things hard.

Here is my problem, I feel like I'd be better off with a Paladin. So I'm trying to find a way to make this character more than just a thuggish, weaker, paladin.

I chose Greatsword because Sacred Weapon only seems useful if you go with a poor weapon (dagger spec?) or sword and board through high-levels (Scimitar and shield). Even then it is horribly limited to 1 round/level [/end rant]

Level 12 plan so far:

M'Doch
Half-orc Warpriest of Cayden Cailean
CG Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 27 (3d8+9)
Fort +6, Ref +3, Will +7; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
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Offense
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Speed 20 ft.
Melee
. . mwk cold iron greatsword +7 (2d6+4/19-20)
. . warhammer +5 (1d8+3/×3) (with a Heavy Shield when needed)
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Statistics
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Str 21 (includes racial +2)
Dex 12 (Dex enough for Plate)
Con 14
Int 10 (I want some skills)
Wis 16, (Considering dropping to 14)
Cha 8 (Makes Diplomacy tough, but otherwise dumpable)
Base Atk +9; CMB +14; CMD 25
Feats Improved Initiative, Power Attack, Toughness (Is there a better choice?), Weapon Focus (greatsword)

I really need help with feats! I get 4 bonus fighter feats + 6 regular

Alt Racial Traits City-Raised, Sacred Tatoo
Traits fortified drinker, seeker
Skills Diplomacy +14, Intimidate +16, Knowledge (local) +3, Knowledge (religion) +4, Perception +10, Sense Motive +11; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
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Special Abilities
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Are the Domains OK?
Travel Domain: Agile Feet (Su) As a swift action, ignore difficult terrain penalties (even magical ones) for 1 rd.
Good Domain: Holy Strike (Su) Touched weapon deals +1d6 dam vs. evil foes for 1 min.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Formatting borrowed from Hero Lab

Liberty's Edge

Regarding the slaughtering of young goblins thing. Aren't Goblins in Golorian irredeemably evil (though comical)? This kind of thing was a given until RA Salvatore starting writing gray areas into every "evil" race in the Realms.

Also, why do we get to kill young red dragons then? Shouldn't we be running around trying to rescue them from bad upbringings as well?

Liberty's Edge

How much does it matter? My character still doesn't have the Free RPG Day chronicle reported, but all other after were. I just keep playing.

Liberty's Edge

All I learned from Free RPG day is that the Warpriest was good, like a Paladin without the LG problem... meanwhile the Inquisitor will be fun for RP and skills, but b@*@!+!s in combat.

The Swash... well, piercing weapons are a problem, but otherwise they are good.