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Organized Play Member. 61 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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So when you feint, which is a standard action, in combat, I assume that you go prone which is a standard action to get up and an attack of opportunity because the enemy in which you feinted against is denied his dexterity bonus but is still not flat footed. This seems pretty pointless especially how the feats for the maneuver is requires high INT when the ability score to increase your bluff is CHA.


Shadowborn wrote:
The PRD wrote:
Cantrips: A summoner learns a number of cantrips, or 0-level spells, as noted on Table 2–8 under “Spells Known.” These spells are cast like any other spell, but they may be cast any number of times per day. Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normally.

. So they can cast any of the level 0 spells they know at any time, without consuming any spell slots? Also a quick question, do meta magic feats require you to have an empty spell slot in the level in which the spell will be changed to for the feat?


Why do Summoners not have any level 0 spell slots to prepare their spells.? http://paizo.com/prd/advanced/baseClasses/summoner.html


Im thinking that I may do it like this, For every point you have in the craft skill you gain 150 SP per day of work. So if you have 10 points in it you can work 1500 SP per day. Seems pretty balanced to me. I don't want my PC's pumping out mundane items too much.


aboniks wrote:

Yeah, pretty much.

This is why I houserule mundane crafting checks to bring them in line with magical crafting checks, time-wise. (1000gp = 1 day at my table)

wow that's insane though lol. Mundane items aren't nearly as expensive as magical ones.


I'm making this forum post to reassure myself that I correctly understand how unrealistically long crafting takes. I am trying to make Black adder venom which has a craft DC of 12. The price in SP is 1,200 so if I make the DC every week by matching it, it will take a little longer than 8 weeks? that really doesn't seem right.


I am currently making a goblin rogue and I am quickly realizing that they are incredibly powerful for combat situations. I was looking at the alternative racial traits and I noticed that you can get a natural bite attack for 1d4 damage in place of a +4 bonus to stealth and ride. Would this bite attack deal sneak attack damage when using a full round attack while I am able to deal sneak attack damage with manufactured weapons?


In the Core Rulebook, it stated that "Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment." Is the Stealth check and Perception check made when they are first able to sense the rogue? Is it an every round check? I am confused as to when you need to make the check.


Create Mr. Pitt wrote:
What do you want your background to be? That's part of the fun of the game. Adventurers leave their home for a violent life on the road. Why would you do that? What's your motivation? Ever know someone you don't understand at all? Figure out their motivations and trying playing with that. There's no hard and fast rules, but the backstory is a great opportunity to start exploring your character.

I have all of those thoughts already in my head but now I just need names of places that are an actual part of the game


bump


So I am currently making an elf ranger who worships the deity Ketephys. He will be an archer, and he is CG. I am not into the lore of pathfinder yet but I would love to start getting into it so I need a good background for my character for the campaign, reign of winter. please help me out but do not spoil the campaign for me please! :)


If anyone knows of a single source that has all of the information on mounts, riding them, and training them, I would greatly appreciate it if you would refer me to that source.


So I recently got my Pathfinder RPG: Beastiary 2 box and I am in love with some of the pawns but I only have 1 copy of them. Is there a cheaper way, rather than buying the box again, to buy/make or obtain more pawns?


Claxon wrote:

If you are already fatigued for some reason then doing something that would cause you to be fatigued instead exhausts you.

Quote:
Fatigued: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Quote:
Exhausted: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

is there any worse condition other than exhausted when talking about fatigued?


If you get fatigued from hustling too much and fatigued from forced marching, do you become exhausted?


Paladin of Baha-who? wrote:
If they're high enough level to survive on the plane of fire, shouldn't one of them have create food and drink or something? Failing that, they could find some rocks, cast Stone to flesh and then cook said flesh on the readily available heat sources.

we are high enough level to survive the plane of fire but only because we have a paladin who can cast resist energy. We have no arcane casters at all because my entire group decided to be completely melee characters.


So I currently GM for a group who has found themselves in the Plane of Fire. I feel that I have a firm grasp on everything except for one thing. What kinds of animals live in the Plane of Fire that can be used as food?


I love http://charactersheets.minotaur.cc/ character sheets but it really bothers me how they do not have all of the skills listed on their sheets. Why is this? and how would I enable them if that is even possible?


Thank you so much for all this detailed information Claxon!


I currently have a fighter using spiked gauntlets from his Scale Mail armor, and using a spiked light steel shield. Would it be possible to carry and use on command, a 2 handed spear? what sort of penalties would he have to take?


Do movement speed reductions caused by over encumbrance stack with movement speed penalties from armor or do you just use the highest reduction out of the two?


Antipaladins gain an ability called Touch of Corruption which is much like lay on hands but instead it deals damage. This ability is a standard action but if you full round attack with it can you use it more than once?


Durngrun Stonebreaker wrote:

Seems legit.

Greater overrun gives an AoO if opponent is knocked prone.
If the AoO is a Shield Slam, then free Bull Rush.
Greater Bull Rush even provokes another AoO.

Well the arguement I made was that for the AoO you only get a single attack action so you can only use your main hand to attack since its your MAIN hand ya no?


bump for help!


So my fighter PC has the following relevant feats, Greater Overrun, Greater Bullrush, Improved Overrun, Improved Bullrush, and Shield Slam. What he did was charge through an enemy unit that was approaching the back line with overrun then since the enemy was knocked prone he used his shield to attack and successfully give him a free bullrush attempt. Is this at all legal?


I am looking for a class that can hold the front line all by himself and still have about 2 skill ranks per level without using the favored class bonus for an additional skill rank. I have looked into fighters and I like them but I don't want to butcher my INT to make them effective. Paladins are nice but once again I have to butcher my INT for more important stats. Please help me!


Are you able to perform combat maneuvers on an enemy who provokes an AoO against you?


This combat maneuver confuses me because it seems a lot like the bull rush combat maneuver but the core rule book doesn't go into as much detail like they do for bull rush. So my question is, if there is an enemy behind the target of your overrun, where you would be placed if you successfully overran him, what happens?


Glutton wrote:

Burn overlaps but doesn't stack, heres an example.

Fire elemental hits frank with two slams

Frank rolls saves versus Burn twice.

Frank fails both times.

DM rolls 1d4 for the first one, gets a 2

DM rolls again, gets a 3.

Frank burns for 3 rounds. For normal damage.

this is exactly what i was looking for thank you so much!


bump for help


If a creature with this special ability hit the same enemy with two or more natural attacks would the target hit suffer from burn effects multiple times and have to make multiple saves?


After reading all of these posts I have decided to not allow him to roll Fort saves (thank you Rynjin) for poisons he drinks.


I have a PC in a group that i GM for that is quite reckless. It is actually a lot of fun to see how he will react to new situations but if we ever find a vial with anything in it, he will immediately drink it. Now if he drinks a poison am I suppose to tell him that he just drank a poison? Do I even let him roll a Will save?


If you attempt to sunder a piece of armor that an opponent is wearing, do you have to make an AC check to attack the armor?


Their only form of basic attacks is 2 slams +2 (2d8+9). For a standard attack action does it attempt to hit an opponent with one or two slams?


I think I remember seeing a feat a while ago that gave 5 extra feet of movement and you could continue to get the feat to get more and more speed. Does this exist?


If you use the spell True Strike to attack an enemy, will it also give you a crit? Also can you confirm a crit with True Strike?


This is a rules question. In my mind a damage roll is every time you roll a dice for damage. Say you have a Great sword compared to a Great axe. You have a STR mod of +4 and Overhand Chop. The Greatsword deals 2d6+8 and the Great axe deals 1d12+8 but would the Greatsword deal that +8 damage twice because two damage dice are being rolled?


I like classes that go boom. I also love melee classes that go boom because I like high risk, high reward situations. With that being said, I was looking into the Two-handed fighter archetype and found Overhand Chop. I understand that at level 3 your single attack actions or charges with a two-handed weapon become 1/2 STR mod stronger but it reads, "he adds double his Strength bonus on damage rolls." To me this implies that this STR bonus applies to each individual damage roll of a single weapon and not just a weapon attack.


I am trying to craft a Belt of Mighty Constitution +4. I have all of the prerequisites. If I devoted the maximum time possible (excluding sleeping) how long would it take and what is the max amount of time that I can spend per day working on a Belt of Mighty Constitution +4?


This is all great information everyone thank you so much! I have been reading into the Gunslinger class and more specifically the Musket man archetype. It seems fun and looks like it has potential to do massive amounts of damage especially if I can get a hold of larger weapons to trade hit for more damage.


Count Coltello wrote:
When ever you would have downtime like when you bard is studying or rogue stealing in between adventures when your suppose to be sleeping (but if you don't sleep there are penalties)

this entire "downtime" aspect confuses me. How much down time do you have in-between adventures when directly correlated to real time? How much sleep do you need? 8 hours a day?


bump for help!


I feel like I understand Crafting a decent amount but the one thing that I don't understand is when do you do it? It says that you can make progress on what you are crafting once a day. Do I get to make progress on the crafting in between adventures?


Ok but I'm asking if your damage mod applies for each weapon hit or for each damage die that the weapon has?


Do you apply your STR mod to melee attacks for every weapon strike or every damage die? For example, would a medium Greatsword, being wielded by someone with a STR mod of +4 deal a total of 2d6+2 damage or 2d6+1 damage?


I prefer mundane because spells seem unreliable to me since you have a daily amount of them. Thank you revaar!


I am looking for a build/class that can act as a ranged glass cannon. Please leave your feedback!


Cao Phen wrote:
Heading to the Advice subforum would be a good start.

"General Discussion"


I am looking for a build/class that can act as a ranged glass cannon. Please leave your feedback!


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