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Pathfinder Lost Omens, Rulebook Subscriber
Once you get to the feats, you can see how much "Swashbuckler" is almost built in-
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Pathfinder Lost Omens, Rulebook Subscriber
Misfire has a condition where a weapon can misfire if improperly cared for -
This seems to suggest that the Misfire is a condition of firing that gun until it is cleaned. However, several feats can 'cause misfire' Such as Risky Reload
Does the Misfire in Risky Reload mean that the gun is "Jammed, until you take an interaction to clear it - as if you had misfired"
Additionally: is the "Misfire" on the end of Risky Reload risk turning the previous 'failed Strike' into a Critical Failure Strike - as mentioned by failing a misfire flat DC in the misfire section? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
graystone wrote: I'd counter with Basket Hilt Simple Weapon, +1 L, 1d4 B, attached to most one handed weapons [no reason an axe/hammer couldn't have one], Brawling Group, Agile. Treat it as a separate attached weapon [like a boss/spike]. I like this idea - since my ultimate goal was to provide 'some' kind of opportunity cost for added versatility/flexibility. As mentioned before, if you were just 'throwing out' that you wanted to do an improvised pommel attack, like having a rapier and you're fighting a skeleton, so you go that route, that does work well, but as TheWarriorPoet519 pointed out, what if it is in your style? then PF2.0 flexibility says something that you want to make a 'cost' for, should also be available. to that end, having a 'combat pommel' as a part of the weapon makes sense, and treating it like a separate attached weapon helps keep theme, without breaking too much mechanics, and not forcing fighters dedicated to that 'tactic' to always soak the -2, or always have separate DM determinations on exactly what kind/how much dmg etc. I would also argue that the greater doubling rings could be used to make the 'attached' weapon gain as if standard doubling rings (fundamental runes only) - Since the die dmg is already adjusted, it should scale well enough, but still require lvl 11 - and a choice between investing in the same handed weapon, vs different hand weapon transference. ![]()
Pathfinder Lost Omens, Rulebook Subscriber
So, I propose a new piece of equipment - In theme with how Shield Boss and Shield Spike modify an existing item; Pommel - Can be attached to any Sword Family that does Slashing and/or Piercing. Adds 1 Bulk to the Weapon. Gives weapon Versatile (B)
Thoughts? ![]()
Pathfinder Lost Omens, Rulebook Subscriber
Goldryno wrote:
Thank you! That makes a lot of sense - I realize I didn't separate this thought out into is own question but,5) If you use the sorcerer ability to cast a spell from a staff, while spending a spell slot to feed the staff, would DS apply?
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Pathfinder Lost Omens, Rulebook Subscriber
I am currently leveling a Goblin Sorcerer (elemental - Fire Bloodline - (Primal) I am looking for how the following interact - Goblin Ancestry: Burn It! (BI!) : p48
Things I know and Suspect:
()(BI!) specifies all spells and alchemical items (not other items such as staves), so it should apply to cantrips as well - whereas (DS) specifies spell slots. Burn It is fire damage only, while (DS) is all non duration elements. () Since (BI!) is 1/2 spell level, but (DS) is full spell level; Where (DS) applies, it will be a better status bonus than (BI!). ()Elemental (BM) only applies to the spells you receive from the bloodline, but that includes the cantrip produce flame - since it is marked as a part of the asterisk, as well as burning hands, fireball, etc
p592 Entry on staves seem to suggest the staff is almost a focus, and that the character casts the spell (makes sense as you already have to know the spell) - but also says it "can be affected by any modifications you can normally make while casting spells, such as meta magic feats". The Section on wands makes no such specifics to modifications, but does say "because you are the one casting the spell, use your attack roll and spell DC."
Example Assumptions: Lvl 3 goblin sorcerer - with Burn It ancestry, (DS) feat, Elemental Primal Fire bloodline, Just got his new Staff of Fire lvl 3. CHA 18 - +4 Mod Spell AR +9 ; DC 19 Cantrip lvl 2;
1st question: If (DS) and (BI!) both apply to a cast spell, (DS) has a bigger bonus and can/should be used, but could you also apply (BI!) to the +1 persistent Damage to that spell? (I believe this question is entirely theoretical, as (DS) requires spell slots to be used, but there are no spell slot spells that deal persistent fire damage (Cantrips only), and wand of fireball does have persistent fire damage but doesn't qualify for (DS) for not burning a spell slot) 2nd question: Is casting 'from the staff' v casting originally considered:
3rd question: is casting 'from a wand' v casting originally considered:
4th question: does (BI!) apply bonus damage to wands? would this include the persistent damage on the wand of smoldering fireballs? Current Understanding:
Above lvl 3 Sorcerer casts Burning Hands (H+1) from his spell slot, as signature spell:
Casts burning hands with a staff charge:
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