A few things about Gunslinger and archetypes


Gunslinger Class

Liberty's Edge

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After reading the class core chassis (not the class feats yet), I feel that the Investigator archetype will work well with the Gunslinger, and especially the Sniper, which is not a surprise actually.

On the other hand, the Class feels completely opposed to the Swashbuckler archetype, so no Zorro or historical Musketeers along those lines here.

Not surprisingly, the Assassin archetype seems to fit with the Gunslinger, especially the Sniper. I wonder if one could try Assassinate (which needs you to be unnoticed) and then Ghost shot (which requires you to be hidden, undetected or unobserved - should be unnoticed I guess -).

Astonishingly, I see nothing against poisoning your firearm's rounds, so a poisoned cone of Bunderbuss pellets seems RAW.


The Raven Black wrote:


Astonishingly, I see nothing against poisoning your firearm's rounds, so a poisoned cone of Bunderbuss pellets seems RAW.

You can absolutely poison a cone of Blunderbuss pellets, but only the primary target would be poisoned - it's the only one targeted by the strike.

Injury Poisons wrote:


An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. On a failed Strike, the target is unaffected, but the poison remains on the weapon and you can try again. On a critical failure, or if the Strike fails to deal slashing or piercing damage for some other reason, the poison is spent but the target is unaffected.


Pathfinder Lost Omens, Rulebook Subscriber

Once you get to the feats, you can see how much "Swashbuckler" is almost built in-
In Sword and Pistol Feat - they smoothed out years of PF1 'pirate swashbuckler' feel. Splicing in Swashbuckler as an Archetype gives you a lot more versatility to use the sword, while conversely, gunslinger would let your Swashbuckler add intimidation and ranged attacks to fleeing enemies.


pistolero seems like he would struggle because of a few issues:

a) he needs 2 weapons but doubling rings don't work with ranged weapons, so one of his two weapons will always be subpar for his level

b)for sword+pistol you are basically shooting once and swinging the rest of the combat until level 6, but your swinging is at -2 due to less proficiency with blades compared to guns.

c)even after level 6 interacting to reload in melee range or attacking in melee range with the pistol will be a nightmare vs AoOs.

d)for pistol+pistol.. no way to reaload that i can see?


Pathfinder Rulebook Subscriber
shroudb wrote:


a) he needs 2 weapons but doubling rings don't work with ranged weapons, so one of his two weapons will always be subpar for his level

Sidebar on page 6 specifically introduces doubling rings that work on firearms.

Quote:
for sword+pistol you are basically shooting once and swinging the rest of the combat until level 6, but your swinging is at -2 due to less proficiency with blades compared to guns.

This is kind of a concern for me though, the gunslinger's only real combat mechanic is better accuracy with pistols, which is a little rough when you're swinging a sword. At that point you're basically a rogue who can't sneak attack.


yup missed the sidebar completely, that solves at least the itemization troubles i was envisioning.


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bummer that firearms won't work with eldritch shot, since they aren't bows


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Squiggit wrote:
shroudb wrote:


a) he needs 2 weapons but doubling rings don't work with ranged weapons, so one of his two weapons will always be subpar for his level

Sidebar on page 6 specifically introduces doubling rings that work on firearms.

Quote:
for sword+pistol you are basically shooting once and swinging the rest of the combat until level 6, but your swinging is at -2 due to less proficiency with blades compared to guns.
This is kind of a concern for me though, the gunslinger's only real combat mechanic is better accuracy with pistols, which is a little rough when you're swinging a sword. At that point you're basically a rogue who can't sneak attack.

There is a workaround to the melee weapon accuracy issue: archetypes! The Aldori Duelist, Mauler, Pirate, Red Mantis Assassin, & Viking archetypes all have ways to bump your proficiency with certain weapons to match your firearm proficiency.


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Ventnor wrote:
Squiggit wrote:
shroudb wrote:


a) he needs 2 weapons but doubling rings don't work with ranged weapons, so one of his two weapons will always be subpar for his level

Sidebar on page 6 specifically introduces doubling rings that work on firearms.

Quote:
for sword+pistol you are basically shooting once and swinging the rest of the combat until level 6, but your swinging is at -2 due to less proficiency with blades compared to guns.
This is kind of a concern for me though, the gunslinger's only real combat mechanic is better accuracy with pistols, which is a little rough when you're swinging a sword. At that point you're basically a rogue who can't sneak attack.
There is a workaround to the melee weapon accuracy issue: archetypes! The Aldori Duelist, Mauler, Pirate, Red Mantis Assassin, & Viking archetypes all have ways to bump your proficiency with certain weapons to match your firearm proficiency.

Your unarmed proficiency also matches your highest weapon proficiency.

Gunmonk


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Pathfinder Rulebook Subscriber

Good point about archetypes. Might grab Aldori duelist on my test drifter.

Djinn71 wrote:

Your unarmed proficiency also matches your highest weapon proficiency.

Gunmonk

Unfortunately, Gunslinger unarmed proficiency is on their lower track, so specific beats general.


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Squiggit wrote:

Good point about archetypes. Might grab Aldori duelist on my test drifter.

Djinn71 wrote:

Your unarmed proficiency also matches your highest weapon proficiency.

Gunmonk
Unfortunately, Gunslinger unarmed proficiency is on their lower track, so specific beats general.

Gunmonks will want the Martial Artist archetype, which boost unarmed proficiency to match your highest weapon proficiency.


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Pathfinder Rulebook Subscriber

Huh. Thank god for future proofing. That clause in the martial artist does literally nothing for anyone except the gunslinger thanks to the errata on unarmed proficiency.

Convenient.

So yeah, I feel like as written Drifter is definitely going to want an archetype to bump up its melee proficiency.

Liberty's Edge

Just realized that Archer and Eldritch Archer work with Gunslinger, as long as you use crossbows. Nice.

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