Catfolk

M0u53b41t's page

26 posts. 3 reviews. 1 list. 1 wishlist.



1 person marked this as a favorite.

just wanted to give a minor note about the new thumbnail pics of items on our orders, in the list - I really like it :) Thank you for adding them, it helps me remember what I've bought/am buying.


2 people marked this as a favorite.

I surely wouldn't mind more framework for RP elements in the AP. Things like more alternative ways to do things, aside from combat. I'm speaking of things like going through a trapped area, to sneak around a patrol - or what have you. I don't know how else to describe it, there are mechanics I set up in my home campaigns that rely on puzzle solving, with information to be had from various formats, including speaking with NPCs and such.

But anyway, just personally some things that would help me a bit, as a GM, in the AP would be possible a short hand description of the character of the variety of NPCs the party meets. In trying to keep the game within the framework of the background to Pathfinder's world I sometimes wonder if I am making the right decisions. A few more details on incorporated stories would help (the rumors for instance)

But I realize the onus is on the GM and obviously there's only so much room in the AP, and there are guides/helps like the campaign setting information.

Our group is fairly new to pathfinder and I'm still trying to learn the background and incorporate the 'world' that Pathfinder uses, I think a lot of my questions would be moot if I knew it better. And possibly, I'd be able to guide our group into more RP encounters and fewer combat encounters.

Perhaps it's simplistic, but since my group is made up of younger players (the oldest is 17), I tend to gloss over such things as wandering monsters - unless they've spent just an inordinately long time in one area or made their presence impossible to ignore. The combat encounters are just too long as it is, played out in our group particularly. (I don't mean that's a game fault, it's the maturity of the group.)

I wish I had some more concrete ideas for RP elements that would help in an AP setting. I guess it bears some more thought. I like the APs very much, thus far (we've played through one and a half). It's always good to improve things while recognizing their limits. I love the society/community of the Pathfinder forums because they are so obviously passionate about improving the game.


1 person marked this as a favorite.

plenty of great ideas in this, just to add my two cp...

I'd love to see a decent index. A comprehensive, index in each book - or maybe a standalone PDF since they're already printed.

Every gaming book I've seen has a very general index, it rarely covers more than the basics and certainly isn't good enough for specifics.

It's great that paizo has the PRD online, I appreciate it a LOT. But still, if I'm going to buy a hardcover rule book, please for the love of all things holy, fully index it.

Anyway, that's my personal pet peeve - so maybe not a great "expansion" but bookworms will love it :P


1 person marked this as a favorite.

These are all awesome hehe

My group went with The Sand Worms (or maybe Wyrms, not sure) They're all my friend's and mine's kids, 12, 13, 14, and 16 so I thought they did pretty good coming up with that.