Kobold

Lyoto "The Dragon" Machida's page

* Pathfinder Society GM. 19 posts (771 including aliases). 4 reviews. No lists. No wishlists. 28 Organized Play characters. 1 alias.



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So much you can do and lots of creativity available. If you have the time

4/5

Played this last night, my playgroup is in the fortunate situation where we can keep playing without being tethered to four hours, so this scenario was quite fun and I'm rating it based on my enjoyment. Completely understand the "too much," complaint if you have to run it in four hours though.

We had lots of deception checks, stealth, a rare chance to ambush enemies, some diplomacy, three combats, a research section and plenty of discussion on the best way to proceed. The story was very cool, portended some exciting events and amusingly enough, our bard accidentally guessed the purpose of the warshard when making a "deception" check. So we had a lot of fun!

This is a great scenario to play if you a gm who is well prepared and if
You have a lot of time to play it. As indicated in prior reviews though, If you're on a tight schedule, skip this one.


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Great scenario!

5/5

Freaking "backtracked too far" error ate my original and much more detailed review, but here's the cliffnotes. Played on 7-8 tier. Has combats you can bypass through cleverness/paying attention, it's a dungeon crawl with some creative obstacles and a memorable NPC. Play it.


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Be Stealthy or you're screwed

2/5

I played a Shock and Awe Soldier in this nightmare of a scenario. If you read any prior reviews, you can probably guess how that went.

Not only are there lethal traps and overclocked monsters almost everywhere you go, the scenarios takes it one step further by FORCING you to surrender your weapons before the thing starts. Practically every fight was on the edge of a TPK.

If we didn't have a biohacker with 14(!) health serums and a witchwarper who had some good rolls with Electric jolt, we would've been toast on the first encounter. As it was, we burned through nearly all those serums and still each had about 1 resolve left.

If you designed a character to play Metal Gear Solid and get a like-minded party, you might like this scenario. But for everyone else, this is way too lethal for a 1-4 tier. I gave it two stars because the core idea is cool, but I might be too generous. I still had some fun, but it was mostly in spite of the scenario.


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Interesting encouters, iconic lore, but with a couple frustrating tropes

3/5

This review is written from the perspective of a player, GM's mileage may vary. Full disclosure: 1-2 tier, My character is a member of the sovereign court, but an early diplomacy roll and a lack of stealth in the party cost me a prestige and the boon.

What I liked spoilers:
It gets the first star for existing.

It gets its second star for its wacky combats. An animated wooden ship crewed by tiny water elementals? gauntlets possessed by the spirits of Tar Ba-Phon's minions? Buccaneers playing dirty tricks? Wow, they were hilarious and creative without being overly murderous. They got some smiles from me and the other players.

The third star comes from the lore and world-building. I'm a lore junkie, so OOC I knew much of the stories, but little touches like the massive, 200-foot tall statue of Arnisant in a small town really helped make the place feel alive.

What I disliked spoilers:
At the very beginning of the scenario, your faction leader tells you explicitly "Whatever you do, don't break the law." Yet, we could not figure out a way to progress without stealing stuff from the Earl's safe. We tried getting a warrant from the magistrate and convincing Lord Adamare, with nothing to show for it. So we wound up feeling forced to do a "heist," which we inevitably bungled.

I still have no idea how a paladin gets through the scenario without paying for an atonement spell. Telling PC's to obey the law, and not providing a solution within the law is an awful trope that needs to die in a fire. At the very least, have the mission giver say "If you need to break the law, do it but don't get caught." At least that way PC's won't waste as much time hunting for a legal solution that doesn't seem to exist.

Also, a big grand speech by a bad guy to a crowd followed by a PC diplomacy check to sway the crowd, is ground that's been covered way too many times. Maybe there was a way to ruin his reputation without being some random dude literally yelling at him from a crowd during a speech, but I couldn't figure it out. I felt more like a heckler in a crowd at a political rally than an agent of nobility.

Anyway, those issues are why it didn't get the final two stars. It's worth playing, just keep the lawful good PC's far far away.