Wanderlei Silva
DwarfMale, Flurry of Maneuvers Maneuver Master Monk lvl 1 AC 15, HP 11/11, init +2, perception +8, Arcobatics +6, CMB +5 Bull Rush, CMB +7 for Improved Overrun. +3 on all others Saves: Fort +5, Reflex +4 Will+ 5 +2 vs. spells and such for Hardy. Feats: Combat Reflexes, Stunning fist, Improved unarmed strike, Improved Overrun. Traits: Observant, (Grand Lodge) Warsmith, Stonecunning, Relentless,
(171
posts)
|
Nigel Mugfunkle
Male Gnome: Weapon: MW cold Iron Heavy Mace D20 +2 (small, MW) 1 D6 damage Throw anything so +1 on flasks of holy water, alchem fire etc. Abberant Sorc level one HP 9/9, fort 2, Ref -1, Will, +4, perception +4, AC 10, Acid Ray 7 per day, 30 foot range. Spell list: level 1 4/4 Enlarge person, Cause Fear: Cantrips: Daze, Ray of frost, detect magic, open/close.
(126
posts)
|
Paul Daley
Razor Male Wolf: Attack Roll + 3, bite attack 1d6+1, CMB +3. free action trip attempt if bite hits. +7 CMB on bite trip attempt. Halfling Cavalier Gendarme 2 & Wolf AC 19, touch 13, flat-footed 16 Initiative +3 Perception -2, Attack roll +6 for MW Lance 1D6+2 doubled when charging, Glaive 1d 8+3, 2H doubled when braced,
(67
posts)
|
Naseem Hamed
Male Oread Inquisitor lvl 2 21/21 hp, AC 18 (FF 16, Tch 12 ), Fort +6, Ref +2, Will +6, Perception +7, initiative +10 Move speed 15 feet, Main weapon MW Greatsword 2H +5 2d6+4, Profession Miner +6, Knowledges: Dungeoneering, Planes, Arcana, Religion +3
(85
posts)
|