Balazar

Nigel Mugfunkle's page

126 posts. Organized Play character for Lyoto "The Dragon" Machida.


Full Name

Nigel Mugfunkle

Race

Gnome: Weapon: MW cold Iron Heavy Mace D20 +2 (small, MW) 1 D6 damage Throw anything so +1 on flasks of holy water, alchem fire etc.

Classes/Levels

Abberant Sorc level one HP 9/9, fort 2, Ref -1, Will, +4, perception +4, AC 10, Acid Ray 7 per day, 30 foot range. Spell list: level 1 4/4 Enlarge person, Cause Fear: Cantrips: Daze, Ray of frost, detect magic, open/close.

Gender

Male

Size

S

Age

120

Alignment

LN

Deity

Asmodeus

Languages

gnomish common sylvan Goblin

Occupation

Herbalist

Strength 11
Dexterity 8
Constitution 14
Intelligence 12
Wisdom 14
Charisma 18

About Nigel Mugfunkle

Nigel Mugfunkle
Male Gnome sorcerer 1
LN Small humanoid (gnome)
Init -1, Senses low-light vision; Perception +4
=================================================
DEFENSE
=================================================
AC 10, touch 10, flat-footed 10 (-1 Dex, +1 size )
hp 9 ((1d6)+3)
Fort +2, Ref -1, Will +4, +2 vs. illusion spells or effects, +2 trait bonus on all saving throws against illusions.

=================================================
OFFENSE
=================================================
Speed 20 ft.
Melee masterwork mace (heavy/small) +2 (1d6)
Ranged javelin (small) +0 (1d4)
Ranged holy water (flask) -2 (2d4)
Ranged 2 alchemist's fire (flask) -2 (1d6)
Special Attacks Acidic Ray (1d6+0, 7/day),
Innate Spell-Like Abilities dancing lights (1/day), ghost sound (DC 14,1/day), prestidigitation (DC 14,1/day), speak with animals (DC ,1/day),

Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-cause fear(DC 15), enlarge person(DC 15)
0th(at will)-daze(DC 14), detect magic, open/close(DC 14), ray of frost

=================================================
STATISTICS
=================================================
Str 11, Dex 8, Con 14, Int 12, Wis 14, Cha 18,
Base Atk +0; CMB -1; CMD 8
Feats Throw anything, Eschew Materials
Skills Diplomacy +9, Knowledge: Arcana +6, Spellcraft +5,
Traits Insider Knowledge (Grand Lodge Faction) (Diplomacy), Skeptic,
Languages Common, Draconic, Gnome, Sylvan
SQ aberrant bloodline, bloodline arcana, cantrips, defensive training, gnome magic, hatred, illusion resistance, keen senses, low-light vision, obsessive, weapon and armor proficiency, weapon familiarity,
Combat Gear oil (4 pints flask) (6), torch, holy water (flask) (2), alchemist's fire (flask) (2),
Other Gear masterwork Cold Iron Heavy mace, outfit (explorer's/small), lantern (hooded), lamp (common), javelin (small) (3), 380.29 gp
=================================================
SPECIAL ABILITIES
=================================================
Aberrant Bloodline There is a taint in your blood, one that is alien and bizarre.

Acidic Ray (Su) You can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage. You can use this ability 7 times per day.

Bloodline Arcana Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Defensive Training (Ex) Gnomes get a +4 dodge bonus to AC against monsters of the giant type.

Eschew Materials

Gnome Magic (Sp) Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities.

Hatred (Ex) Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

Illusion Resistance (Ex) Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

Insider Knowledge (Grand Lodge Faction) (Diplomacy) Venture-Captain Valsin likes to keep abreast of situations within the Pathfinder Society, and you do your best to emulate him. Choose either Diplomacy or Knowledge (local). You gain a +1 trait bonus on all related checks, and the chosen skill is always a class skill for you.

Keen Senses (Ex) Gnomes receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Obsessive (Ex) Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Skeptic Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors.

Weapon and Armor Proficiency Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail.

Weapon Familiarity (Ex) Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.