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Male Halfling Rogue
![]() I knew there had to be something in here that would burn! Woohoo! But that meanie pink haired guy won't let us use it. "Phooey, I'm cold and wet, all that searching for wood for nothing. Maybe he knows something I don't." Lyle starts looking around the cave. Rolling Perception: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
Male Halfling Rogue
![]() Diving into the cave and rolling to his feet Lyle narrowly missing the lightning bolt. Taking a moment to look around he realizes he's not alone. There are people here that he recognizes from the ship. "Hello!! So nice to see you all. I had thought I might be alone here. Mind you I'm not afraid of being alone just....uh....concerned you could say. Well then allow me to introduce myself. My name is Lyle Shortcloak and I am pleased to meet you." "Now let's see if I can get a fire going. I'm going to look around for some wood or kindling." Rolling Perception 1d20 + 5 ⇒ (11) + 5 = 16 Looking for anything burnable to build a fire. ![]()
![]() This is Gamerdad's alias and my character info. Let me know if anything is missing or incorrect as you see it. *Edit* I thought of some additions or things left out or could be typed out better so I fixed them. Lyle Shortcloak Male Halfling Rogue 1
Defense:
AC 16, Touch 14, Flat-Footed 13 (+2 Armor, +3 Dex)
Offense:
Speed 20 ft.
Statistics:
Str 12, Dex 17, Con 14, Int 10, Wis 9, Cha 11
Feats:
Weapon Finesse Skills:
Acrobatics +9
Languages:
Common Halfing Gear:
Leather Armor 7.5 lbs
Backpack (13 @ 23.5 lbs)
Belt Pouch (2 @ 1.5 lbs)
Total Encumbrance: 38.5/43 lbs = Light Load Tracked Resources:
Crossbow Bolts 0/20
Special Abilities: Racial Abilities: -Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Class Abilities: -Sneak Attack: The rogue’s attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Other: -Favored Class: Rogue - Favored Bonus +1 HP per Rogue Level. |