Halfling

Lyle Shortcloak's page

13 posts. Alias of GamerDad.


Full Name

Lyle Shortcloak

Race

Halfling

Classes/Levels

Rogue

Gender

Male

Size

Small 3'

Age

26

Alignment

Chaotic Neutral

Languages

Common and Halfling

Strength 12
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 9
Charisma 11

About Lyle Shortcloak

Lyle Shortcloak

Male Halfling Rogue 1
CN Small Humanoid (Halfling)
Init +3; Senses Perception +5

Defense:

AC 16, Touch 14, Flat-Footed 13 (+2 Armor, +3 Dex)
HP 11 (1d8+2) +1 Favored Class Bonus
Fort +3, Ref +6, Will +0 (+2 on Fear)

Offense:

Speed 20 ft.
Melee Short Sword + 1 (1d4+1/19-20/x2)
Melee Dagger + 1 (1d3+1/19-20/x2)
Ranged Hand Crossbow (20 bolts) (1d3/19-20/x2)
Sneak Attack 1d6

Statistics:

Str 12, Dex 17, Con 14, Int 10, Wis 9, Cha 11
Base Atk 0; CMB 0; CMD 13

Feats:

Weapon Finesse

Skills:

Acrobatics +9
Climb +6
Disable Device +7
Escape Artist +7
Fly +3
Heal -1
Perception +5
Perform String Instruments +4
Ride +3
Sense Motive -1
Sleight of Hand +7
Stealth +11
Survival -1
Swim +1

Languages:

Common
Halfing

Gear:

Leather Armor 7.5 lbs
Traveler's Outfit 2.5 lbs
Dagger .5 lbs
Short Sword 1 lb
Hand Crossbow (20 Bolts) 1 lb (1 lb)

Backpack (13 @ 23.5 lbs)
-Bedroll
-Tent
-Thieves Tools
-Lute
-Waterskin (2)
-Trail Rations (7)

Belt Pouch (2 @ 1.5 lbs)
-Flint & Steel
-60 GP
-4 SP

Total Encumbrance: 38.5/43 lbs = Light Load

Tracked Resources:

Crossbow Bolts 0/20
Trail Rations 0/7

Special Abilities:

Racial Abilities:

-Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
-Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
-Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
-Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
-Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Class Abilities:

-Sneak Attack: The rogue’s attack deals extra damage anytime the target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks his target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
-Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Other:

-Favored Class: Rogue - Favored Bonus +1 HP per Rogue Level.