Agathion, Cetaceal

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24 posts. Alias of Abyssal Lord.




Well, this is what we have here, Ardat, Demon Queen of Harpies.
I built her abilities up from a normal harpy with elite array ability scores, then ability increase for increased sized and Hit Dice/levels. Then the demon lord and multi-headed templats, and gave her inherent bonuses on three of her ability scores (Dex, Int, and Cha).

I retain most of her rogue abilities except for trapfinding. I also gave her fast heal and summon harpies.

Ardat the Unavowed CR 25
Demon Queen of Harpies

Always CE Large Outsider (chaotic, evil, extraplanar, tanar’ri)
Initiative: +12 (+8 dex, +4 improved initiative)
Senses: Darkvision 60 ft’ Listen +30, Spot +26
Languages: Abyssal, Common, Telepathy 300 ft

Armor Class: 44 (-1 size, +16 natural, +8 dex, +10 deflection, +3 insight)
Flat footed 44 (Improved uncanny dodge)
Touch 38
Hit Dice: 31 (388 hp); Fast heal 8
Immune Electricity, mind-affecting effects, poison, sonic
Resist Acid 10, cold 10, fire 10; SR 28
Fort +38 Ref +25; improved evasion Will +22

Speed 30 ft (6 squares), fly 40 ft (average)
Melee 2 large +6 chaotic unholy longswords +46/+41/+36/+31
(2d8+15 plus 2d6 chaotic & 2d6 uholy)
2 claws +37 (1d6+4)
2 wing slams +37 (1d8+4)
Space/Reach: 10 ft/10 ft
Base Atk +31; Grp +44
Atk Options Flyby attack, power attack, sneak attack +10d6, wingstorm
Special Actions Captivating song, shriek, summon harpies, summon tanar’ri,
Sunder enchantment
Spell-like abilities – CL 22nd
At will: astral projection, blasphemy, confusion, desecrate, detect good, detect law, greater dispel magic, greater teleport, plane shift, shapechange, suggestion, telekinesis, unhallow, unholy aura, unholy blight
2/day – antipathy, demand
1/day – any symbol, dominate monster, powerword kill

Abilities: Str28, Dex26, Con27 Int18 Wis16 Cha30
SA: Captivating song, shriek, sneak attack +10d6, summon harpies, summon tanr’ri
SQ: Improved evasion, improved uncanny dodge, outsider traits, sunder enchantment,
Superior two-weapon fighting, tanar’ri traits

Feats: Ability focus (Captivating song)(B), Dark Speech, Dodge, Flyby Attack, Hover,
Improved Initiative (B), Combat Reflexes (B), Iron Will, Multiattack, Persuasive,
Skill Focus (oratory)(B), Weapon Focus (Claws)(B), Weapon Focus (Longsword)
Wingstorm

Skills: Balance +29, Bluff +50, Climb+26, Concentration +42, Diplomacy +52,
Escape Artist +25, Gather Information +31, Hide +21, Intimidate +50, Jump +30,
Knowledge (Local) +21, Listen +30, Move Silently +42, Perform (Oratory) +47,
Search +31, Sense Motive +37, Spot +26, Tumble +46, Use Magic Device +44

Possessions: 2 large +6 Chaotic Unholy Longswords

Captivating Song (Su): When Ardat sings, all creatures in a 300 foot spread must succeed a DC 37 Will save or become captivated. This is a sonic, mind-affecting effect. A creature who made the save is immune to Ardat’s song for 24 hours. The save DC is Charisma-based.
A captivated victim walks toward the Harpy Queen, taking the most direct route possible. If the path leads to a dangerous area (through flame, a cliff, or the like), the victim gets a second saving throw. Captivated victims can take no actions but to defend themselves. A victim within 5 feet of Ardat stands there and offers no resistance to her attacks. This effect continues for as long as Ardat sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new will save.

Shriek (Su): Each of Ardat’s three heads can unleash a blood chilling shriek as a move action. Once a head shrieks, it may not do so for 1d4 rounds. All three heads can shriek simultaneously as a full around action. Each shriek affects all creatures in a 60-foot radius spread. Ardat’s left headed shriek deals 1d6 points of Int drain, the right head deals 1d6 Wis drain, and the central head deals 1d6 Cha drain. A successful Will Save DC35 negates the ability drain but leaves the target shaken for 1d4 rounds nevertheless. A creature that would normally be drained to 0 points in any ability score by this attack instead left at a score of 1 and is driven permanently insane, such that he sees his allies as his enemies and does everything in his power to murder said allies. This insanity can be cured by greater restoration, miracle, or wish. This is a sonic, mind-affecting effect. The save DC is Charisma-based.

Sneak Attack (Ex): Whenever Ardat successfully attacked an opponent who is denied its dexterity bonus, she does an additional 10d6 damage. This however, do not affect creatures that are immune to critical hits (undead, constructs, etc).

Summon Harpies (Sp): Once per day Ardat automatically summons 2d4+4 harpies, or alternatively, 1d4 Soul Sirens (Half fiend harpy 6Bard/6 Ranger). This is equivalent to a 9th level spell.

Summon Tanar’ri (Sp): Once per day Ardat can automatically summon 1d6 succubi or 1d4 vrocks. This is equivalent to a 9th level spell.

Improved Evasion (Ex): The Harpy Queen takes half damage even if she failed a Reflex save. She loses this benefit if she is immobilized.

Improved Uncanny dodge (Ex): Ardat retains her dexterity bonus even if she is caught flat-footed or struck by an invisible attacker. She cannot be flanked. She cannot be sneak attacked unless the attacked is at least 24th level. She is denied this benefit if she is immobilized.

Sunder Enchantment (Su): Ardat’s touch functions as a break enchantment spell (CL 20th), sundering enchantments, transmutations, and curses. If the creature that placed the above effect that is broken is within 30 feet of Ardat when she sunders that creature’s effect, that creature takes 20d6 points of nonlethal damage and is stunned for 1d4 rounds as the backlash of its own magic strikes it. A successful Fort DC 35 save halves this nonlethal damage and negates the stunning. The save DC is Charisma-based.

Superior Two-Weapons Fighting (Ex): Because of her two additional heads, both of Ardat’s hands function as primary hands when wielding a weapon, thus she suffers no penalties when attacking with two weapons.

Skills: Ardat has the following racial bonuses to the following skills: a+10 to Listen checks, +6 bonus to Search & Spot checks, and +4 to bluff checks.


With James Jacobs' take on what may happen if Demogorgon's plan worked, him advancing to another 30 HD, he then squashes Orcus and Graz'zt, Malcanthet has to debase herself for some serious butt smooching, and then Demo challenge Obox-ob and get his butt whipped?

NO WAY!

From the way I see it, I think the Savage Tide AP should end like this: Demogorgon is not only planting these evil black pearls just in the player's world, not in several other worlds as well. The players just managed to stop the tide in their world, but the other worlds get screw (yes but who gives a flying eff)...thus Demo still gets what he wanted in the end.

So, Demogorgon will forevermore still be Prince of Demons. He has Graz'zt become his palace ennuch, Ilsidahur his court jester, Orcus his "royal" chef, and it is time for Malcanthet to be humiliated and degraded: she dropped from consort to slave girl (wearing a dimensional locked neck shackle and decked out in a Princess Leia harem girl outfit).

Finally, Demogorgon takes care of Obox-Ob by turning the entire layer of Zionyn into a roach motel (like what he did with Demonwing).


It just hit me.
One of the possible conclusion of the Savage Tide is that Demogorgon got what he wished, in a way....

Aameul and Hethradiah get separated....but each only half of Demogorgon's former power, and each now occupied with trying to kill each other (and defend themselves from other demon lords hoping to take advantage of the situation).


Does anybody here does this?
I often appreciate the fact that the art in Dungeon would depict most of its NPCs in their "entirety", in other words, not just a close-up portrait, but from the top of their heads to the tips of their boots.

What I do is that I scan the pictures, download them to my computer. Then blank out the background text, whatever, print them out (in miniature size) on a white label paper, paste it on a piece of cardboard, cut them out and then place them in plastic card stands and use THEM as minis, which is especially helpful if I am running that specific adventure.