Lupp's page

No posts. Organized Play character for shervo.




How should I, as a GM in SFS, deal with the creatures with multiple versions available in published sources (i.e. Garaggakal and maybe some others - still need to check everything)?


Strangely, the quests do not seem to have a dedicated topic yet. So adding several unresolved issues.

1) Exegara's bite and fast healing of Skeletal Crew should probably be Ex instead of Su (as per AA). Not that it influences anything at all.

2) The forementioned fast healing is written to activate "at the start of each turn" in one place (as it should per AA) and "at the end of
each round" in another.

3) The whole map on p. 17 is probably showing just the area C2? Also no idea where to place the console in the central corridor.

4) The section headers for checks on p. 18-19 (Access the System (Computers DC 14 or Mysticism DC 16) and Bypass System Security (Computers DC 15 or Mysticism DC 17)) appear to be swapped related to content. I wonder if DCs are as intended for each check.

5) The X-gen gun on p. 22 is very strange even within limits of artistic license.
- It is antipersonnel weapon that is heavily implied to be used manually (unlike usual auto mode, p. 300 Core) and can be dismounted.
- It uses charges instead of rounds

Exo-Guardians

What would happen to a barathu after Reincarnate spell?

This is slowly becoming more and more SFS-relevant.

Exo-Guardians

Do characters really get no items besides spell gem and lvl 2 armor in 1-09, unless they played 1-05? Based on "you only get it if you find it" guidelines

Exo-Guardians

As more and more Barathu are surfacing in the SFS, here is what I still don't see any obvious answers to:

1) Do Barathu get features from Aberration type (at least, Darkvision)?
2) Can Barathu speak audibly?
3) Do they have two default "hands" to wield weapons, as per generic equipment rules?
4) Not having a land speed, do they need to spend move action and roll Acrobatics each turn just to keep in place?
5) Is their extraordinary flight influenced by heavy armor speed penalty?
6) How should they handle the systems for augmentations? Can they slot Speed suspension (which clearly requires legs per se)?