Lem

Lufien "Silvertongue" Loamin's page

Organized Play Member. 83 posts (9,797 including aliases). 1 review. No lists. No wishlists. 9 Organized Play characters. 22 aliases.




I am currently gaming with a PbP group that can run through a PFS scenario in 1-2 weeks, and with plenty of flavor posting from all involved. Just wondering if there are other comparable groups out there in the PbP world?

Orrrrrr......if you would like to talk about how to get your gaming experience sped up without losing any of the richness of the PbP experience, you can post here, as well.

I would also recommend reading:

Painlord's Guide to PbP GMing

Wilmannators Guide to Successful PbP Recruiting


Hello all!

Currently seeking 2-3 players to continue our Curse of the Crimson Throne game. We will be continuing at the very start of Book 2, Seven Days to the Grave. If you are interested, please roll up characters as follows:

Character Attributes:

4th level
20 point buy
4,500 gold
2 traits (1 'can' be a campaign trait...I am not requiring it. If you choose a campaign trait, be sure to include it in your back story)
Neutral or Good Alignments only
A back story about why you are in Korvosa in the aftermath of King Eodred's untimely death.

Player Attributes:

Daily Posting - (Life comes up, and advance notice on absences can be worked around. Numerous absences will result in a dismissal. I want to keep a fairly quick clip.)
Flavor - No need for a book with each post, but we're writing for each other's entertainment...so make it entertaining, please.
Respect - I'm going to make mistakes, your fellow players are, and you are, as well. Please be respectful when pointing them out and gracious when they are pointed out to you.

A little about our current party:

We currently have two front-liners, so more muscle up front is not a need. I won't discount your fighter concept if you have a good back story and build, but just a warning up front. There is no deadline for recruitment, but it's not first come, first serve, either.

I look forward to seeing your concepts, and thank you in advance!


Looking for a replacement character in a Rise of the Runelords Anniversary Edition game. Characters just reached 2nd level. Currently there are:

Sunday Daud - The brutish bloodrager
Tal Darkariel - The socially-challenged yet charming wizard
Jessica DuMorne - The lovely cleric of Shelyn
Delendir Farnes - The grizzled ranger

Most aspects of a party are covered by the group, so they are looking for someone to flesh things out. Which means that there are really no restrictions on what 'type' of character you should submit. Here are the build rules:

20 point buy
400 starting gold
Core races only
Paizo classes excluding Summoner (I reserve the right to turn down completely min-maxed creations)
Neutral or Good alignment only

Also there are these requirements:

Ability to post at least once per day, including weekends.
Ability to roleplay and add to the game on more than a mechanics level.

If I've left anything uncovered, please feel free to point it out. I look forward to seeing your submissions!


Looking for a replacement character for a cleric who had to drop due to RL issues catching up to him. Current party exists of an armored hulk barbarian, dervish dancer bard, regular bard, and a sorcerer, all at the tail end of level 1. A healer type would of course be preferred, but if you are spectacular enough we might accept something different. I will note that all things being equal, we will choose a healer type replacement.

That being said, here's a few other things:

1) I expect once a day posting, no exceptions for weekends. Things happen, and if they do, give me the courtesy of a heads up so we can make arrangements to DMPC your character until your return.
2) Respect your fellow players and me. You can disagree or make a point, but don't be a jerk about it, as the Paizo website implores you.
3) I try to accommodate all styles, so don't feel compelled to roleplay more or less than your fellows. This is all of your stories, after all, and I wish for all of you to be entertained!
4) I will roll initiative and post it for combat, then EVERYONE posts their actions. Combat is a fluid thing, and I treat it as such. Therefore, I will not tell you what the enemy is doing if he goes before you in combat. I will resolve a full round of combat after getting everyone's submissions. Don't worry, I will make sound tactical decisions in case your action gets preempted. You always have the option to state contingencies, such as 'I attack A, unless B moves up to me, in which case I attack B'.
5) I will roll initiatives to help speed up combat.

I look forward to your submissions, and we hope to make a choice relatively soon!

Here's a link to the Gameplay Tab, if you wish to check things out before deciding if you'd like to submit: Gameplay


It's the morning of the Autumn Equinox. The day of the Swallowtail Festival has arrived in Sandpoint, and it promises to be an exciting event. There are numerous games of chance and strength and cleverness, all the food and drink vendors will compete for a top prize at lunch (giving away their wares for free in the bargain, lunch only), and of course the Swallowtail Butterflies will be released at noon. To end the ceremony, at dusk Father Zantus will consecrate the rebuilt temple of Desna. This will end the ceremony, although the fun and boisterous laughter will proceed far into the night.

The day starts with the slightest of chills, but as the sun starts its slow climb up the eastern sky, the cold is quickly expelled and it promises to be a warm, beautiful day. Perfect for a day of relaxation and entertainment. The locals have gathered in force to celebrate this festival in particular, as the new Cathedral is finished after a couple of years of hard work and hard spent coin by the town.

As stated, please feel free to RP. I will RP NPC's if you need an RP buddy, but I really want you guys to at least be peripherally aware of one another before things get rolling.


Here's a place to discuss things.


Gameplay Thread is now open.


Here's where we discuss things! Feel free to join in.


1 person marked this as a favorite.

Hello there, all! I am opening recruitment for a party of 5 for the RotRL Anniversary Edition AP. In the interests of stating goals, expectations, requirements, etc. here is what I am looking for:

1) Relatively fast paced. I will require at least 1 post a day. More would be preferable, to keep things moving. This is the normal day approach for this game, folks, so if you're on vacation or have a big test coming up, just let me know and we'll work something out.
2) Core Classes and Races only. I'm just not familiar enough with the other content to be comfortable with it. There's plenty of flavor with just the 11 base classes.
3) RAI before RAW. I will try not to penalize your build, but no rage cycling, etc.
4) There is definitely plenty of combat in this AP, but I am going to encourage story-building and role-playing, as well. If you want a hack-n-slash game, I encourage you to look elsewhere.
5) Obvious min-maxing will be frowned upon. I realize your fighter should be strong and your wizard should be smart, but if you have a fighter with an 18 str, 16 con, and 7 cha and int, I will probably not pick you.
6) The point is to have fun, for both me and you. I will make errors, both in your favor and not. I don't mind you bringing them up, but unless they significantly alter a situation, I will likely let them stand.

With that being said, here's the character creation guidelines:

1) Core Rulebook only, as far as classes and races. I'm open to feats, traits, etc. from other sourcebooks, but please include the full text if you choose to do so.
2) 2 traits. I'd prefer 1 from the RotRL AP, but it is not required.
3) 20 point buy. No ability under 10 before racial mods.
4) Neutral or Good only.
5) A background explaining why your character is in Sandpoint for the Swallowtail Festival.
6) Average starting gold for your class.

If I am missing something or you want clarification, please let me know!


Gameplay thread is open.


To continue the cleansing of Korvosa...


Male Halfling Bard/1

To continue the cleansing of Korvosa...

Full Name

Calamity Burrows

Race

Halfling

Classes/Levels

Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|

Gender

Female

Size

Small

Age

29

Alignment

TN

Languages

Common, Halfling

Strength 7
Dexterity 18
Constitution 10
Intelligence 18
Wisdom 12
Charisma 9

About Cαlαmity

Backstory:
Calamity Burrows was bad luck. At the age of 10, her formerly cheerful, jovial family (now hopelessly dour and ill-humored) left her behind at a farm stand. The next day, the farm and the stand burned down. It was only the mercy of a traveling band of Varisian nomads that would see her survive through the week.

As Calamity traveled with the nomads, they developed a strange plague. Fits of coughs, boils and pustules, intense fever, delirium. The crowd was quick to turn on the newcomer, untouched as she was by the disease. Just as they had cornered her, an older woman, Lady Anamarinda as Calamity came to know her, called for a return to order. The child was just a child. She was no ill omen, and not the source of the disease. Moreover, said Lady Anamarinda, the cards said all would be well within the week.

She was right in one account. Calamity had nothing to do with the plague.

It took a full month for the sickness to subside, and in that time, Calamity stuck close to her rescuer. Reminded strongly of her own wayward daughter, Lady Anamarinda herself grew attached to the young girl and decided she would train and teach her, gifting her the family Harrow deck and instructing her in the ways of the craft.

That was a mistake. Ten years later, the caravan, once numbering over a hundred souls, consisted of just thirteen. Many left, some disappeared, others fell victim to beasts, disease, or violent acts. And this time, Anamarinda's protection meant nothing. Thirteen was an unlucky number, and someone had to go.

It was time to deal with their bad luck once and for all.

They, like her first family before them, abandoned her at the side of the road and left her for dead.

She lived among the woods for nearly a decade more, solitary and alone, wary of the bad luck she brought others. She foraged and hunted, growing lithe and lean, using what she learned in her years with the Varisians to survive, staying out of trouble with the help of her cards. It was there that she was introduced to the Society.

One afternoon, an attractive halfling Society member named Felicity Proudfoot stumbled across Calamity's campsite. Stunned to meet anyone, much less a pretty lady like Felicity, Calamity acted without thinking and invited her for a meal. And unlike every other event in her life, the meal (and the night they shared) went swimmingly.

When Calamity explained her unnatural bad luck, Felicity grew excited. That was just the kind of action the Pathfinder Society needed, said Felicity. This type of jinx, was a quirk of some halflings. And if she could learn to control it as other halflings had- and yes, said Felicity, it could be directed -, why she'd make an amazing addition to the Society.

Calamity packed up her camp and followed Felicity without another word, to Magnimar, home of Varisia’s first Pathfinder Lodge, but before Felicity could introduce Calamity to the Society, she disappeared. Despondent and too doubtful of her own worth to join with no recommendation, she found work on the docks running letters, wanting to be anywhere but where she was now.

One drunken evening she nearly got her wish. Nearly. She was pressganged into service aboard the Caterina, a Chelaxian merchant vessel, where she was cruelly abused by the boatswain, a man named Apollus. He took particular delight in punishing her, bringing her under the lash no less than 20 times on their short voyage.

Upon arrival in Cheliax, she was put up for auction as a slave and bought by Apollus, who proved a terrible master, punishing her with no rhyme or reason, in increasingly violent ways for increasingly inane reasons. After a year of suffering at his hand, she escaped, stowing away on a supply ship for the Bountiful Venture Company, where she was shortly discovered by the Captain. The captain took pity on her, and agreed to take her on the ship’s doctor.

The job was good for her. She became quite good at swimming and halfway decent as a sailor, and although she made more bad impressions than outright friendships, no one on board showed her the same animosity she had grown so used to. And it paid.

It was on shore leave in Magnimar that she finally confronted her demons. Felicity had promised to take her to the Pathfinder Lodge, after all, sponsor her. But she didn't need no one. Drunk and overconfident, she marched herself up and into the Pathfinder Lodge and demanded to be made a member.

Her journeys with the Society brought her to Andoren, where she of an effort to colonize strange lands across the sea. If anything was going to bring her a second shot at life, this was it, and after thrice applying, she was finally accepted.

She was going to Ancorato.

Appearance:
Calamity is nothing special to look at. Her eyes are a little glassy and too large, and her skin is a little too smooth but other than that, she is unremarkable. A pale woman with frumpy brown hair, face and clothes never quite clean. At 3’2”, she’s quite tall for a halfling woman.

Personality:
Dour, grim and overly apologetic, Calamity has difficulty ingratiating herself to new people. She’s positively wracked with abandonment issues and though she clings to those who show her the scarcest bit of positive reinforcement, she never lets herself get too invested- you never know when the people you love will up and leave you. She begins everyday with a lengthy read from the Harrow, often citing the knowledge and wisdom of the cards.

Calamity has a problem with moderation, and drinks to cope; she's bubbly, happy, and hopeful when drunk, much more of what one expects from a halfling. She's aware of her issues and trying to cut down, but she's been saying that same line for a whole year now.

Sheet:

Init +6; Perception +1
-----------------
DEFENSE
-----------------
AC 14, touch 14, flatfooted 10
HP 44 (7d6+7)
Fort +2, Ref +6, Will +6
-----------------
OFFENSE
-----------------
Speed 25ft.
+1 Harrow Card (Without/With Arcane Strike) d20+9, d3+0/+4
Mithril Dagger d20-1, d3-1
-----------------
STATISTICS
-----------------
Str 7, Dex 18, Con 10, Int 18, Wis 12, Cha 9
BAB +3; CMB +5; CMD 14
Racial Traits Creepy Doll (no size penalty to Intimidate, can use Stealth in plain sight; replaces Keen Senses, Surefooted), Fey Thoughts (Stealth, Swim class skills; replaces Fearless), Halfling Jinx (replaces Halfling Luck), Weapon Familiarity
Feats Point Blank Shot, Deadly Dealer, Arcane Strike (only with Harrow Cards), Precise Shot, Malicious Eye, Far Shot.
Traits Bruising Intellect (Social; Intimidate uses INT), Intrepid Volunteer (Racial; Swim uses DEX), Pathfinder Recruit.
Drawback Stigmatized (-3 to Dip).
FCB 7 HP
Class Features Hexes (Cackle, Evil Eye), Healing Patron, Spell Deck, Deliver Touch Spells, Spontaneous Healing
Skills (6/Witch) Intimidate +16 (7 ranks, 4 INT, 3 class skill, 2 competence), Fly +8 (1 ranks, 4 DEX, 3 class skill), Heal +16 (7 ranks, 1 WIS, 3 class skill, 5 competence) Spellcraft +12 (5 ranks, 4 INT, 3 class skill) Stealth +19 (7 ranks, 4 DEX, 4 size, 3 class skill, 1 competence), Survival +2 (1 rank, 1 WIS) Swim +14 (7 ranks, 4 DEX, 3 class skill), UMD +9 (7 ranks, -1 CHA, 3 class skill)
Background Skills Sleight of Hand +11 (7 ranks, 4 DEX), Profession: Fortune Teller +11 (5 Ranks, 1 WIS, 3 class skill, 2 circumstance masterwork tools?), Profession Sailor +6 (2 Ranks, 1 WIS, 3 class skill)
Languages Common, Halfling, Varisian, Gnome, Elven, Goblin

Gear:

Deck of Slivering Fate (13000 gp)
Cackling Hag’s Blouse (6000 gp)
Small Mithril Dagger (251 gp)
Witch Kit (21 gp)
Wayfinder (free)
Cracked Dusty Rose Prism Ioun Stone (500 gp)
Cracked Pale Ruby Trillian Ioun Stone (200 gp)
Healer’s Gloves (2500 gp)
428 gp

Prepared Spells:

0
Arcane Mark
Dancing Lights
Detect Magic
Touch of Fatigue
1
Air Bubble
Obscuring Mist
Reduce Person
Shadow Trap
Touch of Blindness
2
Lesser Restoration
Stricken Heart
Touch of Bloodletting
Unnatural Lust
3
Fly
Harrowing
Vampiric Touch
4
Inflict Serious Wounds
Touch of Slime