M Human Cleric 4
I should have specified, Luke was making a request rather than trying to influence attitude, so for simple requests that should only take 1 round. "Was Catalina working with the butterfly creature? Why did she say she was bringing you here?" Luke notices the weariness on the man's face. "But yes, let's continue this conversation on your way home." Luke looks at his fellow adventurers. "Perhaps this man's house is in the same direction as the apothecary. Let's wrap the unconscious in some warm clothes and carry them with us until we can reawaken them."
M Human Cleric 4
"We found you here, encased in wax, at the whim of a fey creature named Ilquis." Luke puts his hand to one of the coins on his amulet. "We are friends, and we will bring you back to your home, but if you could tell us everything you can about the last thing you remember, it will help us figure out who your captor was, and what he was doing." Diplomacy with Bit of Luck: 1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (2) + 7 = 9
M Human Cleric 4
Luke confers discreetly with his compatriots, dropping his voice low so that Fane and Oana can't overhear. "Judging from what we've heard so far, the 'good' baron may be behind this plague in the first place. I suggest we see what these captives have to say before we proceed. If only I had the energies to wake them up... but you're right, the apothecary could be of assistance."
M Human Cleric 4
"I would say we should take these people to a temple, but considering the temples around these parts, I don't think that would be fortuitous... Let's see what we can do with what we have on hand." Luke pulls out a potion and pours it down the throat of the weathered old man. Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
M Human Cleric 4
Luke looks Adalieh square in the eyes. "My dear, surely it's this world that's mad, not you. But that's why the gods put us here - to test if we can keep our resolve in a world of madness. Stay strong, and think of the beauty we bring to this desolate place; think of the faces of Olya's parents when we bring her back, safe and sound. Yes, the shadows are fierce - but the light of goodness is fiercer, and until our light is extinguished, we'll continue to burn the shadows away wherever we go." "Come now, let's restore some color to those downstairs." Luke smiles brightly and takes Adalieh's hand in his.
M Human Cleric 4
Luke examines the unconscious bodies, to see if there is any sign of damage. Heal: 1d20 + 7 ⇒ (16) + 7 = 23 "My energies are depleted from the fight, or I'd do my best to revive them. I'll go summon Adalieh to see if she can help these poor souls." With that, Luke goes upstairs to find Adalieh.
M Human Cleric 4
"It appears that the one you called Ilquis was secretly working on a dark ritual. Whether the baron knew about this work, I can't say. It was his wife who charged us with finding these missing townsfolk in the first place. We did notice the baron was acting strangely... perhaps he himself has been subverted by some dark magick. Whatever the case, we need to know more about facts before we can figure out how to end this plague for good." Luke reaches up to touch his medallion. "Tell us everything about how the baron introduced you to Ilquis, what he told you about this project, what Ilquis said and did when you were with him, and who else might be involved." Diplomacy with Bit of Luck: 1d20 + 7 ⇒ (2) + 7 = 91d20 + 7 ⇒ (14) + 7 = 21
M Human Cleric 4
Luke calls from the closet, "These men appear to have been sacrificed! Adalieh, perhaps you could learn something more about what was done to them?" Lighting a torch, he carefully examines the nooks and crannies of the closet. Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Luke then walks over to the vats. "Thank the gods these poor wretches are still alive! Let's extricate them from these vats and see if we can awaken them." With that, Luke pulls out a dagger and begins to gingerly carve the wax off the bodies in order to lift them out of the vats, starting with the young girl.
M Human Cleric 4
"Pardon me, ma'am, but I'm quite certain that creature had you under his magic spell. I sensed an aura of enchantment on your person... and fey creatures such as Ilquis are widely known to beguile even the savviest of mortals. I assure you, we are dead-set on discovering the origin of this disease, and quenching it for good. Can you remember what tasks Ilquis was having you perform? They may give us some clues as to how we can purge this vile sickness from the town." Luke glances at Medraut, hoping to notice whether his magical detection has picked up any auras remaining in the room, especially on Fane and Oana.
M Human Cleric 4
What sort of action is it to use Heal and try and identify which one is more grievously injured? If Luke had been able to determine that Oana was already stable, he would have used the spell on Fane instead. Just for fun, I'll roll a Heal check now to see which one needs it more. Heal: 1d20 + 7 ⇒ (4) + 7 = 11
M Human Cleric 4
Seeing the fey blood spill out from Corso's swing, Luke turns his attention from the befuddled couple and moves to strike the fey creature. Luke provokes from Oana as he moves to where the blood fell. If possible, he'll move into a flank with Corso. He won't use Adoration on Oana's AoO, he'll save it in case Ilquis tries to hit him. Luke swings his greatsword through the air, hoping to feel it catch on wings or flesh. 1d20 + 6 ⇒ (2) + 6 = 82d6 + 4 ⇒ (3, 4) + 4 = 11
M Human Cleric 4
"I'm sorry Fane, but you're under the magic spell of that creature, Ilquis! These rituals are help spreading the plague, not stop it!" Luke swings the flat of his blade at Fane's legs, trying to knock them out from under him. AoO trip attempt: 1d20 + 5 ⇒ (8) + 5 = 13 Luke provokes an AoO for the trip attempt, although my impression is that Fane is still unarmed.
M Human Cleric 4
Luke stands in the doorway, readying to attack should anything try to fly past. Spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8 GM Null: In case Luke's readied attack does actually go off, here's the attack roll and miss chance.
attack: 1d20 + 6 ⇒ (1) + 6 = 72d6 + 4 ⇒ (4, 3) + 4 = 11 miss chance (1 for miss, 2 for hit): 1d2 ⇒ 2
M Human Cleric 4
Luke says a quick charm. Spellcraft DC 15:
Luke is casting Detect Magic. GM Null: Luke will use Detect Magic on the room and all three of its inhabitants. In case he sees any auras (besides the one enchantment aura on Fane), I'll pre-roll a few knowledge arcana checks.
Knowledge (arcana) 1: 1d20 + 4 ⇒ (3) + 4 = 7 Knowledge (arcana) 2: 1d20 + 4 ⇒ (5) + 4 = 9 Knowledge (arcana) 3: 1d20 + 4 ⇒ (18) + 4 = 22
M Human Cleric 4
"We'll do what we can to see that Catalina is taken care of, but considering we don't know the poor woman, it would be prudent if someone more familiar with her would help us." Luke touches his necklace briefly. "Fane, I insist that you come with us." GM Null: Luke is using Bit of Luck on himself. If Fane resists the order, here is the opposed Diplo check (rolled twice):
opposed Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 121d20 + 7 ⇒ (4) + 7 = 11 gonna have to start calling it "Bit of Bad Luck"...
M Human Cleric 4
Luke takes a long look, trying to size up the inhabitants of the room. Perception: 1d20 + 7 ⇒ (12) + 7 = 19 Knowledge (arcana): 1d20 + 4 ⇒ (2) + 4 = 6 "That's very kind of Ilquis to help you find a cure. What exactly have you been doing to create this cure? We are working toward the same thing, we would be more than happy to help you if you tell us a bit about the process."
M Human Cleric 4
Luke says a charm and points at the man. Spellcraft DC 16:
Luke is casting Charm Person on the man.
DC is 14 "Don't mind us, we're just going to take a look around. If you'd be so kind, would you tell us what you are doing here?" GM Null: If they do attack, Luke will attempt to deflect with Adoration, DC 15
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