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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky bows deeply and in a flourish reminiscent of the style of Korvosan Nobility, he bequeaths his hat unto his Captain. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky grins amd replies, "I couldn't do that to the lasses of the Shackles, as tempting as this enchanting lady is, she is but one lady!" ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Kiltem Stormcrow wrote: The orangutan-druid looks to the Capitan. Limited to sign language, the large simian makes a circle with one hand and the other hand pokes in and out of the circle... Lucky nods dejectedly. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky wants to do it. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Know Local: 1d20 + 13 ⇒ (15) + 13 = 28 Also... on a scale of 3-18, what kind of a comeliness score are we talking about here? Anything greater than about an 8 and Lucky will be pretty psyched about the plan. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky makes polite and well-timed interjections throughout Slappy's address in an effort to assist him... Diplomacy Aid Slappy: 1d20 + 6 ⇒ (9) + 6 = 15 ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Hopefully the dudes upstairs weren't her favorite loyal guards or family retainers.... ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Sense motive aid Art: 1d20 + 6 ⇒ (7) + 6 = 13 ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() sneaky sneaky: 1d20 + 14 ⇒ (16) + 14 = 30 Lucky scouts out the stairs down just to the next floor. What does he see? Ooc- if its a sleeping guy or something, kill. Other than that report back I guess. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky tries to temporarily disable the ballistae in case the crew needs to make an expeditious retrograde maneuver. DD first one: 1d20 + 16 ⇒ (17) + 16 = 33
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15 Lucky twirls through the battlespace and alights on the parapet to the west of the enemy! Sneak Attack - Main Hand Kukri: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 for Normal damage: 1d4 + 5 ⇒ (3) + 5 = 8, Precision damage: 4d6 ⇒ (3, 5, 1, 3) = 12, and 4 Bleed Damage per round. • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round.
Sneak Attack - Off Hand Kukri: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for Normal damage: 1d4 + 5 ⇒ (2) + 5 = 7, Precision damage: 4d6 ⇒ (6, 2, 6, 2) = 16, and 4 Bleed Damage per round. • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round (adds to duration).]
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky edges to the side to let his more physical mates rush in first... Delay until last in the surprise round, then I'll probably move forward to set up a flank for a sneak attack or something - Ko, can you get past him and block the stairs? ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky agrees. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky likes the idea of an underwater entrance and encourages Kilt to seek one out if possible. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Thanks for the understanding gents! And Joe, I'm as surprised as you are at your relative normalcy! ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Kiltem Stormcrow wrote:
And Capybara are actual magical creatures IRL. So... win? ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Arthur Cantor Delgado wrote:
Dungeon Master S wrote: There's no sign of life on the island outside of the keep itself. (Indeed, Kiltem doesn't see anything larger than a capybara.) If there's no actual capybara, Lucky might be convinced to befriend something the approximate size of one... ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky insists on befriending the capybara and adopting it as his pet. He asks Kilt for assistance in taming the magical creature! ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
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"PIRANHAS!"
Sneak Attack - Main Hand Kukri: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 for Normal damage: 1d4 + 5 ⇒ (1) + 5 = 6, Precision damage: 4d6 ⇒ (2, 6, 4, 3) = 15, and 4 Bleed Damage per round. • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round.
Sneak Attack - Off Hand Kukri: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for Normal damage: 1d4 + 5 ⇒ (1) + 5 = 6, Precision damage: 4d6 ⇒ (1, 2, 2, 4) = 9, and 4 Bleed Damage per round. • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round (adds to duration).]
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
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"PIRANHAS!" ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
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Lucky sneaks to the port gunwale and vaults over the edge, hoping to land in the enemy's life raft. Sneaky sneaky 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22 ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Aid Cap Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() I dont think I can roll again... (lookit me knowing rules and whatnot!) Did you see both spoilers above? ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() "Heave to! ye heared the Cap'n!" ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Know Local: 1d20 + 13 ⇒ (13) + 13 = 26 Lucky shares what he knows about her in hushed tones... ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Profession: Pirate!: 1d20 + 12 ⇒ (9) + 12 = 21
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky walks around town with a curious air... he hasn't had the opportunity to see much of the area since arriving. He asks cautiously about any intel anyone might have on Tidewater Rock while he explores a bit. Gather Info: 1d20 + 6 ⇒ (12) + 6 = 18 ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky's impatience quickly turns to interest at the mention of Tidewater Rock! ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky would love to spread tall tales far and wide, but he can't remember for the life of him how to do that. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky volunteers to try in disguise if no one else is willing. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky tugs on his new boots and practices with them a bit with some coaching from Slappy. He cinches on his tuna belt and starts really scooting around the cave with aplomb. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Yeah... Lucky has some updates too:
Perception: +15 | (+7+3 Rank, +0 Wis, +5 Eyes of the Eagle)
Profession: Pirate!: +12 | (+7+3 Rank, +0 Wis, +2 Tricorn Hat) Sense Motive: +6 | (+3+3 Rank, +0 Wis) Stealth: +14 | (+7+3 Rank, +5 Dex, -1 Armor Check)
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Is the straight +2 dex belt good to go for Lucky? If so he passes on Monkey Belt. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() I'd like the Jaunt Boots in order to get in or out of flank position safely. I'd also like the tuna fish belt. Lucky has an eye slot item already. Level Stuff:
Skillz: Appraise, Bluff, Climb, Disable Device, Escape Artist, Knowledge: Local, Perception, Profession: Pirate!, Sleight of Hand, Stealth, Swim, UMD Feat: TBD ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() I want some magic lootz... but I didn't look anything up yet. Just putting a mark on the wall since I'm super wrapped up in personal stuff. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() (While SOMEONE HEALS KO!!!!) Perception: 1d20 + 17 ⇒ (18) + 17 = 35 Lucky searches everything for loot... The bodies, the deck, Slappy's backpack... everything. Then he moves to explore the rest of the ship. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
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Lucky calls out to Slappy for help flanking his foe, and tries his luck at slashing her throat in the meantime. Main Hand Kukri: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 for Damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10.
...and Lucky is not able to live up to his sobriquet. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
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Lucky is a bit startled the pirate even saw him. But springs into action with a quick step to the gunwale just astern of her! (Someone please 5' step me NE?) Main Hand Kukri: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage: 1d4 + 4 ⇒ (4) + 4 = 8.
Fancy footwork notwithstanding, he whiffs on both attacks. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky hides himself among the clutter and (This is neither flotsam, which is ship junk floating around in the water, not jetsam which is ship junk washed up on shore... I dub it shipsam) shipsam on deck. Sneaky-sneaky: 1d20 + 15 ⇒ (10) + 15 = 25 He edges toward the port and creeps toward the stern out of sight. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Perception: 1d20 + 15 ⇒ (11) + 15 = 26 Does Lucky hear or sense anything belowdecks? ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Pass ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky holds his nose and attempts to open up the dead creatures' stomachs with a knife. He searches the contents for treasure. perception: 1d20 + 15 ⇒ (12) + 15 = 27 ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky continues his mad dash, despite a painful stitch in his side. He mentally resolves to get back in shape as he wheezes up the slight incline. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Suprise round and Round the first Lucky sprints in the opposite direction and disappears around the corner! full move west, then north. Heading for the other opening to the cave. Will sneak prior to rounding that last corner and entering the room. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Hehe hehe... know dung
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AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky tries to ID the smell or sound prior to risking his neck.
Once invisible, Lucky dares a quick sortie to where he can get a good enough look for a report to his shipmates.
He returns and reports what he sees... ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() As the group departs, Lucky maintains a watchful eye on the critter to ensure the entire thing wasn't a ruse. ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Also I posted this in the wrong game the other day:
Lucky opines, "This is either a trap or someone put this thing in a cage for a good reason... something doesn't feel right. I say we leave it some water and let Desna free it after we are long gone if that be the will of the gods." ![]()
AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!
![]() Lucky strenuously objects. "Kilt, remember like 2 minutes ago? Slappy JUST told us: An ahuizotl! They're assho1e-itl. They're evil magical beasts
Lucky's best Slappy imitation is lacking in talent but since he fully committed to the bit, complete with scampering antics and a silly sing-song voice, it somehow works.
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