Hunt Mistress

Lucidity of the Mind's page

18 posts. Organized Play character for rpblue.


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Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Added my info to the website @GM

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Thanks Tea!

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucy, dashing apart another skeleton, will pivot into flanking with Scout before unleashing two slashes. "We can take this down quick." He tells as encouragement.

Spiked Chain @ Brute-Flat-footed: 1d20 + 7 ⇒ (3) + 7 = 10
Damage+Sneak: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9

Spiked Chain @ Brute-Flat-footed: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Damage+Sneak: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (4) = 15

On mobile, can someone move Lucy to the diagonal SW corner of the creature?

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Dashing the first skeleton to pieces, Lucy quickly follows in the fog to find the other combat and moves into flank with Basag. "Let's take down the weak ones first, then destroy this big guy."

Spiked Chain @ Orange-Flat-footed: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Sneak Attack: 1d6 ⇒ 5

◆-Stride
◆-Stride
◆-Strike

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Seeing the pair trundle off into the mist without nary a word besides an attack command to her pet, Lucy is understandably frustrated. "Teamwork, you idiots." he curses under his breath, choosing to move to the more advantageous fight of 3-on-1. "Join up with the dwarf, Quinn!" he yells before leaving, trying to at least have some semblance of teamwork.

Seeing the hunter/pet pair striking a skeleton as he moves through the mist, he moves into a flanking position and whips his spiked chain at the creature, hopefully felling it with an artful attack.

Spiked Chain @ Grey-Flat-footed: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Sneak Attack: 1d6 ⇒ 6
Based on the text, I don't think it has concealment from me because it is only 5' from me, but I will roll anyway.
Concealment @ DC 5: 1d20 ⇒ 19

◆-Stride
◆-Stride
◆-Strike

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucy, hearing the sounds of shambling undead, stays close to the wagon, hoping to hide himself for the impending attack. The only words of solace he offers those less perceptive is: "Prepare yourselves..." before disappearing into the mist.

I would like to move, hide and seek.

◆ - Stride
◆ - Hide (+7 Stealth)
◆ - Seek (+5 Perception)

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Rolling his eyes, Lucy remarks to the seamstress. "Does it matter if we are safe? Are you going to turn around at this juncture? Feels like we are all in the situation together at this point, if there's danger." He states logically, albeit bluntly.

"If you're scared, hide in the caravan with your head under a pillow. Don't rile us up with unfounded fears." He adds. "It is just fog at the moment and freaking out over fog is insane."

Thinking a bit more, he unfurled his spiked chain and holds it in his hand, ready to lash out of need be.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucy looks at the seamstress, who seems to be freaking out about voices that only she can hear, and the caravan leader who is poor at even handling his horses. "I did not realize that guard duty meant dealing with incompetents." he sighs to himself as he moves to investigate the washed out bridge.

Looking over the ridge to look down into the ravine, Lucy will take stock of the situation to see if there are any materials or other paths that might be obvious.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

"I'm not a bloody architect. What does this man think we will be able to do here? Build a bridge with only four people?" he asks to the air, safely away from the prying ears of the caravaners.

Does the ravine look dangerous to climb down and climb up the other side? Is there a river that washed away the previous bridge? Does it look like there is anything to could be used to traverse it?

Lucy is definitely not set up to build a bridge, magical or otherwise.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucidity is quick and efficient to pack up his gear and load it into the caravan, save his essentials. "The sounds of the night are always troublesome." Lucy states as he secures his spiked chain to his waist.

"Howling and cracking leaves? Could be anything. If it was truly terrifying, we would not hear anything." he surmises. "When is this caravan leaving? What is taking Arek so long?"

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Happy T-Day all! *bock bock*

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

"I will volunteer for the middle watch. We should divide the watches by three." Lucy offers to the group, sorting it out effectively and quickly.

"First watch can be Heather and Scout as they will spot or smell anything following us. Second will be myself as I can hide easily in the dark. Quinn will handle the morning watch because he is the last volunteer. Basag, that means you are preparing breakfast." Lucy concludes as the easiest answer.

"This also means that I don't need to listen to the bickering of these idiots..." he mutters so that only the guards (aka the party) can hear.

Lucy will hide during his watch with a Stealth of +7.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Lucidity, hearing the warning, quickly develops a scowl. "Was the warning about undead patrolling the area lost on you lot? Do you intend to take your argument to the grave because I can save the shamblers the trouble!" He whisper-yells at the pair as Quinn attempts to diffuse the situation. "I will not die for your idiocy!" He adds to the pair, hoping they settle down.

Intimidation: 1d20 + 5 ⇒ (9) + 5 = 14

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

With a flourish and a bow, Lucy introduces himself to the group, attempting to impress. "Greetings to you, the illustrious travelers. I am one of your guard for the trip: Lucidity of the Mind, traveler of the upper echelon, guest at all affairs."

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Society: 1d20 + 5 ⇒ (14) + 5 = 19

"Hmph... what a terse fellow. Can he not say that from the outset?" Lucy growls as the man moves to tend to someone else at his bar.

Lucy is ready to go to the edge of town.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

I realize that I actually have a +5 to Perception, but I think I rolled well enough to still get the detection, so I'll roleplay like I did. Ignore if the -1 makes a difference.

Lucy raises his eyebrow and smirks. "Come now, good fellow. That cannot be all that has been told to you. Surely one such as yourself has some more information that needs to be given." he states as he toys with the leather-wrapped handle of his whip, before setting it down and letting it clank against the hardwood of the bar. "Are these really all the details you can provide? Seems like the notice could have said that and you would be unnecessary. Are you unnecessary, Rindix? Unnecessary things usually aren't missed."

Intimidation: 1d20 + 5 ⇒ (12) + 5 = 17

I'm relatively new to 2e, so I'm not sure if I would roll Intimidation here. I'll post it just in case.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Much like my fellow compatriots, Lucy will have a +6 to Sense Motive.

"These two men have the right of it." the elvish man states. "Remuneration is the highest of priorities, especially given the... lack of information on potential problems."

Stowing his spiked chain at the arrival of the two others, Lucy continues his enrollment in the caravan guard. "If you could provide any information on the dangers facing this trek, then we would feel much more at ease with our task."

Lucy will wait until after he is confirmed to be a caravan guard to introduce himself to the others.

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

A dark-skinned half-elf approaches the caravan master in Grayce. "Greetings, great caravan master." the half-elf states with grace and a deep, flowery bow. "I hear that you are in need of a guard for your caravan? Perhaps my intellect and my skills may be of service?"

The man unfurls a length of spiked chain that hangs from his waist. "If need be, a spar can be used to prove my usefulness."

Horizon Hunters

Negotiator 1 | HP 17/17 | AC: 18 | F: +4 R: +9, W: +5 | Perception: +5 (T) | Default Exploration: Follow | Hero Points: 1

Player name: Ron
Character name: Lucidity of the Mind
Class/Level: Rogue / 1
PFS number: 73433-2004
Faction: Horizon
XP: 0
Money: 15
Perception Bonus: +6 (T)
Initiative Bonus: +6 (Exploration Activity - Follow the Leader)